Added rendering effect to dimHatch
This commit is contained in:
@@ -3,6 +3,7 @@ import net.minecraft.src.ModLoader;
|
||||
import StevenDimDoors.mod_pocketDim.CommonProxy;
|
||||
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
|
||||
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
|
||||
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimHatch;
|
||||
import cpw.mods.fml.client.registry.ClientRegistry;
|
||||
import cpw.mods.fml.client.registry.RenderingRegistry;
|
||||
|
||||
@@ -15,6 +16,7 @@ public class ClientProxy extends CommonProxy
|
||||
{
|
||||
//MinecraftForgeClient.preloadTexture(BLOCK_PNG);
|
||||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
|
||||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimHatch.class, new RenderDimTrapDoor());
|
||||
//This code activates the new rift rendering, as well as a bit of code in TileEntityRift
|
||||
//ClientRegistry.bindTileEntitySpecialRenderer(TileEntityRift.class, new RenderRift());
|
||||
|
||||
|
||||
200
StevenDimDoors/mod_pocketDimClient/RenderDimTrapDoor.java
Normal file
200
StevenDimDoors/mod_pocketDimClient/RenderDimTrapDoor.java
Normal file
@@ -0,0 +1,200 @@
|
||||
package StevenDimDoors.mod_pocketDimClient;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.blocks.dimHatch;
|
||||
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
|
||||
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimHatch;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class RenderDimTrapDoor extends TileEntitySpecialRenderer
|
||||
{
|
||||
FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
|
||||
|
||||
public RenderDimTrapDoor()
|
||||
{
|
||||
if (properties == null)
|
||||
properties = DDProperties.instance();
|
||||
}
|
||||
|
||||
private static DDProperties properties = null;
|
||||
|
||||
/**
|
||||
* Renders the dimdoor.
|
||||
*/
|
||||
public void renderDimHatchTileEntity(TileEntityDimHatch tile, double x, double y, double z, float par8)
|
||||
{
|
||||
try
|
||||
{
|
||||
( (dimHatch) mod_pocketDim.dimHatch).updateAttachedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
// float playerX = (float)this.tileEntityRenderer.playerX;
|
||||
// float playerY = (float)this.tileEntityRenderer.playerY;
|
||||
// float playerZ = (float)this.tileEntityRenderer.playerZ;
|
||||
|
||||
//float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
Random rand = new Random(31100L);
|
||||
float var13 = 0.75F;
|
||||
|
||||
|
||||
|
||||
for (int count = 0; count < 16; ++count)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
float var15 = (float)(16 - count);
|
||||
float var16 = 0.2625F;
|
||||
float var17 = 1.0F / (var15 + 1.0F);
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
this.bindTextureByName("/RIFT.png");
|
||||
var17 = 0.1F;
|
||||
var15 = 25.0F;
|
||||
var16 = 0.125F;
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
if (count == 1)
|
||||
{
|
||||
this.bindTextureByName("/WARP.png");
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
|
||||
var16 = .5F;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F);
|
||||
GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F);
|
||||
|
||||
GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F);
|
||||
|
||||
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
||||
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
||||
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
|
||||
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR);
|
||||
|
||||
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
|
||||
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
|
||||
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
|
||||
|
||||
|
||||
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F);
|
||||
GL11.glScalef(var16, var16, var16);
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
|
||||
|
||||
GL11.glBegin(GL11.GL_QUADS);
|
||||
|
||||
|
||||
|
||||
|
||||
float var21 = rand.nextFloat() * 0.5F + 0.1F;
|
||||
float var22 = rand.nextFloat() * 0.4F + 0.4F;
|
||||
float var23 = rand.nextFloat() * 0.6F + 0.5F;
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
var23 = 1.0F;
|
||||
var22 = 1.0F;
|
||||
}
|
||||
GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F);
|
||||
if(tile.metaData>7)
|
||||
{
|
||||
if(tile.isShut)
|
||||
{
|
||||
GL11.glVertex3d(x, y+0.85, z);
|
||||
GL11.glVertex3d(x, y+0.85, z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.85 , z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.85 , z);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glVertex3d(x, y+0.95, z);
|
||||
GL11.glVertex3d(x, y+0.95, z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.95 , z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.95 , z);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(tile.isShut)
|
||||
{
|
||||
GL11.glVertex3d(x, y+0.2, z);
|
||||
GL11.glVertex3d(x, y+0.2, z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.2 , z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.2 , z);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glVertex3d(x, y+0.15, z);
|
||||
GL11.glVertex3d(x, y+0.15, z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.15 , z+1);
|
||||
GL11.glVertex3d(x+1 , y+0.15 , z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
GL11.glEnd();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
}
|
||||
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4)
|
||||
{
|
||||
this.field_76908_a.clear();
|
||||
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
|
||||
this.field_76908_a.flip();
|
||||
return this.field_76908_a;
|
||||
}
|
||||
|
||||
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
|
||||
{
|
||||
if (properties.DoorRenderingEnabled)
|
||||
{
|
||||
this.renderDimHatchTileEntity((TileEntityDimHatch)par1TileEntity, par2, par4, par6, par8);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user