Minor fixes
Rift placement with /dd-rift is fixed Signs rotate properly consistent behavior for wooden dim doors in pockets and dungeons
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@@ -4,6 +4,7 @@ import java.io.File;
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import java.util.Collection;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.MathHelper;
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import StevenDimDoors.mod_pocketDim.DungeonGenerator;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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@@ -56,9 +57,9 @@ public class CommandCreateDungeonRift extends DDCommandBase
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else
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{
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DungeonGenerator result;
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int x = (int) sender.posX;
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int y = (int) sender.posY;
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int z = (int) sender.posZ;
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int x = MathHelper.floor_double(sender.posX);
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int y = MathHelper.floor_double(sender.posY);
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int z = MathHelper.floor_double (sender.posZ);
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LinkData link = new LinkData(sender.worldObj.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
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if (command[0].equals("random"))
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