Fixed Repo Goofyness

This commit is contained in:
StevenRS11
2014-01-21 03:14:14 -05:00
parent ed77f096c2
commit 465449abf2
4 changed files with 127 additions and 119 deletions

View File

@@ -601,8 +601,10 @@ public class DDTeleporter
} }
BaseItemDoor.placeDoorBlock(destWorld, link.destination().getX(), link.destination().getY()-1, link.destination().getZ(),link.getDestinationOrientation(), door); BaseItemDoor.placeDoorBlock(destWorld, link.destination().getX(), link.destination().getY()-1, link.destination().getZ(),link.getDestinationOrientation(), door);
TileEntity doorDestTE = ((BaseDimDoor)door).initDoorTE(destWorld, link.destination().getX(), link.destination().getY(), link.destination().getZ()); TileEntity doorDestTE = ((BaseDimDoor)door).initDoorTE(destWorld, link.destination().getX(), link.destination().getY(), link.destination().getZ());
if(doorDestTE instanceof TileEntityDimDoor) if(doorDestTE instanceof TileEntityDimDoor)
{ {
TileEntityDimDoor.class.cast(doorDestTE).hasGennedPair=true; TileEntityDimDoor.class.cast(doorDestTE).hasGennedPair=true;

View File

@@ -27,28 +27,14 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
public class MobMonolith extends EntityFlying implements IMob public class MobMonolith extends EntityFlying implements IMob
{ {
float soundTime = 0;
public int aggro = 0; public int aggro = 0;
byte textureState = 0; private float soundTime = 0;
float entityCollisionReduction = 100; private byte textureState = 0;
float scaleFactor = 0; private float scaleFactor = 0;
int aggroMax; private int aggroMax;
int destX = 0; // unused fields?
int destY = 0;
int destZ = 0;
@Override private static DDProperties properties = null;
protected void damageEntity(DamageSource par1DamageSource, float par2)
{
return;
}
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
return false;
}
public MobMonolith(World par1World) public MobMonolith(World par1World)
{ {
super(par1World); super(par1World);
@@ -61,7 +47,17 @@ public class MobMonolith extends EntityFlying implements IMob
properties = DDProperties.instance(); properties = DDProperties.instance();
} }
private static DDProperties properties = null; @Override
protected void damageEntity(DamageSource par1DamageSource, float par2)
{
return;
}
@Override
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
return false;
}
@Override @Override
public boolean canDespawn() public boolean canDespawn()
@@ -245,13 +241,13 @@ public class MobMonolith extends EntityFlying implements IMob
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{ {
if(!(par1DamageSource == DamageSource.inWall)) if (par1DamageSource == DamageSource.inWall)
{ {
this.aggro=400; this.posY = posY + 1;
} }
else else
{ {
this.posY=posY+1; this.aggro = this.aggroMax;
} }
return false; return false;
} }

View File

@@ -11,7 +11,6 @@ import net.minecraft.block.Block;
import net.minecraft.entity.DataWatcher; import net.minecraft.entity.DataWatcher;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityEnderman; import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.INetworkManager; import net.minecraft.network.INetworkManager;
import net.minecraft.network.packet.Packet; import net.minecraft.network.packet.Packet;
@@ -162,11 +161,6 @@ public class TileEntityRift extends TileEntity
EntityEnderman enderman = new EntityEnderman(worldObj); EntityEnderman enderman = new EntityEnderman(worldObj);
enderman.setLocationAndAngles(xCoord + 0.5, yCoord - 1, zCoord + 0.5, 5, 6); enderman.setLocationAndAngles(xCoord + 0.5, yCoord - 1, zCoord + 0.5, 5, 6);
worldObj.spawnEntityInWorld(enderman); worldObj.spawnEntityInWorld(enderman);
EntityPlayer player = this.worldObj.getClosestPlayerToEntity(enderman, 50);
if(player!=null)
{
enderman.setTarget(player);
}
} }
} }
} }

View File

@@ -5,6 +5,7 @@ import org.lwjgl.opengl.GL12;
import StevenDimDoors.mod_pocketDim.mod_pocketDim; import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith; import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderLiving;
@@ -32,8 +33,23 @@ public class RenderMobObelisk extends RenderLiving
public void doRenderLiving(EntityLiving entity, double x, double y, double z, float par8, float par9) public void doRenderLiving(EntityLiving entity, double x, double y, double z, float par8, float par9)
{ {
int noiseFactor = (int) (50-Math.log(MobMonolith.class.cast(entity).aggro)); final float minScaling = 0;
this.render(entity, x+entity.worldObj.rand.nextGaussian()/noiseFactor, y+entity.worldObj.rand.nextGaussian()/noiseFactor, z+entity.worldObj.rand.nextGaussian()/noiseFactor, par8, par9); final float maxScaling = 0.1f;
final int maxAggroLevel = 500;
MobMonolith monolith = ((MobMonolith) entity);
// Use linear interpolation to scale how much jitter we want for our given aggro level
float aggroScaling = minScaling + monolith.aggro * (maxScaling - minScaling) / maxAggroLevel;
// Calculate jitter - include entity ID to give Monoliths individual jitters
float time = ((Minecraft.getSystemTime() + 0xF1234568 * monolith.entityId) % 200000) / 50.0F;
// We use random constants here on purpose just to get different wave forms
double xJitter = aggroScaling * Math.sin(1.1f * time) * Math.sin(0.8f * time);
double yJitter = aggroScaling * Math.sin(1.2f * time) * Math.sin(0.9f * time);
double zJitter = aggroScaling * Math.sin(1.3f * time) * Math.sin(0.7f * time);
// Render with jitter
this.render(entity, x + xJitter, y + yJitter, z + zJitter, par8, par9);
this.func_110827_b(entity, x, y, z, par8, par9); this.func_110827_b(entity, x, y, z, par8, par9);
} }