Merge pull request #56 from SenseiKiwi/master

Overhauled Schematic Importing and Exporting
This commit is contained in:
StevenRS11
2013-07-30 15:29:38 -07:00
18 changed files with 2373 additions and 1450 deletions

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@@ -101,4 +101,10 @@ public class Point3D implements Serializable {
}
return hash;
}
@Override
public String toString()
{
return "(" + x + ", " + "y" + ", " + z + ")";
}
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,417 @@
package StevenDimDoors.mod_pocketDim.dungeon;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Random;
import java.util.TreeMap;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.schematic.CompoundFilter;
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
import StevenDimDoors.mod_pocketDim.schematic.Schematic;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
public class DungeonSchematic extends Schematic {
private static final short MAX_VANILLA_BLOCK_ID = 158;
private static final short STANDARD_FABRIC_OF_REALITY_ID = 1973;
private static final short STANDARD_ETERNAL_FABRIC_ID = 220;
private static final short STANDARD_WARP_DOOR_ID = (short) Block.doorWood.blockID;//1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = (short) Block.doorIron.blockID;//1970;
private static final short MONOLITH_SPAWN_MARKER_ID = (short) Block.endPortalFrame.blockID;
private static final short EXIT_DOOR_MARKER_ID = (short) Block.sandStone.blockID;
private int orientation;
private Point3D entranceDoorLocation;
private ArrayList<Point3D> exitDoorLocations;
private ArrayList<Point3D> dimensionalDoorLocations;
private ArrayList<Point3D> monolithSpawnLocations;
private static final short[] MOD_BLOCK_FILTER_EXCEPTIONS = new short[] {
STANDARD_FABRIC_OF_REALITY_ID,
STANDARD_ETERNAL_FABRIC_ID
//STANDARD_WARP_DOOR_ID,
//STANDARD_DIMENSIONAL_DOOR_ID
};
private DungeonSchematic(Schematic source)
{
super(source);
}
public int getOrientation()
{
return orientation;
}
public Point3D getEntranceDoorLocation()
{
return entranceDoorLocation;
}
private DungeonSchematic()
{
//Used to create a dummy instance for readFromResource()
super((short) 0, (short) 0, (short) 0, null, null, null);
}
public static DungeonSchematic readFromFile(String schematicPath) throws FileNotFoundException, InvalidSchematicException
{
return readFromFile(new File(schematicPath));
}
public static DungeonSchematic readFromFile(File schematicFile) throws FileNotFoundException, InvalidSchematicException
{
return readFromStream(new FileInputStream(schematicFile));
}
public static DungeonSchematic readFromResource(String resourcePath) throws InvalidSchematicException
{
//We need an instance of a class in the mod to retrieve a resource
DungeonSchematic empty = new DungeonSchematic();
InputStream schematicStream = empty.getClass().getResourceAsStream(resourcePath);
return readFromStream(schematicStream);
}
public static DungeonSchematic readFromStream(InputStream schematicStream) throws InvalidSchematicException
{
return new DungeonSchematic(Schematic.readFromStream(schematicStream));
}
public void applyImportFilters(DDProperties properties)
{
//Search for special blocks (warp doors, dim doors, and end portal frames that mark Monolith spawn points)
SpecialBlockFinder finder = new SpecialBlockFinder(STANDARD_WARP_DOOR_ID, STANDARD_DIMENSIONAL_DOOR_ID,
MONOLITH_SPAWN_MARKER_ID, EXIT_DOOR_MARKER_ID);
applyFilter(finder);
orientation = (finder.getEntranceOrientation() + 2) & 3; //Flip the entrance's orientation to get the dungeon's orientation
entranceDoorLocation = finder.getEntranceDoorLocation();
exitDoorLocations = finder.getExitDoorLocations();
dimensionalDoorLocations = finder.getDimensionalDoorLocations();
monolithSpawnLocations = finder.getMonolithSpawnLocations();
//Filter out mod blocks except some of our own
CompoundFilter standardizer = new CompoundFilter();
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
(short) properties.FabricBlockID, (byte) 0));
//Also convert standard DD block IDs to local versions
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getValue(), entry.getKey()));
}
}
applyFilter(standardizer);
}
public void applyExportFilters(DDProperties properties)
{
//Check if some block IDs assigned by Forge differ from our standard IDs
//If so, change the IDs to standard values
CompoundFilter standardizer = new CompoundFilter();
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getKey(), entry.getValue()));
}
}
//Filter out mod blocks except some of our own
//This comes after ID standardization because the mod block filter relies on standardized IDs
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
STANDARD_FABRIC_OF_REALITY_ID, (byte) 0));
applyFilter(standardizer);
}
private Map<Short, Short> getAssignedToStandardIDMapping(DDProperties properties)
{
//If we ever need this broadly or support other mods, this should be moved to a separate class
TreeMap<Short, Short> mapping = new TreeMap<Short, Short>();
mapping.put((short) properties.FabricBlockID, STANDARD_FABRIC_OF_REALITY_ID);
mapping.put((short) properties.PermaFabricBlockID, STANDARD_ETERNAL_FABRIC_ID);
mapping.put((short) properties.WarpDoorID, STANDARD_WARP_DOOR_ID);
mapping.put((short) properties.DimensionalDoorID, STANDARD_DIMENSIONAL_DOOR_ID);
return mapping;
}
public static DungeonSchematic copyFromWorld(World world, int x, int y, int z, short width, short height, short length, boolean doCompactBounds)
{
return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
}
public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, int originDimID, int destDimID)
{
//TODO: This function is an improvised solution so we can get the release moving. In the future,
//we should generalize block tranformations and implement support for them at the level of Schematic,
//then just use that support from DungeonSchematic instead of making this local fix.
//It might be easiest to support transformations using a WorldOperation
final int turnAngle = dungeonOrientation - orientation;
int index;
int count;
int blockID;
int blockMeta;
int dx, dy, dz;
Point3D pocketPoint = new Point3D(0, 0, 0);
//Copy blocks and metadata into the world
index = 0;
for (dy = 0; dy < height; dy++)
{
for (dz = 0; dz < length; dz++)
{
for (dx = 0; dx < width; dx++)
{
pocketPoint.setX(dx);
pocketPoint.setY(dy);
pocketPoint.setZ(dz);
blockID = blocks[index];
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
blockMeta = BlockRotator.transformMetadata(metadata[index], turnAngle + BlockRotator.NORTH_DOOR_METADATA, blockID);
//In the future, we might want to make this more efficient by building whole chunks at a time
setBlockDirectly(world, pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), blockID, blockMeta);
index++;
}
}
}
//Copy tile entities into the world
