Changed Default Provider and Biome IDs
XombyCraft has been kind enough to research which provider and biome IDs are used by major mods. He found some ranges of free IDs and suggested changing our defaults to sidestep conflicts with Biomes o' Plenty.
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@@ -211,8 +211,8 @@ public class DDProperties
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"Perma Fabric Block ID", 220, "Blocks used for enclosing pocket dimensions").getInt();
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"Perma Fabric Block ID", 220, "Blocks used for enclosing pocket dimensions").getInt();
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LimboDimensionID = config.get(CATEGORY_DIMENSION, "Limbo Dimension ID", -23).getInt();
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LimboDimensionID = config.get(CATEGORY_DIMENSION, "Limbo Dimension ID", -23).getInt();
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PocketProviderID = config.get(CATEGORY_PROVIDER, "Pocket Provider ID", 24).getInt();
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PocketProviderID = config.get(CATEGORY_PROVIDER, "Pocket Provider ID", 124).getInt();
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LimboProviderID = config.get(CATEGORY_PROVIDER, "Limbo Provider ID", 13).getInt();
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LimboProviderID = config.get(CATEGORY_PROVIDER, "Limbo Provider ID", 113).getInt();
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MonolithTeleportationEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Monolith Teleportation", true,
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MonolithTeleportationEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Monolith Teleportation", true,
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"Sets whether Monoliths can teleport players").getBoolean(true);
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"Sets whether Monoliths can teleport players").getBoolean(true);
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@@ -237,8 +237,8 @@ public class DDProperties
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"Sets the chance (out of " + BlockRift.MAX_WORLD_THREAD_DROP_CHANCE + ") that a rift will " +
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"Sets the chance (out of " + BlockRift.MAX_WORLD_THREAD_DROP_CHANCE + ") that a rift will " +
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"drop World Thread when it destroys a block. The default chance is 50.").getInt();
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"drop World Thread when it destroys a block. The default chance is 50.").getInt();
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LimboBiomeID = config.get(CATEGORY_BIOME, "Limbo Biome ID", 251).getInt();
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LimboBiomeID = config.get(CATEGORY_BIOME, "Limbo Biome ID", 148).getInt();
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PocketBiomeID = config.get(CATEGORY_BIOME, "Pocket Biome ID", 250).getInt();
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PocketBiomeID = config.get(CATEGORY_BIOME, "Pocket Biome ID", 149).getInt();
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config.save();
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config.save();
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