Minor Change to LimboProvider
Changed the condition on LimboProvider.canRespawnHere() so that players can respawn in Limbo even if LimboEnabled is false. LimboEnabled only controls whether players are sent to Limbo when they die in a pocket. It does not prevent players from ending up in Limbo because of Monoliths. If Hardcore Limbo is enabled, it stands to reason that people should be respawning in Limbo anyway.
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@@ -62,7 +62,7 @@ public class LimboProvider extends WorldProvider
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@Override
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public boolean canRespawnHere()
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{
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return properties.HardcoreLimboEnabled && properties.LimboEnabled;
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return properties.HardcoreLimboEnabled;
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}
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@Override
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