Gold door completed, doors check for obstructions

This commit is contained in:
StevenRS11
2013-09-11 00:22:16 -04:00
parent 08b36054ce
commit 78785047af
9 changed files with 126 additions and 21 deletions

View File

@@ -11,6 +11,7 @@ import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
@@ -21,6 +22,7 @@ import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import cpw.mods.fml.relauncher.Side;
@@ -392,7 +394,7 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
if (link != null)
{
DDTeleporter.traverseDimDoor(world, link, entity);
DDTeleporter.traverseDimDoor(world, link, entity, this);
}
// Close the door only after the entity goes through
// so players don't have it slam in their faces.

View File

@@ -8,6 +8,7 @@ import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
@@ -16,6 +17,7 @@ import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor;
public class TransTrapdoor extends BlockTrapDoor implements IDimDoor, ITileEntityProvider
@@ -50,7 +52,7 @@ public class TransTrapdoor extends BlockTrapDoor implements IDimDoor, ITileEntit
DimLink link = PocketManager.getLink(x, y, z, world);
if (link != null)
{
DDTeleporter.traverseDimDoor(world, link, entity);
DDTeleporter.traverseDimDoor(world, link, entity,this);
}
}
}
@@ -98,6 +100,7 @@ public class TransTrapdoor extends BlockTrapDoor implements IDimDoor, ITileEntit
}
}
}
@Override
public int idDropped(int metadata, Random random, int fortuneLevel)
@@ -109,7 +112,7 @@ public class TransTrapdoor extends BlockTrapDoor implements IDimDoor, ITileEntit
public int getDrops()
{
return Block.trapdoor.blockID;
}
}
public static boolean isTrapdoorSetLow(int metadata)
{

View File

@@ -4,14 +4,17 @@ import net.minecraft.block.material.Material;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.ItemDoor;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
public class TransientDoor extends BaseDimDoor
{
@@ -45,7 +48,7 @@ public class TransientDoor extends BaseDimDoor
DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
if (link != null)
{
DDTeleporter.traverseDimDoor(world, link, entity);
DDTeleporter.traverseDimDoor(world, link, entity, this);
// Turn the door into a rift AFTER teleporting the player.
// The door's orientation may be necessary for the teleport.
world.setBlock(x, y, z, properties.RiftBlockID);
@@ -96,4 +99,5 @@ public class TransientDoor extends BaseDimDoor
{
return 8;
}
}