count = tileEntities.tagCount();
for (index = 0; index < count; index++)
{
NBTTagCompound tileTag = (NBTTagCompound) tileEntities.tagAt(index);
//Rewrite its location to be in world coordinates
pocketPoint.setX(tileTag.getInteger("x"));
pocketPoint.setY(tileTag.getInteger("y"));
pocketPoint.setZ(tileTag.getInteger("z"));
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
tileTag.setInteger("x", pocketPoint.getX());
tileTag.setInteger("y", pocketPoint.getY());
tileTag.setInteger("z", pocketPoint.getZ());
//Load the tile entity and put it in the world
world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
}
setUpDungeon(world, pocketCenter, turnAngle, originDimID, destDimID);
}
private void setUpDungeon(World world, Point3D pocketCenter, int turnAngle, int originDimID, int destDimID)
{
//The following Random initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random random = new Random(world.getSeed());
long factorA = random.nextLong() / 2L * 2L + 1L;
long factorB = random.nextLong() / 2L * 2L + 1L;
random.setSeed((pocketCenter.getX() >> 4) * factorA + (pocketCenter.getZ() >> 4) * factorB ^ world.getSeed());
//Transform dungeon corners
Point3D minCorner = new Point3D(0, 0, 0);
Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1);
transformCorners(entranceDoorLocation, pocketCenter, turnAngle, minCorner, maxCorner);
//Fill empty chests and dispensers
FillContainersOperation filler = new FillContainersOperation(random);
filler.apply(world, minCorner, maxCorner);
//Set up entrance door rift
setUpEntranceDoorLink(world, entranceDoorLocation, turnAngle, pocketCenter);
//Set up link data for dimensional doors
for (Point3D location : dimensionalDoorLocations)
{
setUpDimensionalDoorLink(world, location, entranceDoorLocation, turnAngle, pocketCenter, originDimID, destDimID, random);
}
//Set up link data for exit door
for (Point3D location : exitDoorLocations)
{
setUpExitDoorLink(world, location, entranceDoorLocation, turnAngle, pocketCenter, originDimID, destDimID, random);
}
//Remove end portal frames and spawn Monoliths
for (Point3D location : monolithSpawnLocations)
{
spawnMonolith(world, location, entranceDoorLocation, turnAngle, pocketCenter);
}
}
private static void transformCorners(Point3D schematicEntrance, Point3D pocketCenter, int turnAngle, Point3D minCorner, Point3D maxCorner)
{
int temp;
BlockRotator.transformPoint(minCorner, schematicEntrance, turnAngle, pocketCenter);
BlockRotator.transformPoint(maxCorner, schematicEntrance, turnAngle, pocketCenter);
if (minCorner.getX() > maxCorner.getX())
{
temp = minCorner.getX();
minCorner.setX(maxCorner.getX());
maxCorner.setX(temp);
}
if (minCorner.getY() > maxCorner.getY())
{
temp = minCorner.getY();
minCorner.setY(maxCorner.getY());
maxCorner.setY(temp);
}
if (minCorner.getZ() > maxCorner.getZ())
{
temp = minCorner.getZ();
minCorner.setZ(maxCorner.getZ());
maxCorner.setZ(temp);
}
}
private static void setUpEntranceDoorLink(World world, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Set the orientation of the rift exit
Point3D entranceRiftLocation = entrance.clone();
BlockRotator.transformPoint(entranceRiftLocation, entrance, rotation, pocketCenter);
LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
entranceRiftLocation.getX(),
entranceRiftLocation.getY(),
entranceRiftLocation.getZ(),
world);
sideLink.linkOrientation = world.getBlockMetadata(
entranceRiftLocation.getX(),
entranceRiftLocation.getY() - 1,
entranceRiftLocation.getZ());
}
private static void setUpExitDoorLink(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, int originDimID, int destDimID, Random random)
{
try
{
//TODO: Hax, remove this later
DDProperties properties = DDProperties.instance();
//Transform doorLocation to the pocket coordinate system.
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
int blockDirection = world.getBlockMetadata(location.getX(), location.getY() - 1, location.getZ());
Point3D linkDestination = location.clone();
LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
LinkData sideLink = new LinkData(destDimID,
dimHelper.dimList.get(originDimID).exitDimLink.destDimID,
location.getX(),
location.getY(),
location.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
if (sideLink.destDimID == properties.LimboDimensionID)
{
sideLink.destDimID = 0;
}
else if ((random.nextBoolean() && randomLink != null))
{
sideLink.destDimID = randomLink.locDimID;
}
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
if (sideLink.destYCoord < 5)
{
sideLink.destYCoord = 70;
}
sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
dimHelper.instance.createLink(sideLink);
dimHelper.instance.createLink(sideLink.destDimID ,
sideLink.locDimID,
sideLink.destXCoord,
sideLink.destYCoord,
sideLink.destZCoord,
sideLink.locXCoord,
sideLink.locYCoord,
sideLink.locZCoord,
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
if (world.getBlockId(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()) == properties.FabricBlockID)
{
setBlockDirectly(world, linkDestination.getX(), linkDestination.getY() - 2, linkDestination.getZ(), Block.stoneBrick.blockID, 0);
}
else
{
setBlockDirectly(world,linkDestination.getX(), linkDestination.getY() - 2, linkDestination.getZ(),
world.getBlockId(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()),
world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()));
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
private static void setUpDimensionalDoorLink(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, int originDimID, int destDimID, Random random)
{
int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
int forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth);
//Transform doorLocation to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
int blockDirection = world.getBlockMetadata(location.getX(), location.getY() - 1, location.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
Point3D zeroPoint = new Point3D(0, 0, 0);
BlockRotator.transformPoint(linkDestination, zeroPoint, blockDirection - BlockRotator.EAST_DOOR_METADATA, location);
//Create the link between our current door and its intended exit in destination pocket
LinkData sideLink = new LinkData(destDimID, 0,
location.getX(),
location.getY(),
location.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
dimHelper.instance.createPocket(sideLink, true, true);
}
private static void spawnMonolith(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Transform the frame block's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
//Remove frame block
setBlockDirectly(world, location.getX(), location.getY(), location.getZ(), 0, 0);
//Spawn Monolith
Entity mob = new MobMonolith(world);
mob.setLocationAndAngles(location.getX(), location.getY(), location.getZ(), 1, 1);
world.spawnEntityInWorld(mob);
}
}

