Added triangulation library and rift render

Major change is addition of fractal rift rendering, currently first
pass.

Curves are registered and pregenerated in mod_pocketDim.

Rifts look up these curves, choose one, rotate it, and render it.

The render is a TESR that does stuff. Hard to explain, look at
RenderRift in the code and look at the actual rifts in game to get an
idea of what it does.

I had to add a triangulation library to accomplish this. Will hopefully
do something else  that drag around all this.

(I tried(and used comments))
This commit is contained in:
StevenRS11
2014-08-19 17:36:07 -05:00
parent 499c7d91d8
commit 68ff8f6921
50 changed files with 5967 additions and 13 deletions

View File

@@ -0,0 +1,171 @@
/* Poly2Tri
* Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Poly2Tri nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.poly2tri.triangulation;
import java.util.ArrayList;
import java.util.List;
import org.poly2tri.triangulation.delaunay.DelaunayTriangle;
public abstract class TriangulationContext<A extends TriangulationDebugContext>
{
protected A _debug;
protected boolean _debugEnabled = false;
protected ArrayList<DelaunayTriangle> _triList = new ArrayList<DelaunayTriangle>();
protected ArrayList<TriangulationPoint> _points = new ArrayList<TriangulationPoint>(200);
protected TriangulationMode _triangulationMode;
protected Triangulatable _triUnit;
private boolean _terminated = false;
private boolean _waitUntilNotified;
private int _stepTime = -1;
private int _stepCount = 0;
public int getStepCount() { return _stepCount; }
public void done()
{
_stepCount++;
}
public abstract TriangulationAlgorithm algorithm();
public void prepareTriangulation( Triangulatable t )
{
_triUnit = t;
_triangulationMode = t.getTriangulationMode();
t.prepareTriangulation( this );
}
public abstract TriangulationConstraint newConstraint( TriangulationPoint a, TriangulationPoint b );
public void addToList( DelaunayTriangle triangle )
{
_triList.add( triangle );
}
public List<DelaunayTriangle> getTriangles()
{
return _triList;
}
public Triangulatable getTriangulatable()
{
return _triUnit;
}
public List<TriangulationPoint> getPoints()
{
return _points;
}
public synchronized void update(String message)
{
if( _debugEnabled )
{
try
{
synchronized( this )
{
_stepCount++;
if( _stepTime > 0 )
{
wait( (int)_stepTime );
/** Can we resume execution or are we expected to wait? */
if( _waitUntilNotified )
{
wait();
}
}
else
{
wait();
}
// We have been notified
_waitUntilNotified = false;
}
}
catch( InterruptedException e )
{
update("Triangulation was interrupted");
}
}
if( _terminated )
{
throw new RuntimeException( "Triangulation process terminated before completion");
}
}
public void clear()
{
_points.clear();
_terminated = false;
if( _debug != null )
{
_debug.clear();
}
_stepCount=0;
}
public TriangulationMode getTriangulationMode()
{
return _triangulationMode;
}
public synchronized void waitUntilNotified(boolean b)
{
_waitUntilNotified = b;
}
public void terminateTriangulation()
{
_terminated=true;
}
public boolean isDebugEnabled()
{
return _debugEnabled;
}
public abstract void isDebugEnabled( boolean b );
public A getDebugContext()
{
return _debug;
}
public void addPoints( List<TriangulationPoint> points )
{
_points.addAll( points );
}
}