Added triangulation library and rift render

Major change is addition of fractal rift rendering, currently first
pass.

Curves are registered and pregenerated in mod_pocketDim.

Rifts look up these curves, choose one, rotate it, and render it.

The render is a TESR that does stuff. Hard to explain, look at
RenderRift in the code and look at the actual rifts in game to get an
idea of what it does.

I had to add a triangulation library to accomplish this. Will hopefully
do something else  that drag around all this.

(I tried(and used comments))
This commit is contained in:
StevenRS11
2014-08-19 17:36:07 -05:00
parent 499c7d91d8
commit 68ff8f6921
50 changed files with 5967 additions and 13 deletions

View File

@@ -0,0 +1,13 @@
package org.poly2tri.triangulation;
public abstract class TriangulationDebugContext
{
protected TriangulationContext<?> _tcx;
public TriangulationDebugContext( TriangulationContext<?> tcx )
{
_tcx = tcx;
}
public abstract void clear();
}