Removed Balgor Pack
After finally getting the dungeons to load, I've determined that only half of the rooms should be included. The three remaining rooms should definitely stay. That's not much for a pack so I'm going to make some modifications to the schematics and include them as part of Ruins.
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/schematics/balgor/ComplexHall_GardenBalgor1_open_39.schematic
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/schematics/balgor/ComplexHall_OpenHallBalgor1_Closed_68.schematic
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/schematics/balgor/ComplexHall_SilverEggHallBalgor1_closed_25.schematic
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/schematics/balgor/Maze_OmniMazeBalgor1_open_30.schematic
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/schematics/balgor/Trap_ArrowTrapBalgor1_closed_20.schematic
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/schematics/balgor/Trap_ZombieHallBalgor1_closed_25.schematic
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Version 1
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Types:
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Trap
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ComplexHall
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Maze
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Settings:
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AllowDuplicatesInChain = false
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AllowPackChangeOut = false
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DistortDoorCoordinates = true
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AllowPackChangeIn = true
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Rules:
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? ? ? -> ?
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? ? -> Maze#20 ComplexHall#40 Trap#40
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? -> ComplexHall#40 Trap#60
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-> ComplexHall#100
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