Updated to 1.5.2, Forge build 688
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@@ -96,18 +96,19 @@ public class RiftFX extends EntityFX
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float f9 = f8 + 0.0624375F;
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float f10 = 0.1F * this.particleScale;
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if (this.particleTextureIndex != null)
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if (this.particleIcon != null)
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{
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f6 = this.particleTextureIndex.getMinU();
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f7 = this.particleTextureIndex.getMaxU();
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f8 = this.particleTextureIndex.getMinV();
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f9 = this.particleTextureIndex.getMaxV();
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f6 = this.particleIcon.getMinU();
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f7 = this.particleIcon.getMaxU();
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f8 = this.particleIcon.getMinV();
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f9 = this.particleIcon.getMaxV();
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}
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float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
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float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
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float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
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float f14 = .0F;
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float f14 = 1.0F;
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try
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{
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