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@@ -0,0 +1,75 @@
package StevenDimDoors.mod_pocketDim.dungeon;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraftforge.common.ChestGenHooks;
import StevenDimDoors.mod_pocketDim.DDLoot;
import StevenDimDoors.mod_pocketDim.schematic.WorldOperation;
public class FillContainersOperation extends WorldOperation
{
private Random random;
public FillContainersOperation(Random random)
{
super("FillContainersOperation");
this.random = random;
}
@Override
protected boolean applyToBlock(World world, int x, int y, int z)
{
int blockID = world.getBlockId(x, y, z);
//Fill empty chests and dispensers
if (Block.blocksList[blockID] instanceof BlockContainer)
{
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
//Fill chests
if (tileEntity instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) tileEntity;
if (isInventoryEmpty(chest))
{
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(random, info.getItems(random), chest, info.getCount(random));
}
}
//Fill dispensers
if (tileEntity instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) tileEntity;
if (isInventoryEmpty(dispenser))
{
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
}
}
return true;
}
private static boolean isInventoryEmpty(IInventory inventory)
{
int size = inventory.getSizeInventory();
for (int index = 0; index < size; index++)
{
if (inventory.getStackInSlot(index) != null)
{
return false;
}
}
return true;
}
}

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@@ -0,0 +1,51 @@
package StevenDimDoors.mod_pocketDim.dungeon;
import net.minecraft.block.Block;
import StevenDimDoors.mod_pocketDim.schematic.SchematicFilter;
public class ModBlockFilter extends SchematicFilter {
private short maxVanillaBlockID;
private short[] exceptions;
private short replacementBlockID;
private byte replacementMetadata;
public ModBlockFilter(short maxVanillaBlockID, short[] exceptions, short replacementBlockID, byte replacementMetadata)
{
super("ModBlockFilter");
this.maxVanillaBlockID = maxVanillaBlockID;
this.exceptions = exceptions;
this.replacementBlockID = replacementBlockID;
this.replacementMetadata = replacementMetadata;
}
@Override
protected boolean applyToBlock(int index, short[] blocks, byte[] metadata)
{
int k;
short currentID = blocks[index];
if (currentID > maxVanillaBlockID || (currentID != 0 && Block.blocksList[currentID] == null))
{
//This might be a mod block. Check if an exception exists.
for (k = 0; k < exceptions.length; k++)
{
if (currentID == exceptions[k])
{
//Exception found, not considered a mod block
return false;
}
}
//No matching exception found. Replace the block.
blocks[index] = replacementBlockID;
metadata[index] = replacementMetadata;
return true;
}
return false;
}
@Override
protected boolean terminates()
{
return false;
}
}

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@@ -0,0 +1,115 @@
package StevenDimDoors.mod_pocketDim.dungeon;
import java.util.ArrayList;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.schematic.Schematic;
import StevenDimDoors.mod_pocketDim.schematic.SchematicFilter;
public class SpecialBlockFinder extends SchematicFilter {
private short warpDoorID;
private short dimensionalDoorID;
private short monolithSpawnMarkerID;
private short exitMarkerID;
private int entranceOrientation;
private Schematic schematic;
private Point3D entranceDoorLocation;
private ArrayList<Point3D> exitDoorLocations;
private ArrayList<Point3D> dimensionalDoorLocations;
private ArrayList<Point3D> monolithSpawnLocations;
public SpecialBlockFinder(short warpDoorID, short dimensionalDoorID, short monolithSpawnMarkerID, short exitMarkerID)
{
super("SpecialBlockFinder");
this.warpDoorID = warpDoorID;
this.dimensionalDoorID = dimensionalDoorID;
this.monolithSpawnMarkerID = monolithSpawnMarkerID;
this.exitMarkerID = exitMarkerID;
this.entranceDoorLocation = null;
this.entranceOrientation = 0;
this.exitDoorLocations = new ArrayList<Point3D>();
this.dimensionalDoorLocations = new ArrayList<Point3D>();
this.monolithSpawnLocations = new ArrayList<Point3D>();
this.schematic = null;
}
public int getEntranceOrientation() {
return entranceOrientation;
}
public Point3D getEntranceDoorLocation() {
return entranceDoorLocation;
}
public ArrayList<Point3D> getExitDoorLocations() {
return exitDoorLocations;
}
public ArrayList<Point3D> getDimensionalDoorLocations() {
return dimensionalDoorLocations;
}
public ArrayList<Point3D> getMonolithSpawnLocations() {
return monolithSpawnLocations;
}
@Override
protected boolean initialize(Schematic schematic, short[] blocks, byte[] metadata)
{
this.schematic = schematic;
return true;
}
@Override
protected boolean applyToBlock(int index, short[] blocks, byte[] metadata)
{
int indexBelow;
int indexDoubleBelow;
if (blocks[index] == monolithSpawnMarkerID)
{
monolithSpawnLocations.add(schematic.calculatePoint(index));
return true;
}
if (blocks[index] == dimensionalDoorID)
{
indexBelow = schematic.calculateIndexBelow(index);
if (indexBelow >= 0 && blocks[indexBelow] == dimensionalDoorID)
{
dimensionalDoorLocations.add(schematic.calculatePoint(index));
return true;
}
else
{
return false;
}
}
if (blocks[index] == warpDoorID)
{
indexBelow = schematic.calculateIndexBelow(index);
if (indexBelow >= 0 && blocks[indexBelow] == warpDoorID)
{
indexDoubleBelow = schematic.calculateIndexBelow(indexBelow);
if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == exitMarkerID)
{
exitDoorLocations.add(schematic.calculatePoint(index));
return true;
}
else if (entranceDoorLocation == null)
{
entranceDoorLocation = schematic.calculatePoint(index);
entranceOrientation = (metadata[indexBelow] & 3);
return true;
}
}
}
return false;
}
@Override
protected boolean terminates()
{
return false;
}
}

