Overhauled Tick Sending by CommonTickHandler
Overhauled the way in which CommonTickHandler triggers tick-based actions such as Limbo decay, spawning Monoliths, and regenerating rifts. Now CommonTickHandler implements an interface called IRegularTickSender, which indicates that it will periodically call on classes that implement IRegulatTickReceiver to perform some task. I added classes for each regularly scheduled task we were performing: MonolithSpawner and RiftRegenerator, plus converted LimboDecay to a normal class instead of a static class. Modified several classes so that they have access to the MonolithSpawner instance to request MonolithSpawning when needed. This improves the structure of our code and gets us away from the way we did things before, which was accessing a public static list inside CommonTickHandler from other classes and adding arrays to specify chunk coordinates. We should not be exposing the internal state of classes like that! And we should be using clearly defined objects to pass information.
This commit is contained in:
@@ -2,45 +2,29 @@ package StevenDimDoors.mod_pocketDim.ticking;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.LimboDecay;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.ITickHandler;
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import cpw.mods.fml.common.TickType;
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import cpw.mods.fml.relauncher.Side;
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public class CommonTickHandler implements ITickHandler
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public class CommonTickHandler implements ITickHandler, IRegularTickSender
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{
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private int tickCount = 0;
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private static DDProperties properties = null;
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public static ArrayList<int[]> chunksToPopulate = new ArrayList<int[]>();
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private static final Random rand = new Random();
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static final String PROFILING_LABEL = "Dimensional Doors: Common Tick";
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private static final String MOB_SPAWNING_RULE = "doMobSpawning";
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
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private static final int LIMBO_DECAY_INTERVAL = 10; //Apply spread decay every 10 ticks
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private int tickCount = 0;
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private ArrayList<RegularTickReceiverInfo> receivers;
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public CommonTickHandler()
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{
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if (properties == null)
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properties = DDProperties.instance();
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this.receivers = new ArrayList<RegularTickReceiverInfo>();
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}
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@Override
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public void registerForTicking(IRegularTickReceiver receiver, int interval, boolean onTickStart)
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{
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RegularTickReceiverInfo info = new RegularTickReceiverInfo(receiver, interval, onTickStart);
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receivers.add(info);
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}
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@Override
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@@ -48,35 +32,34 @@ public class CommonTickHandler implements ITickHandler
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{
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if (type.equals(EnumSet.of(TickType.SERVER)))
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{
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onServerTick();
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for (RegularTickReceiverInfo info : receivers)
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{
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if (info.OnTickStart && tickCount % info.Interval == 0)
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{
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info.RegularTickReceiver.notifyTick();
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}
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}
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}
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//TODO: Stuck this in here because it's already rather hackish.
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//We should standardize this as an IRegularTickReceiver in the future. ~SenseiKiwi
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if (mod_pocketDim.teleTimer > 0)
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{
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mod_pocketDim.teleTimer--;
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}
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}
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@Override
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public void tickEnd(EnumSet<TickType> type, Object... tickData)
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{
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if (type.equals(EnumSet.of(TickType.SERVER)))
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for (RegularTickReceiverInfo info : receivers)
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{
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if(!CommonTickHandler.chunksToPopulate.isEmpty() && IsMobSpawningAllowed())
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if (!info.OnTickStart && tickCount % info.Interval == 0)
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{
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//TODO: This is bad. =/ We should not be passing around arrays of magic numbers.
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//We should have an object that contains this information. ~SenseiKiwi
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for (int[] chunkData : CommonTickHandler.chunksToPopulate)
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{
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if(chunkData[0] == properties.LimboDimensionID)
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{
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this.placeMonolithsInLimbo(chunkData[0], chunkData[1], chunkData[2]);
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}
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else
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{
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this.placeMonolithsInPockets(chunkData[0], chunkData[1], chunkData[2]);
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}
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}
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info.RegularTickReceiver.notifyTick();
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}
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CommonTickHandler.chunksToPopulate.clear();
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}
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tickCount++; //There is no need to reset the counter. Let it overflow.
