Fixed More Bugs

Fixed more bugs. Now it's possible to generate a world without crashing.
Unfortunately, it's clear that there is a packet-sending loop going on.
I'll have to add a check to prevent integrated servers from spamming
themselves.
This commit is contained in:
SenseiKiwi
2013-09-03 18:28:42 -04:00
parent 77bc0e833f
commit 8bfe9dc22e
3 changed files with 13 additions and 3 deletions

View File

@@ -127,7 +127,7 @@ public abstract class NewDimData
IUpdateWatcher<Point4D> linkWatcher)
{
// The isPocket flag is redundant. It's meant as an integrity safeguard.
if (isPocket == (parent != null))
if (isPocket != (parent != null))
{
throw new NullPointerException("Dimensions can be pocket dimensions if and only if they have a parent dimension.");
}