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@@ -1,7 +1,6 @@
package StevenDimDoors.mod_pocketDim.helpers;
import java.io.File;
import java.io.FileOutputStream;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
@@ -10,11 +9,6 @@ import java.util.HashSet;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.block.Block;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.WeightedRandom;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
@@ -22,6 +16,7 @@ import StevenDimDoors.mod_pocketDim.DimData;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
@@ -73,8 +68,6 @@ public class DungeonHelper
private ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", true);
@@ -116,7 +109,6 @@ public class DungeonHelper
{
copyfile.copyFile("/mods/DimDoors/text/How_to_add_dungeons.txt", file.getAbsolutePath() + "/How_to_add_dungeons.txt");
}
registerFlipBlocks();
importCustomDungeons(properties.CustomSchematicDirectory);
registerBaseDungeons();
}
@@ -261,44 +253,6 @@ public class DungeonHelper
}
}
public void registerFlipBlocks()
{
metadataFlipList.add(Block.dispenser.blockID);
metadataFlipList.add(Block.stairsStoneBrick.blockID);
metadataFlipList.add(Block.lever.blockID);
metadataFlipList.add(Block.stoneButton.blockID);
metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
metadataFlipList.add(Block.tripWireSource.blockID);
metadataFlipList.add(Block.torchWood.blockID);
metadataFlipList.add(Block.torchRedstoneIdle.blockID);
metadataFlipList.add(Block.torchRedstoneActive.blockID);
metadataFlipList.add(Block.doorIron.blockID);
metadataFlipList.add(Block.doorWood.blockID);
metadataFlipList.add(Block.pistonBase.blockID);
metadataFlipList.add(Block.pistonStickyBase.blockID);
metadataFlipList.add(Block.pistonExtension.blockID);
metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
metadataFlipList.add(Block.redstoneComparatorActive.blockID);
metadataFlipList.add(Block.signPost.blockID);
metadataFlipList.add(Block.signWall.blockID);
metadataFlipList.add(Block.skull.blockID);
metadataFlipList.add(Block.ladder.blockID);
metadataFlipList.add(Block.vine.blockID);
metadataFlipList.add(Block.anvil.blockID);
metadataFlipList.add(Block.chest.blockID);
metadataFlipList.add(Block.chestTrapped.blockID);
metadataFlipList.add(Block.hopperBlock.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsCobblestone.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsNetherQuartz.blockID);
metadataFlipList.add(Block.stairsSandStone.blockID);
metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
metadataNextList.add(Block.redstoneRepeaterActive.blockID);
}
public void registerBaseDungeons()
{
hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayBasicHall.schematic", false));
@@ -383,153 +337,14 @@ public class DungeonHelper
public boolean exportDungeon(World world, int centerX, int centerY, int centerZ, String exportPath)
{
int xMin, yMin, zMin;
int xMax, yMax, zMax;
int xStart, yStart, zStart;
int xEnd, yEnd, zEnd;
//Find the smallest bounding box that contains all non-air blocks within a max radius around the player.
xMax = yMax = zMax = Integer.MIN_VALUE;
xMin = yMin = zMin = Integer.MAX_VALUE;
xStart = centerX - MAX_EXPORT_RADIUS;
zStart = centerZ - MAX_EXPORT_RADIUS;
yStart = Math.max(centerY - MAX_EXPORT_RADIUS, 0);
xEnd = centerX + MAX_EXPORT_RADIUS;
zEnd = centerZ + MAX_EXPORT_RADIUS;
yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getHeight());
//This could be done more efficiently, but honestly, this is the simplest approach and it
//makes it easy for us to verify that the code is correct.
for (int y = yStart; y <= yEnd; y++)
{
for (int z = zStart; z <= zEnd; z++)
{
for (int x = xStart; x <= xEnd; x++)
{
if (!world.isAirBlock(x, y, z))
{
xMax = x > xMax ? x : xMax;
zMax = z > zMax ? z : zMax;
yMax = y > yMax ? y : yMax;
xMin = x < xMin ? x : xMin;
zMin = z < zMin ? z : zMin;
yMin = y < yMin ? y : yMin;
}
}
}
}
//Export all the blocks within our selected bounding box
short width = (short) (xMax - xMin + 1);
short height = (short) (yMax - yMin + 1);
short length = (short) (zMax - zMin + 1);
byte[] blocks = new byte[width * height * length];
byte[] addBlocks = null;
byte[] blockData = new byte[width * height * length];
NBTTagList tileEntities = new NBTTagList();
for (int y = 0; y < height; y++)
{
for (int z = 0; z < length; z++)
{
for (int x = 0; x < width; x++)
{
int index = y * width * length + z * width + x;
int blockID = world.getBlockId(x + xMin, y + yMin, z + zMin);
int metadata = world.getBlockMetadata(x + xMin, y + yMin, z + zMin);
boolean changed = false;
if (blockID == properties.DimensionalDoorID)
{
blockID = Block.doorIron.blockID;
changed = true;
}
if (blockID == properties.WarpDoorID)
{
blockID = Block.doorWood.blockID;
changed = true;
}
//Map fabric of reality and permafabric blocks to standard export IDs
if (blockID == properties.FabricBlockID)
{
blockID = FABRIC_OF_REALITY_EXPORT_ID;
changed = true;
}
if (blockID == properties.PermaFabricBlockID)
{
blockID = PERMAFABRIC_EXPORT_ID;
changed = true;
}
// Save 4096 IDs in an AddBlocks section
if (blockID > 255)
{
if (addBlocks == null)
{
//Lazily create section
addBlocks = new byte[(blocks.length >> 1) + 1];
}
addBlocks[index >> 1] = (byte) (((index & 1) == 0) ?
addBlocks[index >> 1] & 0xF0 | (blockID >> 8) & 0xF
: addBlocks[index >> 1] & 0xF | ((blockID >> 8) & 0xF) << 4);
}
blocks[index] = (byte) blockID;
blockData[index] = (byte) metadata;
//Obtain and export the tile entity of the current block, if any.
//Do not obtain a tile entity if the block was changed from its original ID.
//I'm not sure if this approach is the most efficient but it works. ~SenseiKiwi
TileEntity tileEntity = !changed ? world.getBlockTileEntity(x + xMin, y + yMin, z + zMin) : null;
if (tileEntity != null)
{
//Get the tile entity's description as a compound NBT tag
NBTTagCompound entityData = new NBTTagCompound();
tileEntity.writeToNBT(entityData);
//Change the tile entity's location to the schematic coordinate system
entityData.setInteger("x", x);
entityData.setInteger("y", y);
entityData.setInteger("z", z);
tileEntities.appendTag(entityData);
}
}
}
}
//Write NBT tags for schematic file
NBTTagCompound schematicTag = new NBTTagCompound("Schematic");
schematicTag.setShort("Width", width);
schematicTag.setShort("Length", length);
schematicTag.setShort("Height", height);
schematicTag.setByteArray("Blocks", blocks);
schematicTag.setByteArray("Data", blockData);
schematicTag.setTag("Entities", new NBTTagList());
schematicTag.setTag("TileEntities", tileEntities);
schematicTag.setString("Materials", "Alpha");
if (addBlocks != null)
{
schematicTag.setByteArray("AddBlocks", addBlocks);
}
//Write schematic data to a file
try
{
FileOutputStream outputStream = new FileOutputStream(new File(exportPath));
CompressedStreamTools.writeCompressed(schematicTag, outputStream);
//writeCompressed() probably closes the stream on its own - call close again just in case.
//Closing twice will not throw an exception.
outputStream.close();
short size = (short) 2 * MAX_EXPORT_RADIUS + 1;
DungeonSchematic dungeon = DungeonSchematic.copyFromWorld(world,
centerX - MAX_EXPORT_RADIUS, centerY - MAX_EXPORT_RADIUS, centerZ - MAX_EXPORT_RADIUS, size, size, size, true);
dungeon.applyExportFilters(properties);
dungeon.writeToFile(exportPath);
return true;
}
catch(Exception e)

View File

@@ -39,6 +39,7 @@ import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.ObjectSaveInputStream;
import StevenDimDoors.mod_pocketDim.PacketHandler;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.SchematicLoader;
import StevenDimDoors.mod_pocketDim.TileEntityRift;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.world.LimboProvider;
@@ -751,12 +752,8 @@ public class dimHelper extends DimensionManager
}
else if(!data.hasBeenFilled&&data.isPocket&&data.isDimRandomRift)
{
//System.out.println("genning dungeon pocket");
mod_pocketDim.loader.generateDungeonPocket(incomingLink);
SchematicLoader.generateDungeonPocket(incomingLink, properties);
data.hasBeenFilled=true;
}
}
@@ -770,7 +767,7 @@ public class dimHelper extends DimensionManager
mod_pocketDim.hasInitDims=true;
this.load();
if(!this.dimList.isEmpty())
if(!dimHelper.dimList.isEmpty())
{

View File

@@ -99,9 +99,7 @@ public class mod_pocketDim
@Instance("PocketDimensions")
public static mod_pocketDim instance = new mod_pocketDim();
public static SchematicLoader loader;
public static pocketTeleporter teleporter;
public static BlockRotationHelper rotationHelper;
public static Block transientDoor;
public static Block ExitDoor;
@@ -170,11 +168,9 @@ public class mod_pocketDim
//These fields MUST be initialized after properties are loaded to prevent
//instances from holding onto null references to the properties.
loader = new SchematicLoader();
teleporter = new pocketTeleporter();
tracker = new PlayerRespawnTracker();
riftGen = new RiftGenerator();
rotationHelper = new BlockRotationHelper();
}
@Init

