reverted rift rendering
sadface
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@@ -161,7 +161,7 @@ public class BlockRift extends BlockContainer
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if (random.nextInt(MAX_BLOCK_SEARCH_CHANCE) < BLOCK_SEARCH_CHANCE &&
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((TileEntityRift) world.getBlockTileEntity(x, y, z)).isNearRift )
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{
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// destroyNearbyBlocks(world, x, y, z, random);
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destroyNearbyBlocks(world, x, y, z, random);
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}
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}
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}
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@@ -226,7 +226,6 @@ public class BlockRift extends BlockContainer
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/**
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* regulates the render effect, especially when multiple rifts start to link up. Has 3 main parts- Grows toward and away from nearest rft, bends toward it, and a randomization function
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*/
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/**
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@Override
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@SideOnly(Side.CLIENT)
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@@ -336,7 +335,6 @@ public class BlockRift extends BlockContainer
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}
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}
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}
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**/
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public static boolean isBlockImmune(World world, int x, int y, int z)
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{
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Block block = Block.blocksList[world.getBlockId(x, y, z)];
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