Patched a door crash bug

thanks LClouds
This commit is contained in:
StevenRS11
2014-05-26 22:23:36 -04:00
parent ac9b3d73e8
commit 7da3b7fc62

View File

@@ -75,7 +75,6 @@ public class EventHookContainer
public void onSoundEffectResult(PlayBackgroundMusicEvent event) public void onSoundEffectResult(PlayBackgroundMusicEvent event)
{ {
if (FMLClientHandler.instance().getClient().thePlayer.worldObj.provider.dimensionId == mod_pocketDim.properties.LimboDimensionID) if (FMLClientHandler.instance().getClient().thePlayer.worldObj.provider.dimensionId == mod_pocketDim.properties.LimboDimensionID)
;
{ {
this.playMusicForDim(FMLClientHandler.instance().getClient().thePlayer.worldObj); this.playMusicForDim(FMLClientHandler.instance().getClient().thePlayer.worldObj);
} }
@@ -93,11 +92,14 @@ public class EventHookContainer
ItemStack stack = event.entityPlayer.inventory.getCurrentItem(); ItemStack stack = event.entityPlayer.inventory.getCurrentItem();
if (stack != null && stack.getItem() instanceof ItemDoor) if (stack != null && stack.getItem() instanceof ItemDoor)
{ {
if (mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world, if(BaseItemDoor.getDoorToPlace(stack.getItem())!=null)
event.x, event.y, event.z, event.face))
{ {
// Cancel the event so that we don't get two doors from vanilla doors if (mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world,
event.setCanceled(true); event.x, event.y, event.z, event.face))
{
// Cancel the event so that we don't get two doors from vanilla doors
event.setCanceled(true);
}
} }
} }
} }