View File

@@ -0,0 +1,797 @@
package StevenDimDoors.mod_pocketDim.schematic;
import java.util.ArrayList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockComparator;
import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockRedstoneRepeater;
import net.minecraft.block.BlockStairs;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.blocks.dimDoor;
public class BlockRotator
{
//This class is temporary. It's just a place in which to hold the old block rotation and transformation code
//until we can rewrite it.
public final static int EAST_DOOR_METADATA = 0;
private final static int SOUTH_DOOR_METADATA = 1;
private final static int WEST_DOOR_METADATA = 2;
public final static int NORTH_DOOR_METADATA = 3;
private final static ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
static
{
metadataFlipList.add(Block.dispenser.blockID);
metadataFlipList.add(Block.stairsStoneBrick.blockID);
metadataFlipList.add(Block.lever.blockID);
metadataFlipList.add(Block.stoneButton.blockID);
metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
metadataFlipList.add(Block.tripWireSource.blockID);
metadataFlipList.add(Block.torchWood.blockID);
metadataFlipList.add(Block.torchRedstoneIdle.blockID);
metadataFlipList.add(Block.torchRedstoneActive.blockID);
metadataFlipList.add(Block.doorIron.blockID);
metadataFlipList.add(Block.doorWood.blockID);
metadataFlipList.add(Block.pistonBase.blockID);
metadataFlipList.add(Block.pistonStickyBase.blockID);
metadataFlipList.add(Block.pistonExtension.blockID);
metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
metadataFlipList.add(Block.redstoneComparatorActive.blockID);
metadataFlipList.add(Block.signPost.blockID);
metadataFlipList.add(Block.signWall.blockID);
metadataFlipList.add(Block.skull.blockID);
metadataFlipList.add(Block.ladder.blockID);
metadataFlipList.add(Block.vine.blockID);
metadataFlipList.add(Block.anvil.blockID);
metadataFlipList.add(Block.chest.blockID);
metadataFlipList.add(Block.chestTrapped.blockID);
metadataFlipList.add(Block.hopperBlock.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsCobblestone.blockID);
metadataFlipList.add(Block.stairsNetherBrick.blockID);
metadataFlipList.add(Block.stairsNetherQuartz.blockID);
metadataFlipList.add(Block.stairsSandStone.blockID);
metadataFlipList.add(mod_pocketDim.dimDoor.blockID);
metadataFlipList.add(mod_pocketDim.ExitDoor.blockID);
}
public static int transformMetadata(int metadata, int orientation, int blockID)
{
//TODO: Replace this horrible function with something prettier. We promise we will for the next version,
//after switching to MC 1.6. PADRE, PLEASE FORGIVE ME.
//Hax to fix negative orientations
orientation += 1 << 16;
orientation %= 4;
if (metadataFlipList.contains(blockID))
{
switch (orientation)
{
case EAST_DOOR_METADATA:
if (blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
case 3:
metadata = 4;
break;
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
}
}
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 0;
break;
case 7:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 5:
metadata = 7;
break;
case 4:
metadata = 6;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
case 3:
metadata = 4;
break;
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
}
}
else if (blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 2;
break;
case 2:
metadata = 4;
break;
case 4:
metadata = 8;
break;
case 8:
metadata = 1;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 12;
break;
case 9:
metadata = 11;
break;
case 2:
metadata = 4;
break;
case 3:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 4:
metadata = 1;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
case 13:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 3:
metadata = 4;
break;
case 2:
metadata = 5;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 13;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater || Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID || Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 0;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 7:
metadata = 4;
break;
case 8:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 10:
metadata = 11;
break;
case 11:
metadata = 8;
break;
case 12:
metadata = 13;
break;
case 13:
metadata = 14;
break;
case 14:
metadata = 15;
break;
case 15:
metadata = 12;
break;
}
}
break;
case SOUTH_DOOR_METADATA:
if (blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 0;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 7:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 5:
metadata = 4;
break;
case 4:
metadata = 5;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 4;
break;
case 2:
metadata = 8;
break;
case 4:
metadata = 1;
break;
case 8:
metadata = 2;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 11;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 4;
break;
case 1:
metadata = 2;
break;
case 4:
metadata = 3;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
case 13:
metadata = 12;
break;
case 12:
metadata = 13;
break;
case 3:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 11;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 4:
metadata = 6;
break;
case 5:
metadata = 7;
break;
case 6:
metadata = 4;
break;
case 7:
metadata = 5;
break;
case 8:
metadata = 10;
break;
case 9:
metadata = 11;
break;
case 10:
metadata = 8;
break;
case 11:
metadata = 9;
break;
case 12:
metadata = 14;
break;
case 13:
metadata = 15;
break;
case 14:
metadata = 12;
break;
case 15:
metadata = 13;
break;
}
}
break;
case WEST_DOOR_METADATA:
if (blockID == Block.hopperBlock.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 4:
metadata = 7;
break;
case 5:
metadata = 6;
break;
case 7:
metadata = 5;
break;
case 6:
metadata = 4;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 8;
break;
case 2:
metadata = 1;
break;
case 4:
metadata = 2;
break;
case 8:
metadata = 4;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 9:
metadata = 12;
break;
case 10:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 11:
metadata = 9;
break;
case 4:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 4;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 11:
metadata = 13;
break;
case 10:
metadata = 12;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
case 12:
metadata = 11;
break;
case 13:
metadata = 10;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor || Block.blocksList[blockID] instanceof dimDoor || blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 1:
metadata = 0;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 5:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 7:
metadata = 6;
break;
case 4:
metadata = 7;
break;
case 9:
metadata = 8;
break;
case 10:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 8:
metadata = 11;
break;
case 13:
metadata = 12;
break;
case 14:
metadata = 13;
break;
case 15:
metadata = 14;
break;
case 12:
metadata = 15;
break;
}
}
break;
case NORTH_DOOR_METADATA:
/**
* this is the default case- never need to change anything here
*
*/
break;
}
}
return metadata;
}
public static void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
{
//This function receives a position (e.g. point in schematic space), translates it relative
//to a source coordinate system (e.g. the point that will be the center of a schematic),
//then rotates and translates it to obtain the corresponding point in a destination
//coordinate system (e.g. the location of the entry rift in the pocket being generated).
//The result is returned by overwriting the original position so that new object references
//aren't needed. That way, repeated use of this function will not incur as much overhead.
//Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well.
int tx = position.getX() - srcOrigin.getX();
int ty = position.getY() - srcOrigin.getY();
int tz = position.getZ() - srcOrigin.getZ();
//"int angle" specifies a rotation consistent with Minecraft's orientation system.
//That means each increment of 1 in angle would be a 90-degree clockwise turn.
//Given a starting direction A and a destination direction B, the rotation would be
//calculated by (B - A).
//Adjust angle into the expected range
if (angle < 0)
{
int correction = -(angle / 4);
angle = angle + 4 * (correction + 1);
}
angle = angle % 4;
int rx;
int rz;
switch (angle)
{
case 0: //No rotation
rx = tx;
rz = tz;
break;
case 1: //90 degrees clockwise
rx = -tz;
rz = tx;
break;
case 2: //180 degrees
rx = -tx;
rz = -tz;
break;
case 3: //270 degrees clockwise
rx = tz;
rz = -tx;
break;
default: //This should never happen
throw new IllegalStateException("Invalid angle value. This should never happen!");
}
position.setX( rx + destOrigin.getX() );
position.setY( ty + destOrigin.getY() );
position.setZ( rz + destOrigin.getZ() );
}
}

