Minor fixes

Rift placement with /dd-rift is fixed
Signs rotate properly
consistent behavior for wooden dim doors in pockets and dungeons
This commit is contained in:
StevenRS11
2013-08-23 01:30:24 -04:00
parent 3e3bd95844
commit a1a9e39caa
3 changed files with 80 additions and 5 deletions

View File

@@ -4,6 +4,7 @@ import java.io.File;
import java.util.Collection;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.MathHelper;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
@@ -56,9 +57,9 @@ public class CommandCreateDungeonRift extends DDCommandBase
else
{
DungeonGenerator result;
int x = (int) sender.posX;
int y = (int) sender.posY;
int z = (int) sender.posZ;
int x = MathHelper.floor_double(sender.posX);
int y = MathHelper.floor_double(sender.posY);
int z = MathHelper.floor_double (sender.posZ);
LinkData link = new LinkData(sender.worldObj.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
if (command[0].equals("random"))