Signed-off-by: StevenRS11 <stevenrs11@aol.com>

This commit is contained in:
StevenRS11
2013-02-17 21:46:16 -05:00
commit 7084d88aa0
124 changed files with 10250 additions and 0 deletions

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// This is my package declaration, do not mess with the standard (package net.minecraft.src;) like I did,
// Because I know what Im doing in this part, If you don't know what your doing keep it the normal (package net.minecraft.src;)
package StevenDimDoors.mod_pocketDimClient;
// Theses are all the imports you need
import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet250CustomPayload;
import cpw.mods.fml.common.network.IPacketHandler;
import cpw.mods.fml.common.network.Player;
// Create a class and implement IPacketHandler
// This just handles the data packets in the server
public class ClientPacketHandler implements IPacketHandler{
@Override
public void onPacketData(INetworkManager manager,
Packet250CustomPayload packet, Player player) {
// TODO Auto-generated method stub
}
}

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package StevenDimDoors.mod_pocketDimClient;
import cpw.mods.fml.client.registry.ClientRegistry;
import cpw.mods.fml.client.registry.RenderingRegistry;
import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
import StevenDimDoors.mod_pocketDim.CommonProxy;
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
public class ClientProxy extends CommonProxy
{
@Override
public void registerRenderers()
{
MinecraftForgeClient.preloadTexture(BLOCK_PNG);
MinecraftForgeClient.preloadTexture(WARP_PNG);
MinecraftForgeClient.preloadTexture(RIFT_PNG);
MinecraftForgeClient.preloadTexture(RIFT2_PNG);
}
@Override
public void loadTextures()
{
mod_pocketDim.itemStableFabric.setIconIndex(9).setItemName("451");
mod_pocketDim.itemRiftBlade.setIconIndex(10).setItemName("445");
mod_pocketDim.itemDimDoor.setIconIndex(8).setItemName("45");
mod_pocketDim.itemExitDoor.setIconIndex(7).setItemName("233");
mod_pocketDim.itemLinkSignature.setIconIndex(5).setItemName("5");
mod_pocketDim.itemRiftRemover.setIconIndex(6).setItemName("6");
mod_pocketDim.blockRift.blockIndexInTexture=0;
mod_pocketDim.blockDimWall.blockIndexInTexture=0;
mod_pocketDim.blockLimbo.blockIndexInTexture=15;
mod_pocketDim.itemChaosDoor.setIconIndex(21).setItemName("9");
mod_pocketDim.blockDimWallPerm.blockIndexInTexture=0;
mod_pocketDim.blockRift.blockIndexInTexture=200;
mod_pocketDim.dimDoor.blockIndexInTexture=18;
mod_pocketDim.ExitDoor.blockIndexInTexture=19;
mod_pocketDim.chaosDoor.blockIndexInTexture=30;
mod_pocketDim.transientDoor.blockIndexInTexture=200;
mod_pocketDim.linkDimDoor.blockIndexInTexture=17;
mod_pocketDim.linkExitDoor.blockIndexInTexture=20;
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDimDoor.class, new RenderDimDoor());
}
@Override
public void printStringClient(String string)
{
ModLoader.getMinecraftInstance().ingameGUI.getChatGUI().printChatMessage(string);
}
}

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package StevenDimDoors.mod_pocketDimClient;
import java.util.EnumSet;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
public class ClientTickHandler implements ITickHandler
{
@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {}
@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData)
{
if (type.equals(EnumSet.of(TickType.RENDER)))
{
onRenderTick();
}
else if (type.equals(EnumSet.of(TickType.CLIENT)))
{
GuiScreen guiscreen = Minecraft.getMinecraft().currentScreen;
if (guiscreen != null)
{
onTickInGUI(guiscreen);
} else {
onTickInGame();
}
}
}
@Override
public EnumSet<TickType> ticks()
{
return EnumSet.of(TickType.RENDER, TickType.CLIENT);
// In my testing only RENDER, CLIENT, & PLAYER did anything on the client side.
// Read 'cpw.mods.fml.common.TickType.java' for a full list and description of available types
}
@Override
public String getLabel() { return null; }
public void onRenderTick()
{
//System.out.println("onRenderTick");
//TODO: Your Code Here
}
public void onTickInGUI(GuiScreen guiscreen)
{
//System.out.println("onTickInGUI");
//TODO: Your Code Here
}
public void onTickInGame()
{
//System.out.println("onTickInGame");
//TODO: Your Code Here
}
}