View File

@@ -0,0 +1,73 @@
package StevenDimDoors.mod_pocketDim.schematic;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.Point3D;
public class CompactBoundsOperation extends WorldOperation
{
private int minX;
private int minY;
private int minZ;
private int maxX;
private int maxY;
private int maxZ;
public CompactBoundsOperation()
{
super("CompactBoundsOperation");
}
@Override
protected boolean initialize(World world, int x, int y, int z, int width, int height, int length)
{
minX = Integer.MAX_VALUE;
minY = Integer.MAX_VALUE;
minZ = Integer.MAX_VALUE;
maxX = x;
maxY = y;
maxZ = z;
return true;
}
@Override
protected boolean applyToBlock(World world, int x, int y, int z)
{
//This could be done more efficiently, but honestly, this is the simplest approach and it
//makes it easy for us to verify that the code is correct.
if (!world.isAirBlock(x, y, z))
{
maxX = x > maxX ? x : maxX;
maxZ = z > maxZ ? z : maxZ;
maxY = y > maxY ? y : maxY;
minX = x < minX ? x : minX;
minZ = z < minZ ? z : minZ;
minY = y < minY ? y : minY;
}
return true;
}
protected boolean finish()
{
if (minX == Integer.MAX_VALUE)
{
//The whole search space was empty!
//Compact the space to a single block.
minX = maxX;
minY = maxY;
minZ = maxZ;
return false;
}
return true;
}
public Point3D getMaxCorner()
{
return new Point3D(maxX, maxY, maxZ);
}
public Point3D getMinCorner()
{
return new Point3D(minX, minY, minZ);
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
import java.util.ArrayList;
public class CompoundFilter extends SchematicFilter {
private ArrayList<SchematicFilter> filters;
public CompoundFilter()
{
super("CompoundFilter");
filters = new ArrayList<SchematicFilter>();
}
public void addFilter(SchematicFilter filter)
{
filters.add(filter);
}
@Override
protected boolean initialize(Schematic schematic, short[] blocks, byte[] metadata)
{
for (SchematicFilter filter : filters)
{
if (!filter.initialize(schematic, blocks, metadata))
{
return false;
}
}
return !filters.isEmpty();
}
@Override
protected boolean finish()
{
for (SchematicFilter filter : filters)
{
if (!filter.finish())
{
return false;
}
}
return true;
}
@Override
protected boolean applyToBlock(int index, short[] blocks, byte[] metadata)
{
for (SchematicFilter filter : filters)
{
if (filter.applyToBlock(index, blocks, metadata))
{
return filter.terminates();
}
}
return false;
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
public class InvalidSchematicException extends Exception {
private static final long serialVersionUID = -1011044077455149932L;
public InvalidSchematicException()
{
super();
}
public InvalidSchematicException(String message)
{
super(message);
}
public InvalidSchematicException(String message, Throwable cause)
{
super(message, cause);
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
public class ReplacementFilter extends SchematicFilter {
private short targetBlock;
private byte targetMetadata;
private boolean matchMetadata;
private short replacementBlock;
private byte replacementMetadata;
private boolean changeMetadata;
public ReplacementFilter(short targetBlock, byte targetMetadata, short replacementBlock, byte replacementMetadata)
{
super("ReplacementFilter");
this.targetBlock = targetBlock;
this.targetMetadata = targetMetadata;
this.matchMetadata = true;
this.replacementBlock = replacementBlock;
this.replacementMetadata = replacementMetadata;
this.changeMetadata = true;
}
public ReplacementFilter(short targetBlock, short replacementBlock, byte replacementMetadata)
{
super("ReplacementFilter");
this.targetBlock = targetBlock;
this.matchMetadata = false;
this.replacementBlock = replacementBlock;
this.replacementMetadata = replacementMetadata;
this.changeMetadata = true;
}
public ReplacementFilter(short targetBlock, byte targetMetadata, short replacementBlock)
{
super("ReplacementFilter");
this.targetBlock = targetBlock;
this.targetMetadata = targetMetadata;
this.matchMetadata = true;
this.replacementBlock = replacementBlock;
this.changeMetadata = false;
}
public ReplacementFilter(short targetBlock, short replacementBlock)
{
super("ReplacementFilter");
this.targetBlock = targetBlock;
this.matchMetadata = false;
this.replacementBlock = replacementBlock;
this.changeMetadata = false;
}
@Override
protected boolean applyToBlock(int index, short[] blocks, byte[] metadata)
{
if (blocks[index] == targetBlock)
{
if ((matchMetadata && metadata[index] == targetMetadata) || !matchMetadata)
{
blocks[index] = replacementBlock;
if (changeMetadata)
{
metadata[index] = replacementMetadata;
}
return true;
}
}
return false;
}
@Override
protected boolean terminates()
{
return false;
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import net.minecraft.block.Block;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import StevenDimDoors.mod_pocketDim.Point3D;
/**
* Represents an MC schematic and provides functions for loading, storing, and manipulating schematics.
* This functionality has no dependencies to Dimensional Doors.
*/
public class Schematic {
protected short width;
protected short height;
protected short length;
protected short[] blocks;
protected byte[] metadata;
protected NBTTagList tileEntities;
protected Schematic(short width, short height, short length, short[] blocks, byte[] metadata, NBTTagList tileEntities)
{
this.width = width;
this.height = height;
this.length = length;
this.blocks = blocks;
this.metadata = metadata;
this.tileEntities = tileEntities;
}
protected Schematic(Schematic source)
{
//Shallow copy constructor - critical for code reuse in derived classes since
//source's fields will be inaccessible if the derived class is in another package.
this.width = source.width;
this.height = source.height;
this.length = source.length;
this.blocks = source.blocks;
this.metadata = source.metadata;
this.tileEntities = source.tileEntities;
}
public int calculateIndex(int x, int y, int z)
{
if (x < 0 || x >= width)
throw new IndexOutOfBoundsException("x must be non-negative and less than width");
if (y < 0 || y >= height)
throw new IndexOutOfBoundsException("y must be non-negative and less than height");
if (z < 0 || z >= length)
throw new IndexOutOfBoundsException("z must be non-negative and less than length");
return (y * width * length + z * width + x);
}
public Point3D calculatePoint(int index)
{
int y = index / (width * length);
index -= y * width * length;
int z = index / width;
index -= z * width;
int x = index;
return new Point3D(x, y, z);
}
public int calculateIndexBelow(int index)
{
return index - (width * length);
}
public short getWidth()
{
return width;
}
public short getHeight()
{
return height;
}
public short getLength()
{
return length;
}
public short getBlockID(int x, int y, int z)
{
return blocks[calculateIndex(x, y, z)];
}
public byte getBlockMetadata(int x, int y, int z)
{
return metadata[calculateIndex(x, y, z)];
}
public NBTTagList getTileEntities()
{
return (NBTTagList) tileEntities.copy();
}
public static Schematic readFromFile(String schematicPath) throws FileNotFoundException, InvalidSchematicException
{
return readFromFile(new File(schematicPath));
}
public static Schematic readFromFile(File schematicFile) throws FileNotFoundException, InvalidSchematicException
{
return readFromStream(new FileInputStream(schematicFile));
}
public static Schematic readFromResource(String resourcePath) throws InvalidSchematicException
{
//We need an instance of a class in the mod to retrieve a resource
Schematic empty = new Schematic((short) 0, (short) 0, (short) 0, null, null, null);
InputStream schematicStream = empty.getClass().getResourceAsStream(resourcePath);
return readFromStream(schematicStream);
}
public static Schematic readFromStream(InputStream schematicStream) throws InvalidSchematicException
{
short width;
short height;
short length;
int volume;
int pairs;
byte[] metadata = null; //block metadata
byte[] lowBits = null; //first 8 bits of the block IDs
byte[] highBits = null; //additional 4 bits of the block IDs
short[] blocks = null; //list of combined block IDs
NBTTagList tileEntities = null; //storage for tile entities in NBT form
NBTTagCompound schematicTag; //the NBT data extracted from the schematic file
boolean hasExtendedBlockIDs; //indicates whether the schematic contains extended block IDs
try
{
try
{
schematicTag = CompressedStreamTools.readCompressed(schematicStream);
schematicStream.close(); //readCompressed() probably closes the stream anyway, but close again to be sure.
}
catch (Exception ex)
{
throw new InvalidSchematicException("The schematic could not be decoded.");
}
//load size of schematic to generate
width = schematicTag.getShort("Width");
height = schematicTag.getShort("Height");
length = schematicTag.getShort("Length");
volume = width * length * height;
if (width < 0)
throw new InvalidSchematicException("The schematic cannot have a negative width.");
if (height < 0)
throw new InvalidSchematicException("The schematic cannot have a negative height.");
if (length < 0)
throw new InvalidSchematicException("The schematic cannot have a negative length.");
//load block info
lowBits = schematicTag.getByteArray("Blocks");
highBits = schematicTag.getByteArray("AddBlocks");
metadata = schematicTag.getByteArray("Data");
hasExtendedBlockIDs = (highBits.length != 0);
if (volume != lowBits.length)
throw new InvalidSchematicException("The schematic has data for fewer blocks than its dimensions indicate.");
if (volume != metadata.length)
throw new InvalidSchematicException("The schematic has metadata for fewer blocks than its dimensions indicate.");
if (volume > 2 * highBits.length && hasExtendedBlockIDs)
throw new InvalidSchematicException("The schematic has extended block IDs for fewer blocks than its dimensions indicate.");
