more work on gateways, plus tried to add a pack.
Gateway is generating, finally, but it has some... issues. Inquire within. Just generate a new world, and use an unstable door to warp to the first that gens.
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src/main/resources/schematics/balgor.txt
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src/main/resources/schematics/balgor.txt
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/schematics/balgor/ComplexHall_GardenBalgor1_open_39.schematic
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/schematics/balgor/ComplexHall_OpenHallBalgor1_Closed_68.schematic
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/schematics/balgor/ComplexHall_SilverEggHallBalgor1_closed_25.schematic
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/schematics/balgor/Maze_OmniMazeBalgor1_open_30.schematic
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/schematics/balgor/Trap_ArrowTrapBalgor1_closed_20.schematic
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/schematics/balgor/Trap_ZombieHallBalgor1_closed_25.schematic
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src/main/resources/schematics/balgor/rules.txt
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src/main/resources/schematics/balgor/rules.txt
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Version 1
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Types:
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Trap
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ComplexHall
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Maze
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Settings:
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AllowDuplicatesInChain = false
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AllowPackChangeOut = false
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DistortDoorCoordinates = true
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## Prevent this pack from being selected for transitioning in once we've transitioned out
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AllowPackChangeIn = true
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Rules:
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? ? ? ->
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? ? -> Maze#20 ComplexHall#40 Trap#40
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? -> ComplexHall#40 Trap#60
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->ComplexHall#100
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/schematics/ruins/Trap_SK-TrappedStairsUp_Closed_50.schematic
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/schematics/ruins/Trap_SK-UTrapRight_Open_50.schematic
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/schematics/ruins/trap_wallFallcomboPistonHall_closed_200.schematic
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/schematics/ruins/DeadEnd_Floating-Altar_Open_100.schematic
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DeadEnd_Floating-Altar_Open
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