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}
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@Override
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@@ -90,206 +73,4 @@ public class CommonTickHandler implements ITickHandler
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{
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return PROFILING_LABEL; //Used for profiling!
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}
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private void placeMonolithsInPockets(int worldID, int chunkX, int chunkZ)
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{
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World worldObj = dimHelper.getWorld(worldID);
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DimData dimData = dimHelper.dimList.get(worldObj.provider.dimensionId);
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn=false;
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if (dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(worldObj.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(chunkX * factorA + chunkZ * factorB ^ worldObj.getSeed());
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int x, y, z;
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do
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{
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//Select a random column within the chunk
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x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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y = MAX_MONOLITH_SPAWN_Y;
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blockID = worldObj.getBlockId(x, y, z);
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while((blockID == mod_pocketDim.blockDimWall.blockID||blockID == mod_pocketDim.blockDimWallPerm.blockID)&&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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if(y > 0)
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{
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+random.nextInt(10);
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jumpSanity++;
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}
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while(!worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(worldObj);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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worldObj.spawnEntityInWorld(mob);
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didSpawn=true;
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}
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sanity++;
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}
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while (sanity<5&&!didSpawn);
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}
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private void placeMonolithsInLimbo(int worldID, int var2, int var3)
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{
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World world = dimHelper.getWorld(worldID);
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if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
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{
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int y =0;
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int x = var2*16 + rand.nextInt(16);
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int z = var3*16 + rand.nextInt(16);
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int yTest;
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do
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{
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x = var2*16 + rand.nextInt(16);
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z = var3*16 + rand.nextInt(16);
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while(world.getBlockId(x, y, z)==0&&y<255)
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{
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y++;
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}
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y = yCoordHelper.getFirstUncovered(world,x , y+2, z);
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yTest=yCoordHelper.getFirstUncovered(world,x , y+5, z);
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if(yTest>245)
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{
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return;
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}
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+rand.nextInt(25);
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jumpSanity++;
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}
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while(!world.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(world);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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world.spawnEntityInWorld(mob);
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}
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while (yTest > y);
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}
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}
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private static boolean IsMobSpawningAllowed()
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{
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//This function is used to retrieve the value of doMobSpawning. The code is the same
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//as the code used by Minecraft. Jaitsu requested this to make testing easier. ~SenseiKiwi
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GameRules rules = MinecraftServer.getServer().worldServerForDimension(0).getGameRules();
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return rules.getGameRuleBooleanValue(MOB_SPAWNING_RULE);
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}
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private void onServerTick()
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{
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tickCount++; //There is no need to reset the counter. Let it overflow. Really.
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if (tickCount % RIFT_REGENERATION_INTERVAL == 0)
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{
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regenerateRifts();
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}
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if (tickCount % LIMBO_DECAY_INTERVAL == 0)
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{
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LimboDecay.applyRandomFastDecay();
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}
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if (mod_pocketDim.teleTimer > 0)
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{
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mod_pocketDim.teleTimer--;
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}
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}
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private void regenerateRifts()
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{
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try
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{
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//Regenerate rifts that have been replaced (not permanently removed) by players
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int i = 0;
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while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
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{
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i++;
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LinkData link;
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//actually gets the random rift based on the size of the list
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link = (LinkData) dimHelper.instance.getRandomLinkData(true);
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if(link!=null)
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{
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if (dimHelper.getWorld(link.locDimID)!=null)
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{
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World world = dimHelper.getWorld(link.locDimID);
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int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
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if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
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{
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if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
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{
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dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
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TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
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}
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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System.out.println("An exception occurred in CommonTickHandler.onServerTick():");
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e.printStackTrace();
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}
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}
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}
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@@ -0,0 +1,10 @@
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package StevenDimDoors.mod_pocketDim.ticking;
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public interface IRegularTickReceiver {
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/**
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* This method is called periodically to execute code based on ticks elapsed.