blocks = new short[volume];
if (hasExtendedBlockIDs)
{
//Combine the split block IDs into a single value
pairs = volume - (volume & 1);
int index;
for (index = 0; index < pairs; index += 2)
{
blocks[index] = (short) (((highBits[index >> 1] & 0x0F) << 8) + (lowBits[index] & 0xFF));
blocks[index + 1] = (short) (((highBits[index >> 1] & 0xF0) << 4) + (lowBits[index + 1] & 0xFF));
}
if (index < volume)
{
blocks[index] = lowBits[index >> 1];
}
}
else
{
//Copy the blockIDs
for (int index = 0; index < volume; index++)
{
blocks[index] = (short) (lowBits[index] & 0xFF);
}
}
//Get the list of tile entities
tileEntities = schematicTag.getTagList("TileEntities");
Schematic result = new Schematic(width, height, length, blocks, metadata, tileEntities);
return result;
}
catch (InvalidSchematicException ex)
{
//Throw the exception again to pass it to the caller.
throw ex;
}
catch (Exception ex)
{
throw new InvalidSchematicException("An unexpected error occurred while trying to decode the schematic.", ex);
}
}
public static Schematic copyFromWorld(World world, int x, int y, int z, short width, short height, short length, boolean doCompactBounds)
{
if (doCompactBounds)
{
//Adjust the vertical bounds to reasonable values if necessary
int worldHeight = world.getHeight();
int fixedY = (y < 0) ? 0 : y;
int fixedHeight = height + y - fixedY;
if (fixedHeight + fixedY >= worldHeight)
{
fixedHeight = worldHeight - fixedY;
}
//Compact the area to be copied to remove empty borders
CompactBoundsOperation compactor = new CompactBoundsOperation();
compactor.apply(world, x, fixedY, z, width, fixedHeight, length);
Point3D minCorner = compactor.getMinCorner();
Point3D maxCorner = compactor.getMaxCorner();
short compactWidth = (short) (maxCorner.getX() - minCorner.getX() + 1);
short compactHeight = (short) (maxCorner.getY() - minCorner.getY() + 1);
short compactLength = (short) (maxCorner.getZ() - minCorner.getZ() + 1);
return copyFromWorld(world, minCorner.getX(), minCorner.getY(), minCorner.getZ(),
compactWidth, compactHeight, compactLength);
}
else
{
return copyFromWorld(world, x, y, z, width, height, length);
}
}
private static Schematic copyFromWorld(World world, int x, int y, int z, short width, short height, short length)
{
//Short and sweet ^_^
WorldCopyOperation copier = new WorldCopyOperation();
copier.apply(world, x, y, z, width, height, length);
return new Schematic(width, height, length, copier.getBlockIDs(), copier.getMetadata(), copier.getTileEntities());
}
private static boolean encodeBlockIDs(short[] blocks, byte[] lowBits, byte[] highBits)
{
int index;
int length = blocks.length - (blocks.length & 1);
boolean hasHighBits = false;
for (index = 0; index < length; index += 2)
{
highBits[index >> 1] = (byte) (((blocks[index] >> 8) & 0x0F) + ((blocks[index + 1] >> 4) & 0xF0));
hasHighBits |= (highBits[index >> 1] != 0);
}
if (index < blocks.length)
{
highBits[index >> 1] = (byte) ((blocks[index] >> 8) & 0x0F);
hasHighBits |= (highBits[index >> 1] != 0);
}
for (index = 0; index < blocks.length; index++)
{
lowBits[index] = (byte) (blocks[index] & 0xFF);
}
return hasHighBits;
}
public NBTTagCompound writeToNBT()
{
return writeToNBT(true);
}
protected NBTTagCompound writeToNBT(boolean copyTileEntities)
{
return writeToNBT(width, height, length, blocks, metadata, tileEntities, copyTileEntities);
}
protected static NBTTagCompound writeToNBT(short width, short height, short length, short[] blocks, byte[] metadata,
NBTTagList tileEntities, boolean copyTileEntities)
{
//This is the main storage function. Schematics are really compressed NBT tags, so if we can generate
//the tags, most of the work is done. All the other storage functions will rely on this one.
NBTTagCompound schematicTag = new NBTTagCompound("Schematic");
schematicTag.setShort("Width", width);
schematicTag.setShort("Length", length);
schematicTag.setShort("Height", height);
schematicTag.setTag("Entities", new NBTTagList());
schematicTag.setString("Materials", "Alpha");
byte[] lowBits = new byte[blocks.length];
byte[] highBits = new byte[(blocks.length >> 1) + 1];
boolean hasExtendedIDs = encodeBlockIDs(blocks, lowBits, highBits);
schematicTag.setByteArray("Blocks", lowBits);
schematicTag.setByteArray("Data", metadata);
if (hasExtendedIDs)
{
schematicTag.setByteArray("AddBlocks", highBits);
}
if (copyTileEntities)
{
//Used when the result of this function will be passed outside this class.
//Avoids exposing the private field to external modifications.
schematicTag.setTag("TileEntities", (NBTTagList) tileEntities.copy());
}
else
{
//Used when the result of this function is for internal use.
//It's more efficient not to copy the tags unless it's needed.
schematicTag.setTag("TileEntities", tileEntities);
}
return schematicTag;
}
public void writeToFile(String schematicPath) throws IOException
{
writeToFile(new File(schematicPath));
}
public void writeToFile(File schematicFile) throws IOException
{
FileOutputStream outputStream = new FileOutputStream(schematicFile);
CompressedStreamTools.writeCompressed(writeToNBT(false), outputStream);
//writeCompressed() probably closes the stream on its own - call close again just in case.
//Closing twice will not throw an exception.
outputStream.close();
}
public boolean applyFilter(SchematicFilter filter)
{
return filter.apply(this, this.blocks, this.metadata);
}
public void copyToWorld(World world, int x, int y, int z)
{
//This isn't implemented as a WorldOperation because it doesn't quite fit the structure of those operations.
//It's not worth the trouble in this case.
int index;
int count;
int dx, dy, dz;
//Copy blocks and metadata into the world
index = 0;
for (dy = 0; dy < height; dy++)
{
for (dz = 0; dz < length; dz++)
{
for (dx = 0; dx < width; dx++)
{
//In the future, we might want to make this more efficient by building whole chunks at a time
setBlockDirectly(world, x + dx, y + dy, z + dz, blocks[index], metadata[index]);
index++;
}
}
}
//Copy tile entities into the world
count = tileEntities.tagCount();
for (index = 0; index < count; index++)
{
NBTTagCompound tileTag = (NBTTagCompound) tileEntities.tagAt(index);
//Rewrite its location to be in world coordinates
dx = tileTag.getInteger("x") + x;
dy = tileTag.getInteger("y") + y;
dz = tileTag.getInteger("z") + z;
tileTag.setInteger("x", dx);
tileTag.setInteger("y", dy);
tileTag.setInteger("z", dz);
//Load the tile entity and put it in the world
world.setBlockTileEntity(dx, dy, dz, TileEntity.createAndLoadEntity(tileTag));
}
}
protected static void setBlockDirectly(World world, int x, int y, int z, int blockID, int metadata)
{
if (blockID != 0 && Block.blocksList[blockID] == null)
{
return;
}
int cX = x >> 4;
int cZ = z >> 4;
int cY = y >> 4;
Chunk chunk;
int localX = (x % 16) < 0 ? (x % 16) + 16 : (x % 16);
int localZ = (z % 16) < 0 ? (z % 16) + 16 : (z % 16);
ExtendedBlockStorage extBlockStorage;
try
{
chunk = world.getChunkFromChunkCoords(cX, cZ);
extBlockStorage = chunk.getBlockStorageArray()[cY];
if (extBlockStorage == null)
{
extBlockStorage = new ExtendedBlockStorage(cY << 4, !world.provider.hasNoSky);
chunk.getBlockStorageArray()[cY] = extBlockStorage;
}
extBlockStorage.setExtBlockID(localX, y & 15, localZ, blockID);
extBlockStorage.setExtBlockMetadata(localX, y & 15, localZ, metadata);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
public class SchematicFilter {
private String name;
protected SchematicFilter(String name)
{
this.name = name;
}
public String getName()
{
return name;
}
public boolean apply(Schematic schematic, short[] blocks, byte[] metadata)
{
if (!initialize(schematic, blocks, metadata))
return false;
for (int index = 0; index < blocks.length; index++)
{
if (applyToBlock(index, blocks, metadata) && terminates())
return false;
}
return finish();
}
protected boolean initialize(Schematic schematic, short[] blocks, byte[] metadata)
{
return true;
}
protected boolean applyToBlock(int index, short[] blocks, byte[] metadata)
{
return true;
}
protected boolean finish()
{
return true;
}
protected boolean terminates()
{
return true;
}
public String toString()
{
return name;
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class WorldCopyOperation extends WorldOperation
{
private int originX;
private int originY;
private int originZ;
private int index;
private short[] blockIDs;
private byte[] metadata;
private NBTTagList tileEntities;
public WorldCopyOperation()
{
super("WorldCopyOperation");
blockIDs = null;
metadata = null;
tileEntities = null;
}
@Override
protected boolean initialize(World world, int x, int y, int z, int width, int height, int length)
{
index = 0;
originX = x;
originY = y;
originZ = z;
blockIDs = new short[width * height * length];
metadata = new byte[width * height * length];
tileEntities = new NBTTagList();
return true;
}
@Override
protected boolean applyToBlock(World world, int x, int y, int z)
{
blockIDs[index] = (short) world.getBlockId(x, y, z);
metadata[index] = (byte) world.getBlockMetadata(x, y, z);
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity != null)
{
//Extract tile entity data
NBTTagCompound tileTag = new NBTTagCompound();
tileEntity.writeToNBT(tileTag);
//Translate the tile entity's position from the world's coordinate system
//to the schematic's coordinate system.
tileTag.setInteger("x", x - originX);
tileTag.setInteger("y", y - originY);
tileTag.setInteger("z", z - originZ);
tileEntities.appendTag(tileTag);
}
index++; //This works assuming the loops in WorldOperation are done in YZX order
return true;
}
public short[] getBlockIDs()
{
return blockIDs;
}
public byte[] getMetadata()
{
return metadata;
}
public NBTTagList getTileEntities()
{
return tileEntities;
}
}