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package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.dimHelper;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class ClosingRiftFX extends EntityFX
{
private int field_92049_a = 160;
private boolean field_92054_ax;
private boolean field_92048_ay;
private final EffectRenderer field_92047_az;
private float field_92050_aA;
private float field_92051_aB;
private float field_92052_aC;
private boolean field_92053_aD;
public ClosingRiftFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
{
super(par1World, par2, par4, par6);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.field_92047_az = par14EffectRenderer;
this.particleScale *= .55F;
this.particleMaxAge = 30 + this.rand.nextInt(16);
this.noClip = false;
}
public void func_92045_e(boolean par1)
{
this.field_92054_ax = par1;
}
public void func_92043_f(boolean par1)
{
this.field_92048_ay = par1;
}
public void func_92044_a(int par1)
{
float var2 = (float)((par1 & 16711680) >> 16) / 255.0F;
float var3 = (float)((par1 & 65280) >> 8) / 255.0F;
float var4 = (float)((par1 & 255) >> 0) / 255.0F;
float var5 = 1.0F;
this.setRBGColorF(var2 * var5, var3 * var5, var4 * var5);
}
public void func_92046_g(int par1)
{
this.field_92050_aA = (float)((par1 & 16711680) >> 16) / 255.0F;
this.field_92051_aB = (float)((par1 & 65280) >> 8) / 255.0F;
this.field_92052_aC = (float)((par1 & 255) >> 0) / 255.0F;
this.field_92053_aD = true;
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return false;
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
if (!this.field_92048_ay || this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0)
{
this.doRenderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
}
public void doRenderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = (float)(super.getParticleTextureIndex() % 16) / 16.0F;
float var9 = var8 + 0.0624375F;
float var10 = (float)(this.getParticleTextureIndex() / 16) / 16.0F;
float var11 = var10 + 0.0624375F;
float var12 = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float var16 = .8F;
try
{
if(dimHelper.dimList.get(this.worldObj.provider.dimensionId).isPocket)
{
var16=.4F;
}
else
{
}
}
catch(Exception E)
{
}
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, (float) .7);
par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var9, (double)var11);
par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var9, (double)var10);
par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var8, (double)var10);
par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var8, (double)var11);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
if (this.particleAge > this.particleMaxAge / 2)
{
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
if (this.field_92053_aD)
{
this.particleRed += (this.field_92050_aA - this.particleRed) * 0.2F;
this.particleGreen += (this.field_92051_aB - this.particleGreen) * 0.2F;
this.particleBlue += (this.field_92052_aC - this.particleBlue) * 0.2F;
}
}
this.setParticleTextureIndex(this.field_92049_a + (7 - this.particleAge * 8 / this.particleMaxAge));
// this.motionY -= 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9100000262260437D;
this.motionY *= 0.9100000262260437D;
this.motionZ *= 0.9100000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
if (this.field_92054_ax && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0)
{
ClosingRiftFX var1 = new ClosingRiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, this.field_92047_az);
var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
var1.particleAge = var1.particleMaxAge / 2;
if (this.field_92053_aD)
{
var1.field_92053_aD = true;
var1.field_92050_aA = this.field_92050_aA;
var1.field_92051_aB = this.field_92051_aB;
var1.field_92052_aC = this.field_92052_aC;
}
var1.field_92048_ay = this.field_92048_ay;
this.field_92047_az.addEffect(var1);
}
}
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float par1)
{
return 1.0F;
}
}

