THE UPDATE
Merging months of dev work into master. The update is playable, but untested.
This commit is contained in:
@@ -7,10 +7,9 @@ import java.util.HashSet;
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import java.util.Random;
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import net.minecraft.util.WeightedRandom;
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import StevenDimDoors.mod_pocketDim.DungeonGenerator;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
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public class DungeonPack
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@@ -21,12 +20,12 @@ public class DungeonPack
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//The ID numbers would be a problem since it couldn't have a valid number, since it wasn't initialized by the pack instance.
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//FIXME: Do not release this code as an update without dealing with disowned types!
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private static final int MAX_HISTORY_LENGTH = 1337;
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private static final int MAX_HISTORY_LENGTH = 30;
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private final String name;
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private final HashMap<String, DungeonType> nameToTypeMapping;
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private final ArrayList<ArrayList<DungeonGenerator>> groupedDungeons;
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private final ArrayList<DungeonGenerator> allDungeons;
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private final ArrayList<ArrayList<DungeonData>> groupedDungeons;
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private final ArrayList<DungeonData> allDungeons;
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private final DungeonPackConfig config;
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private final int maxRuleLength;
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private final ArrayList<DungeonChainRule> rules;
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@@ -40,9 +39,9 @@ public class DungeonPack
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int index;
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int maxLength = 0;
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int typeCount = config.getTypeNames().size();
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this.allDungeons = new ArrayList<DungeonGenerator>();
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this.allDungeons = new ArrayList<DungeonData>();
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this.nameToTypeMapping = new HashMap<String, DungeonType>(typeCount);
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this.groupedDungeons = new ArrayList<ArrayList<DungeonGenerator>>(typeCount);
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this.groupedDungeons = new ArrayList<ArrayList<DungeonData>>(typeCount);
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this.groupedDungeons.add(allDungeons); //Make sure the list of all dungeons is placed at index 0
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this.nameToTypeMapping.put(DungeonType.WILDCARD_TYPE.Name, DungeonType.WILDCARD_TYPE);
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@@ -52,7 +51,7 @@ public class DungeonPack
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{
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String standardName = typeName.toUpperCase();
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this.nameToTypeMapping.put(standardName, new DungeonType(this, standardName, index));
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this.groupedDungeons.add(new ArrayList<DungeonGenerator>());
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this.groupedDungeons.add(new ArrayList<DungeonData>());
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index++;
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}
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@@ -108,14 +107,14 @@ public class DungeonPack
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return (this.getType(typeName) != null);
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}
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public void addDungeon(DungeonGenerator generator)
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public void addDungeon(DungeonData dungeon)
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{
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//Make sure this dungeon really belongs in this pack
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DungeonType type = generator.getDungeonType();
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DungeonType type = dungeon.dungeonType();
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if (type.Owner == this)
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{
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allDungeons.add(generator);
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groupedDungeons.get(type.ID).add(generator);
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allDungeons.add(dungeon);
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groupedDungeons.get(type.ID).add(dungeon);
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}
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else
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{
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@@ -123,7 +122,7 @@ public class DungeonPack
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}
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}
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public DungeonGenerator getNextDungeon(LinkData inbound, Random random)
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public DungeonData getNextDungeon(NewDimData dimension, Random random)
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{
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if (allDungeons.isEmpty())
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{
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@@ -136,27 +135,26 @@ public class DungeonPack
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//for dungeon packs that can extend arbitrarily deep. We should probably set a reasonable limit anyway.
