redid orientation handling, works better now.
Vastly improved y level detection for teleports
This commit is contained in:
@@ -35,7 +35,7 @@ public class CommandAddDungeonRift extends CommandBase
|
||||
MathHelper.floor_double(this.getCommandSenderAsPlayer(var1).posZ),
|
||||
MathHelper.floor_double(this.getCommandSenderAsPlayer(var1).posX),
|
||||
MathHelper.floor_double(this.getCommandSenderAsPlayer(var1).posY)+1,
|
||||
MathHelper.floor_double(this.getCommandSenderAsPlayer(var1).posZ),true);
|
||||
MathHelper.floor_double(this.getCommandSenderAsPlayer(var1).posZ),true,3);
|
||||
|
||||
link = dimHelper.instance.createPocket(link,true, true);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user