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package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.dimHelper;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GoggleRiftFX extends EntityFX
{
private int field_92049_a = 160;
private boolean field_92054_ax;
private boolean field_92048_ay;
private final EffectRenderer field_92047_az;
private float field_92050_aA;
private float field_92051_aB;
private float field_92052_aC;
private boolean field_92053_aD;
public GoggleRiftFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
{
super(par1World, par2, par4, par6);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.field_92047_az = par14EffectRenderer;
this.particleScale *= .55F;
this.particleMaxAge = 30 + this.rand.nextInt(16);
this.noClip = false;
}
public void func_92045_e(boolean par1)
{
this.field_92054_ax = par1;
}
public void func_92043_f(boolean par1)
{
this.field_92048_ay = par1;
}
public void func_92044_a(int par1)
{
float var2 = (float)((par1 & 16711680) >> 16) / 255.0F;
float var3 = (float)((par1 & 65280) >> 8) / 255.0F;
float var4 = (float)((par1 & 255) >> 0) / 255.0F;
float var5 = 1.0F;
this.setRBGColorF(var2 * var5, var3 * var5, var4 * var5);
}
public void func_92046_g(int par1)
{
this.field_92050_aA = (float)((par1 & 16711680) >> 16) / 255.0F;
this.field_92051_aB = (float)((par1 & 65280) >> 8) / 255.0F;
this.field_92052_aC = (float)((par1 & 255) >> 0) / 255.0F;
this.field_92053_aD = true;
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return false;
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
if (!this.field_92048_ay || this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0)
{
this.doRenderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
}
public void doRenderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = (float)(super.getParticleTextureIndex() % 16) / 16.0F;
float var9 = var8 + 0.0624375F;
float var10 = (float)(this.getParticleTextureIndex() / 16) / 16.0F;
float var11 = var10 + 0.0624375F;
float var12 = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float var16 = .0F;
try
{
if(dimHelper.dimList.get(this.worldObj.provider.dimensionId).isPocket)
{
var16=.7F;
}
else
{
}
}
catch(Exception E)
{
}
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, (float) .7);
par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var9, (double)var11);
par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var9, (double)var10);
par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var8, (double)var10);
par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var8, (double)var11);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
if (this.particleAge > this.particleMaxAge / 2)
{
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
if (this.field_92053_aD)
{
this.particleRed += (this.field_92050_aA - this.particleRed) * 0.2F;
this.particleGreen += (this.field_92051_aB - this.particleGreen) * 0.2F;
this.particleBlue += (this.field_92052_aC - this.particleBlue) * 0.2F;
}
}
this.setParticleTextureIndex(this.field_92049_a + (7 - this.particleAge * 8 / this.particleMaxAge));
// this.motionY -= 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9100000262260437D;
this.motionY *= 0.9100000262260437D;
this.motionZ *= 0.9100000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
if (this.field_92054_ax && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0)
{
GoggleRiftFX var1 = new GoggleRiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, this.field_92047_az);
var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
var1.particleAge = var1.particleMaxAge / 2;
if (this.field_92053_aD)
{
var1.field_92053_aD = true;
var1.field_92050_aA = this.field_92050_aA;
var1.field_92051_aB = this.field_92051_aB;
var1.field_92052_aC = this.field_92052_aC;
}
var1.field_92048_ay = this.field_92048_ay;
this.field_92047_az.addEffect(var1);
}
}
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float par1)
{
return 1.0F;
}
}