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int maxSearchLength = config.allowDuplicatesInChain() ? maxRuleLength : MAX_HISTORY_LENGTH;
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ArrayList<DungeonGenerator> history = DungeonHelper.getDungeonChainHistory(
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dimHelper.instance.getDimData(inbound.locDimID), this, maxSearchLength);
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ArrayList<DungeonData> history = DungeonHelper.getDungeonChainHistory(dimension.parent(), this, maxSearchLength);
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return getNextDungeon(history, random);
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}
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private DungeonGenerator getNextDungeon(ArrayList<DungeonGenerator> history, Random random)
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private DungeonData getNextDungeon(ArrayList<DungeonData> history, Random random)
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{
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//Extract the dungeon types that have been used from history and convert them into an array of IDs
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int index;
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int[] typeHistory = new int[history.size()];
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HashSet<DungeonGenerator> excludedDungeons = null;
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HashSet<DungeonData> excludedDungeons = null;
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for (index = 0; index < typeHistory.length; index++)
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{
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typeHistory[index] = history.get(index).getDungeonType().ID;
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typeHistory[index] = history.get(index).dungeonType().ID;
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}
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for (DungeonChainRule rule : rules)
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{
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if (rule.evaluate(typeHistory))
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{
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//Pick a random dungeon type to be generated next based on the rule's products
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//Pick a random dungeon type to be generated next based on the rule's products
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ArrayList<WeightedContainer<DungeonType>> products = rule.products();
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DungeonType nextType;
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do
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@@ -167,16 +165,16 @@ public class DungeonPack
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//Initialize the set of excluded dungeons if needed
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if (excludedDungeons == null && !config.allowDuplicatesInChain())
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{
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excludedDungeons = new HashSet<DungeonGenerator>(history);
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excludedDungeons = new HashSet<DungeonData>(history);
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}
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//List which dungeons are allowed
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ArrayList<DungeonGenerator> candidates;
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ArrayList<DungeonGenerator> group = groupedDungeons.get(nextType.ID);
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ArrayList<DungeonData> candidates;
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ArrayList<DungeonData> group = groupedDungeons.get(nextType.ID);
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if (excludedDungeons != null && !excludedDungeons.isEmpty())
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{
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candidates = new ArrayList<DungeonGenerator>(group.size());
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for (DungeonGenerator dungeon : group)
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candidates = new ArrayList<DungeonData>(group.size());
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for (DungeonData dungeon : group)
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{
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if (!excludedDungeons.contains(dungeon))
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{
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@@ -204,7 +202,7 @@ public class DungeonPack
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return getRandomDungeon(random);
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}
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public DungeonGenerator getRandomDungeon(Random random)
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public DungeonData getRandomDungeon(Random random)
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{
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if (!allDungeons.isEmpty())
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{
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@@ -217,7 +215,7 @@ public class DungeonPack
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}
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private static DungeonType getRandomDungeonType(Random random, Collection<WeightedContainer<DungeonType>> types,
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ArrayList<ArrayList<DungeonGenerator>> groupedDungeons)
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ArrayList<ArrayList<DungeonData>> groupedDungeons)
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{
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//TODO: Make this faster? This algorithm runs in quadratic time in the worst case because of the random-selection
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//process and the removal search. Might be okay for normal use, though. ~SenseiKiwi
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@@ -248,18 +246,18 @@ public class DungeonPack
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return null;
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}
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private static DungeonGenerator getRandomDungeon(Random random, Collection<DungeonGenerator> dungeons)
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private static DungeonData getRandomDungeon(Random random, Collection<DungeonData> dungeons)
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{
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//Use Minecraft's WeightedRandom to select our dungeon. =D
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ArrayList<WeightedContainer<DungeonGenerator>> weights =
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new ArrayList<WeightedContainer<DungeonGenerator>>(dungeons.size());
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for (DungeonGenerator dungeon : dungeons)
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ArrayList<WeightedContainer<DungeonData>> weights =
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new ArrayList<WeightedContainer<DungeonData>>(dungeons.size());
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for (DungeonData dungeon : dungeons)
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{
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weights.add(new WeightedContainer<DungeonGenerator>(dungeon, dungeon.weight));
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weights.add(new WeightedContainer<DungeonData>(dungeon, dungeon.weight()));
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}
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@SuppressWarnings("unchecked")
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WeightedContainer<DungeonGenerator> resultContainer = (WeightedContainer<DungeonGenerator>) WeightedRandom.getRandomItem(random, weights);
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WeightedContainer<DungeonData> resultContainer = (WeightedContainer<DungeonData>) WeightedRandom.getRandomItem(random, weights);
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return (resultContainer != null) ? resultContainer.getData() : null;
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}
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}
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