fixed chest crash and mobelisk spawns
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@@ -106,7 +106,7 @@ public class MobObelisk extends EntityFlying implements IMob
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jumpHeight = this.posY+rand.nextInt(25);
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if(this.worldObj.provider instanceof pocketProvider)
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{
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jumpHeight = jumpHeight- rand.nextInt(10);
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jumpHeight = this.posY+rand.nextInt(10);
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}
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sanity++;
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}
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