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package StevenDimDoors.mod_pocketDimClient;
import java.nio.FloatBuffer;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.dimDoor;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderDimDoor extends TileEntitySpecialRenderer
{
FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
/**
* Renders the dimdoor.
*/
public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x, double y, double z, float par8)
{
try
{
dimDoor.class.cast(Block.blocksList[mod_pocketDim.dimDoorID]).updateAttatchedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord).getFullMetadata(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord);
}
catch(Exception e)
{
e.printStackTrace();
}
float playerX = (float)this.tileEntityRenderer.playerX;
float playerY = (float)this.tileEntityRenderer.playerY;
float playerZ = (float)this.tileEntityRenderer.playerZ;
float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ);
GL11.glDisable(GL11.GL_LIGHTING);
Random rand = new Random(31100L);
float var13 = 0.75F;
for (int count = 0; count < 16; ++count)
{
GL11.glPushMatrix();
float var15 = (float)(16 - count);
float var16 = 0.2625F;
float var17 = 1.0F / (var15 + 1.0F);
if (count == 0)
{
this.bindTextureByName("/RIFT.png");
var17 = 0.1F;
var15 = 25.0F;
var16 = 0.125F;
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
if (count == 1)
{
this.bindTextureByName("/WARP.png");
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
var16 = .5F;
}
float startY = (float)(+(y + (double)var13));
float ratioY = startY + ActiveRenderInfo.objectY;
float ratioY2 = startY + var15 + ActiveRenderInfo.objectY;
float yConverted = ratioY / ratioY2;
float startZ = (float)(+(z + (double)var13));
float ratioZ = startZ + ActiveRenderInfo.objectZ;
float ratioZ2 = startZ + var15 + ActiveRenderInfo.objectZ;
float zConverted = ratioZ / ratioZ2;
float startX = (float)(+(x + (double)var13));
float ratioX = startX + ActiveRenderInfo.objectX;
float ratioX2 = startX + var15 + ActiveRenderInfo.objectX;
float xConverted = ratioX / ratioX2;
yConverted += (float)(y + (double)var13);
xConverted += (float)(x + (double)var13);
zConverted += (float)(z + (double)var13);
GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F);
GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F);
GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F);
GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
switch ((tile.orientation%4)+4)
{
case 4:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
break;
case 5:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
break;
case 6:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
break;
case 7:
GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
break;
}
GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
GL11.glLoadIdentity();
GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F);
GL11.glScalef(var16, var16, var16);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
Tessellator var24 = Tessellator.instance;
var24.startDrawingQuads();
float var21 = rand.nextFloat() * 0.5F + 0.1F;
float var22 = rand.nextFloat() * 0.4F + 0.4F;
float var23 = rand.nextFloat() * 0.6F + 0.5F;
if (count == 0)
{
var23 = 1.0F;
var22 = 1.0F;
yConverted = 1.0F;
}
var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F);
if(tile.openOrClosed)
{
switch (tile.orientation)
{
case 0:
var24.addVertex(x+.01F, y-1 , z);
var24.addVertex(x+.01, y-1, z+1.0D);
var24.addVertex(x+.01 , y+1 , z + 1.0D);
var24.addVertex(x+.01 , y+1 , z);
break;
case 1:
var24.addVertex(x , y+1 , z+.01);
var24.addVertex(x+1 , y+1 , z+.01);
var24.addVertex(x+1, y-1, z+.01);
var24.addVertex(x, y-1, z+.01);
break;
case 2: //
var24.addVertex(x+.99 , y+1 , z);
var24.addVertex(x+.99 , y+1 , z + 1.0D);
var24.addVertex(x+.99, y-1, z+1.0D);
var24.addVertex(x+.99, y-1, z);
break;
case 3:
var24.addVertex(x, y-1, z+.99);
var24.addVertex(x+1, y-1, z+.99);
var24.addVertex(x+1 , y+1 , z+.99);
var24.addVertex(x , y+1 , z+.99);
break;
case 4://
// GL11.glTranslatef();
var24.addVertex(x+.15F, y-1 , z);
var24.addVertex(x+.15, y-1, z+1.0D);
var24.addVertex(x+.15 , y+1 , z + 1.0D);
var24.addVertex(x+.15 , y+1 , z);
break;
case 5:
var24.addVertex(x , y+1 , z+.15);
var24.addVertex(x+1 , y+1 , z+.15);
var24.addVertex(x+1, y-1, z+.15);
var24.addVertex(x, y-1, z+.15);
break;
case 6: //
var24.addVertex(x+.85 , y+1 , z);
var24.addVertex(x+.85 , y+1 , z + 1.0D);
var24.addVertex(x+.85, y-1, z+1.0D);
var24.addVertex(x+.85, y-1, z);
break;
case 7:
var24.addVertex(x, y-1, z+.85);
var24.addVertex(x+1, y-1, z+.85);
var24.addVertex(x+1 , y+1 , z+.85);
var24.addVertex(x , y+1 , z+.85);
break;
default:
break;
}
}
var24.draw();
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
GL11.glEnable(GL11.GL_LIGHTING);
}
private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4)
{
this.field_76908_a.clear();
this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
this.field_76908_a.flip();
return this.field_76908_a;
}
public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
{
if(mod_pocketDim.enableDoorOpenGL)
{
this.renderDimDoorTileEntity((TileEntityDimDoor)par1TileEntity, par2, par4, par6, par8);
}
}
}

