reverted rift rendering

sadface
This commit is contained in:
StevenRS11
2013-08-22 22:10:10 -04:00
parent eaab6d6b83
commit 643785022a
4 changed files with 213 additions and 137 deletions

View File

@@ -161,7 +161,7 @@ public class BlockRift extends BlockContainer
if (random.nextInt(MAX_BLOCK_SEARCH_CHANCE) < BLOCK_SEARCH_CHANCE &&
((TileEntityRift) world.getBlockTileEntity(x, y, z)).isNearRift )
{
// destroyNearbyBlocks(world, x, y, z, random);
destroyNearbyBlocks(world, x, y, z, random);
}
}
}
@@ -226,7 +226,6 @@ public class BlockRift extends BlockContainer
/**
* regulates the render effect, especially when multiple rifts start to link up. Has 3 main parts- Grows toward and away from nearest rft, bends toward it, and a randomization function
*/
/**
@Override
@SideOnly(Side.CLIENT)
@@ -336,7 +335,6 @@ public class BlockRift extends BlockContainer
}
}
}
**/
public static boolean isBlockImmune(World world, int x, int y, int z)
{
Block block = Block.blocksList[world.getBlockId(x, y, z)];