Modified RiftFX Classes

Modifed the RiftFX classes so that their particles have noClip = true.
This avoids rifts spamming the collision events of other blocks,
including dimensional doors, and it should improve the performance of DD
a little.
This commit is contained in:
SenseiKiwi
2013-09-08 15:18:48 -04:00
parent f83841a142
commit 44b39be7b7
3 changed files with 3 additions and 3 deletions

View File

@@ -31,7 +31,7 @@ public class ClosingRiftFX extends EntityFX
this.field_92047_az = par14EffectRenderer; this.field_92047_az = par14EffectRenderer;
this.particleScale *= .55F; this.particleScale *= .55F;
this.particleMaxAge = 30 + this.rand.nextInt(16); this.particleMaxAge = 30 + this.rand.nextInt(16);
this.noClip = false; this.noClip = true;
} }
public void func_92045_e(boolean par1) public void func_92045_e(boolean par1)

View File

@@ -31,7 +31,7 @@ public class GoggleRiftFX extends EntityFireworkSparkFX
this.field_92047_az = par14EffectRenderer; this.field_92047_az = par14EffectRenderer;
this.particleScale *= .55F; this.particleScale *= .55F;
this.particleMaxAge = 30 + this.rand.nextInt(16); this.particleMaxAge = 30 + this.rand.nextInt(16);
this.noClip = false; this.noClip = true;
} }
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{ {

View File

@@ -31,7 +31,7 @@ public class RiftFX extends EntityFX
this.field_92047_az = par14EffectRenderer; this.field_92047_az = par14EffectRenderer;
this.particleScale *= 0.75F; this.particleScale *= 0.75F;
this.particleMaxAge = 40 + this.rand.nextInt(26); this.particleMaxAge = 40 + this.rand.nextInt(26);
this.noClip = false; this.noClip = true;
} }
public void func_92045_e(boolean par1) public void func_92045_e(boolean par1)