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*/
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public void notifyTick();
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}
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@@ -0,0 +1,8 @@
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package StevenDimDoors.mod_pocketDim.ticking;
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public interface IRegularTickSender {
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public void registerForTicking(IRegularTickReceiver receiver, int interval, boolean onTickStart);
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}
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203
StevenDimDoors/mod_pocketDim/ticking/MonolithSpawner.java
Normal file
203
StevenDimDoors/mod_pocketDim/ticking/MonolithSpawner.java
Normal file
@@ -0,0 +1,203 @@
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package StevenDimDoors.mod_pocketDim.ticking;
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import java.util.ArrayList;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.util.ChunkLocation;
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public class MonolithSpawner implements IRegularTickReceiver {
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static final String MOB_SPAWNING_RULE = "doMobSpawning";
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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private static final int MONOLITH_SPAWNING_INTERVAL = 1;
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private DDProperties properties;
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private ArrayList<ChunkLocation> locations;
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public MonolithSpawner(IRegularTickSender sender, DDProperties properties)
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{
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this.properties = properties;
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this.locations = new ArrayList<ChunkLocation>();
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sender.registerForTicking(this, MONOLITH_SPAWNING_INTERVAL, false);
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}
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@Override
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public void notifyTick() {
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//Check if any new spawning requests have come in
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if (!locations.isEmpty())
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{
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//Check if mob spawning is allowed
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if (isMobSpawningAllowed())
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{
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//Loop over the locations and call the appropriate function depending
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//on whether the request is for Limbo or for a pocket dimension.
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for (ChunkLocation location : locations)
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{
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if (location.DimensionID == properties.LimboDimensionID)
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{
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//Limbo chunk
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placeMonolithsInLimbo(location.DimensionID, location.ChunkX, location.ChunkZ);
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}
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else
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{
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//Pocket dimension chunk
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placeMonolithsInPocket(location.DimensionID, location.ChunkX, location.ChunkZ);
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}
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}
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}
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locations.clear();
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}
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}
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public void registerChunkForPopulation(int dimensionID, int chunkX, int chunkZ)
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{
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ChunkLocation location = new ChunkLocation(dimensionID, chunkX, chunkZ);
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locations.add(location);
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}
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private void placeMonolithsInPocket(int dimensionID, int chunkX, int chunkZ)
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{
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World pocket = dimHelper.getWorld(dimensionID);
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DimData dimData = dimHelper.dimList.get(dimensionID);
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn = false;
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if (pocket == null ||
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dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(pocket.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(chunkX * factorA + chunkZ * factorB ^ pocket.getSeed());
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//The following code really, really needs to be rewritten... "sanity" is not a proper variable name. ~SenseiKiwi
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int x, y, z;
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do
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{
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//Select a random column within the chunk
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x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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y = MAX_MONOLITH_SPAWN_Y;
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blockID = pocket.getBlockId(x, y, z);
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = pocket.getBlockId(x, y, z);
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}
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while ((blockID == properties.FabricBlockID || blockID == properties.PermaFabricBlockID) && y > 0)
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{
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y--;
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blockID = pocket.getBlockId(x, y, z);
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}
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while (blockID == 0 && y > 0)
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{
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y--;
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blockID = pocket.getBlockId(x, y, z);
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}
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if(y > 0)
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{
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int jumpSanity = 0;
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int jumpHeight = 0;
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do
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{
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jumpHeight = y + random.nextInt(10);
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jumpSanity++;
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}
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while (!pocket.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity monolith = new MobObelisk(pocket);
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monolith.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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pocket.spawnEntityInWorld(monolith);
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didSpawn = true;
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}
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sanity++;
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}
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while (sanity < 5 && !didSpawn);
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}
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private void placeMonolithsInLimbo(int dimensionID, int chunkX, int chunkZ)
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{
|
||||
World limbo = dimHelper.getWorld(dimensionID);
|
||||
|
||||
if (limbo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//The following initialization code is based on code from ChunkProviderGenerate.
|
||||
//It makes our generation depend on the world seed.