View File

@@ -0,0 +1,192 @@
package StevenDimDoors.mod_pocketDimClient;
import StevenDimDoors.mod_pocketDim.dimHelper;
import net.minecraft.client.particle.EffectRenderer;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RiftFX extends EntityFX
{
private int field_92049_a = 160;
private boolean field_92054_ax;
private boolean field_92048_ay;
private final EffectRenderer field_92047_az;
private float field_92050_aA;
private float field_92051_aB;
private float field_92052_aC;
private boolean field_92053_aD;
public RiftFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
{
super(par1World, par2, par4, par6);
this.motionX = par8;
this.motionY = par10;
this.motionZ = par12;
this.field_92047_az = par14EffectRenderer;
this.particleScale *= 0.75F;
this.particleMaxAge = 40 + this.rand.nextInt(26);
this.noClip = false;
}
public void func_92045_e(boolean par1)
{
this.field_92054_ax = par1;
}
public void func_92043_f(boolean par1)
{
this.field_92048_ay = par1;
}
public void func_92044_a(int par1)
{
float var2 = (float)((par1 & 16711680) >> 16) / 255.0F;
float var3 = (float)((par1 & 65280) >> 8) / 255.0F;
float var4 = (float)((par1 & 255) >> 0) / 255.0F;
float var5 = 1.0F;
this.setRBGColorF(var2 * var5, var3 * var5, var4 * var5);
}
public void func_92046_g(int par1)
{
this.field_92050_aA = (float)((par1 & 16711680) >> 16) / 255.0F;
this.field_92051_aB = (float)((par1 & 65280) >> 8) / 255.0F;
this.field_92052_aC = (float)((par1 & 255) >> 0) / 255.0F;
this.field_92053_aD = true;
}
/**
* returns the bounding box for this entity
*/
public AxisAlignedBB getBoundingBox()
{
return null;
}
/**
* Returns true if this entity should push and be pushed by other entities when colliding.
*/
public boolean canBePushed()
{
return false;
}
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
if (!this.field_92048_ay || this.particleAge < this.particleMaxAge / 3 || (this.particleAge + this.particleMaxAge) / 3 % 2 == 0)
{
this.doRenderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
}
}
public void doRenderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = (float)(super.getParticleTextureIndex() % 16) / 16.0F;
float var9 = var8 + 0.0624375F;
float var10 = (float)(this.getParticleTextureIndex() / 16) / 16.0F;
float var11 = var10 + 0.0624375F;
float var12 = 0.1F * this.particleScale;
float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float var16 = .0F;
try
{
if(dimHelper.dimList.get(this.worldObj.provider.dimensionId).isPocket)
{
var16=.7F;
}
else
{
}
}
catch(Exception E)
{
}
par1Tessellator.setColorRGBA_F(this.particleRed * var16, this.particleGreen * var16, this.particleBlue * var16, (float) .7);
par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var9, (double)var11);
par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var9, (double)var10);
par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var8, (double)var10);
par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var8, (double)var11);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
if (this.particleAge > this.particleMaxAge / 2)
{
this.setAlphaF(1.0F - ((float)this.particleAge - (float)(this.particleMaxAge / 2)) / (float)this.particleMaxAge);
if (this.field_92053_aD)
{
this.particleRed += (this.field_92050_aA - this.particleRed) * 0.2F;
this.particleGreen += (this.field_92051_aB - this.particleGreen) * 0.2F;
this.particleBlue += (this.field_92052_aC - this.particleBlue) * 0.2F;
}
}
this.setParticleTextureIndex(this.field_92049_a + (7 - this.particleAge * 8 / this.particleMaxAge));
// this.motionY -= 0.004D;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9100000262260437D;
this.motionY *= 0.9100000262260437D;
this.motionZ *= 0.9100000262260437D;
if (this.onGround)
{
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
if (this.field_92054_ax && this.particleAge < this.particleMaxAge / 2 && (this.particleAge + this.particleMaxAge) % 2 == 0)
{
RiftFX var1 = new RiftFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, this.field_92047_az);
var1.setRBGColorF(this.particleRed, this.particleGreen, this.particleBlue);
var1.particleAge = var1.particleMaxAge / 2;
if (this.field_92053_aD)
{
var1.field_92053_aD = true;
var1.field_92050_aA = this.field_92050_aA;
var1.field_92051_aB = this.field_92051_aB;
var1.field_92052_aC = this.field_92052_aC;
}
var1.field_92048_ay = this.field_92048_ay;
this.field_92047_az.addEffect(var1);
}
}
public int getBrightnessForRender(float par1)
{
return 15728880;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float par1)
{
return 1.0F;
}
}