Minor Changes
Minor annotation changes to remove some warnings... and keep up my GitHub spree.
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@@ -66,7 +66,8 @@ public class ComponentNetherGateway extends StructureComponent
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* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
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* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
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* the end, it adds Fences...
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* the end, it adds Fences...
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*/
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*/
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public boolean addComponentParts(World world, Random random, StructureBoundingBox bounds)
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@Override
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public boolean addComponentParts(World world, Random random, StructureBoundingBox bounds)
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{
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{
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int NETHER_SLAB_METADATA = 6;
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int NETHER_SLAB_METADATA = 6;
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@@ -18,7 +18,8 @@ public class DDNetherFortressGenerator extends MapGenNetherBridge
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MapGenStructureIO.func_143034_b(DDStructureNetherBridgeStart.class, "Fortress");
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MapGenStructureIO.func_143034_b(DDStructureNetherBridgeStart.class, "Fortress");
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}
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}
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protected StructureStart getStructureStart(int chunkX, int chunkZ)
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@Override
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protected StructureStart getStructureStart(int chunkX, int chunkZ)
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{
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{
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return new DDStructureNetherBridgeStart(this.worldObj, this.rand, chunkX, chunkZ, DDProperties.instance());
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return new DDStructureNetherBridgeStart(this.worldObj, this.rand, chunkX, chunkZ, DDProperties.instance());
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}
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}
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@@ -105,7 +105,8 @@ public class DDStructureNetherBridgeStart extends StructureNetherBridgeStart
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/**
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/**
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* Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
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* Keeps iterating Structure Pieces and spawning them until the checks tell it to stop
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*/
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*/
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public void generateStructure(World world, Random random, StructureBoundingBox generationBounds)
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@Override
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public void generateStructure(World world, Random random, StructureBoundingBox generationBounds)
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{
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{
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if (hasGateway)
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if (hasGateway)
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{
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{
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