|
||||
Random random = new Random(limbo.getSeed());
|
||||
long factorA = random.nextLong() / 2L * 2L + 1L;
|
||||
long factorB = random.nextLong() / 2L * 2L + 1L;
|
||||
random.setSeed(chunkX * factorA + chunkZ * factorB ^ limbo.getSeed());
|
||||
|
||||
//Okay, the following code is full of magic constants and makes little sense. =/ ~SenseiKiwi
|
||||
if (random.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
|
||||
{
|
||||
int y = 0;
|
||||
int yTest;
|
||||
do
|
||||
{
|
||||
int x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
|
||||
int z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
|
||||
|
||||
while (limbo.getBlockId(x, y, z) == 0 && y <255)
|
||||
{
|
||||
y++;
|
||||
}
|
||||
y = yCoordHelper.getFirstUncovered(limbo, x, y + 2, z);
|
||||
yTest = yCoordHelper.getFirstUncovered(limbo, x, y + 5, z);
|
||||
if (yTest > 245)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int jumpSanity = 0;
|
||||
int jumpHeight = 0;
|
||||
do
|
||||
{
|
||||
jumpHeight = y + random.nextInt(25);
|
||||
jumpSanity++;
|
||||
}
|
||||
while (!limbo.isAirBlock(x, jumpHeight + 6, z) && jumpSanity < 20);
|
||||
|
||||
|
||||
Entity monolith = new MobObelisk(limbo);
|
||||
monolith.setLocationAndAngles(x, jumpHeight, z, 1, 1);
|
||||
limbo.spawnEntityInWorld(monolith);
|
||||
}
|
||||
while (yTest > y);
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean isMobSpawningAllowed()
|
||||
{
|
||||
//This function is used to retrieve the value of doMobSpawning. The code is the same
|
||||
//as the code used by Minecraft. Jaitsu requested this to make testing easier. ~SenseiKiwi
|
||||
|
||||
GameRules rules = MinecraftServer.getServer().worldServerForDimension(0).getGameRules();
|
||||
return rules.getGameRuleBooleanValue(MOB_SPAWNING_RULE);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
public class RegularTickReceiverInfo {
|
||||
|
||||
public IRegularTickReceiver RegularTickReceiver;
|
||||
public int Interval;
|
||||
public boolean OnTickStart;
|
||||
|
||||
public RegularTickReceiverInfo(IRegularTickReceiver regularTickReceiver, int interval, boolean onTickStart)
|
||||
{
|
||||
this.RegularTickReceiver = regularTickReceiver;
|
||||
this.Interval = interval;
|
||||
this.OnTickStart = onTickStart;
|
||||
}
|
||||
|
||||
}
|
||||
72
StevenDimDoors/mod_pocketDim/ticking/RiftRegenerator.java
Normal file
72
StevenDimDoors/mod_pocketDim/ticking/RiftRegenerator.java
Normal file
@@ -0,0 +1,72 @@
|
||||
package StevenDimDoors.mod_pocketDim.ticking;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.LinkData;
|
||||
import StevenDimDoors.mod_pocketDim.TileEntityRift;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
|
||||
import cpw.mods.fml.common.FMLCommonHandler;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
|
||||
public class RiftRegenerator implements IRegularTickReceiver {
|
||||
|
||||
private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
|
||||
|
||||
private DDProperties properties;
|
||||
|
||||
public RiftRegenerator(IRegularTickSender sender)
|
||||
{
|
||||
sender.registerForTicking(this, RIFT_REGENERATION_INTERVAL, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyTick()
|
||||
{
|
||||
regenerate();
|
||||
}
|
||||
|
||||
private void regenerate()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Regenerate rifts that have been replaced (not permanently removed) by players
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
|
||||
{
|
||||
i++;
|
||||
LinkData link;
|
||||
|
||||
//actually gets the random rift based on the size of the list
|
||||
link = (LinkData) dimHelper.instance.getRandomLinkData(true);
|
||||
|
||||
if(link!=null)
|
||||
{
|
||||
|
||||
if (dimHelper.getWorld(link.locDimID)!=null)
|
||||
{
|
||||
World world = dimHelper.getWorld(link.locDimID);
|
||||
|
||||
int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
|
||||
|
||||
if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
|
||||
{
|
||||
if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
|
||||
{
|
||||
dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
|
||||
TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
System.out.println("An exception occurred in RiftRegenerator.regenerate():");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user