Removed Balgor Pack

After finally getting the dungeons to load, I've determined that only
half of the rooms should be included. The three remaining rooms should
definitely stay. That's not much for a pack so I'm going to make some
modifications to the schematics and include them as part of Ruins.
This commit is contained in:
SenseiKiwi
2014-03-18 20:30:09 -04:00
parent 300228ea24
commit 3d8a9aaf27
9 changed files with 0 additions and 28 deletions

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/schematics/balgor/ComplexHall_GardenBalgor1_open_39.schematic
/schematics/balgor/ComplexHall_OpenHallBalgor1_Closed_68.schematic
/schematics/balgor/ComplexHall_SilverEggHallBalgor1_closed_25.schematic
/schematics/balgor/Maze_OmniMazeBalgor1_open_30.schematic
/schematics/balgor/Trap_ArrowTrapBalgor1_closed_20.schematic
/schematics/balgor/Trap_ZombieHallBalgor1_closed_25.schematic

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Version 1
Types:
Trap
ComplexHall
Maze
Settings:
AllowDuplicatesInChain = false
AllowPackChangeOut = false
DistortDoorCoordinates = true
AllowPackChangeIn = true
Rules:
? ? ? -> ?
? ? -> Maze#20 ComplexHall#40 Trap#40
? -> ComplexHall#40 Trap#60
-> ComplexHall#100