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package StevenDimDoors.mod_pocketDim.schematic;
import StevenDimDoors.mod_pocketDim.Point3D;
import net.minecraft.world.World;
public abstract class WorldOperation {
private String name;
public WorldOperation(String name)
{
this.name = name;
}
protected boolean initialize(World world, int x, int y, int z, int width, int height, int length)
{
return true;
}
protected abstract boolean applyToBlock(World world, int x, int y, int z);
protected boolean finish()
{
return true;
}
public boolean apply(World world, Point3D minCorner, Point3D maxCorner)
{
int x = minCorner.getX();
int y = minCorner.getY();
int z = minCorner.getZ();
int width = maxCorner.getX() - x + 1;
int height = maxCorner.getY() - y + 1;
int length = maxCorner.getZ() - z + 1;
return apply(world, x, y, z, width, height, length);
}
public boolean apply(World world, int x, int y, int z, int width, int height, int length)
{
if (!initialize(world, x, y, z, width, height, length))
return false;
int cx, cy, cz;
int limitX = x + width;
int limitY = y + height;
int limitZ = z + length;
//The order of these loops is important. Don't change it! It's used to avoid calculating
//indeces in some schematic operations. The proper order is YZX.
for (cy = y; cy < limitY; cy++)
{
for (cz = z; cz < limitZ; cz++)
{
for (cx = x; cx < limitX; cx++)
{
if (!applyToBlock(world, cx, cy, cz))
return false;
}
}
}
return finish();
}
public String getName()
{
return name;
}
@Override
public String toString()
{
return name;
}
}