Moved file structure around a bit, and added stabilized rift sig

fixed XP bug moving through doors
made items shut doors again

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-04-16 20:48:49 -04:00
parent 25754d7137
commit 3579070eb9
30 changed files with 371 additions and 36 deletions

View File

@@ -0,0 +1,102 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class BlockDimWall extends Block
{
public BlockDimWall(int i, int j, Material par2Material)
{
super(i, Material.ground);
setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
protected boolean canSilkHarvest()
{
return true;
}
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* replaces the block clicked with the held block, instead of placing the block on top of it. Shift click to disable.
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
{
if(!par1World.isRemote&&entityPlayer.getCurrentEquippedItem()!=null)
{
Item playerEquip = entityPlayer.getCurrentEquippedItem().getItem();
if(!(playerEquip instanceof ItemBlock))
{
return false;
}
else
{
Block block= Block.blocksList[playerEquip.itemID];
if(!Block.isNormalCube(playerEquip.itemID))
{
return false;
}
if(block instanceof BlockContainer)
{
return false;
}
}
if(entityPlayer.getCurrentEquippedItem().getItem() instanceof ItemBlock)
{
if(!entityPlayer.capabilities.isCreativeMode)
{
entityPlayer.getCurrentEquippedItem().stackSize--;
}
par1World.setBlock(par2, par3, par4, entityPlayer.getCurrentEquippedItem().itemID, entityPlayer.getCurrentEquippedItem().getItemDamage(),0);
return true;
}
}
else
{
return false;
}
return false;
}
}

View File

@@ -0,0 +1,130 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
public class BlockDimWallPerm extends Block
{
public BlockDimWallPerm(int i, int j, Material par2Material)
{
super(i, Material.ground);
setTickRandomly(true);
// this.setCreativeTab(CreativeTabs.tabBlock);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2().replace("perm", ""));
}
public int quantityDropped(Random par1Random)
{
return 0;
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
/**
* Only matters if the player is in limbo, acts to teleport the player from limbo back to dim 0
*/
public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if(!par1World.isRemote&&par1World.provider.dimensionId==mod_pocketDim.limboDimID)
{
Random rand = new Random();
LinkData link=dimHelper.instance.getRandomLinkData(false);
if(link==null)
{
link =new LinkData(0,0,0,0);
}
if(dimHelper.getWorld(0)==null)
{
dimHelper.initDimension(0);
}
if(dimHelper.getWorld(0)!=null)
{
int x = (link.destXCoord + rand.nextInt(mod_pocketDim.limboExitRange)-mod_pocketDim.limboExitRange/2);
int z = (link.destZCoord + rand.nextInt(mod_pocketDim.limboExitRange)-mod_pocketDim.limboExitRange/2);
x=x+(x>> 4)+1; //make sure I am in the middle of a chunk, andnot on a boundry, so it doesnt load the chunk next to me
z=z+(z>> 4)+1;
dimHelper.getWorld(0).getChunkProvider().loadChunk(x >> 4, z >> 4);
int y = dimHelper.getWorld(0).getHeightValue(x, z);
//this complicated chunk teleports the player back to the overworld at some random location. Looks funky becaue it has to load the chunk
dimHelper.instance.teleportToPocket(par1World, new LinkData(par1World.provider.dimensionId,0,x,y,z,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket),
EntityPlayer.class.cast(par5Entity));
EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
//makes sure they can breath when they teleport
dimHelper.getWorld(0).setBlock(x, y, z, 0);
int i=x;
int j=y-1;
int k=z;
for(int xc=-3;xc<4;xc++)
{
for(int zc=-3;zc<4;zc++)
{
for(int yc=0;yc<200;yc++)
{
if(yc==0&&dimHelper.getWorld(0).isBlockOpaqueCube(i+xc, j-2,k +zc))
{
if(Math.abs(xc)+Math.abs(zc)<rand.nextInt(3)+2)
{
dimHelper.getWorld(0).setBlock(i+xc, j-1+yc, k+zc, mod_pocketDim.blockLimboID);
}
else if(Math.abs(xc)+Math.abs(zc)<rand.nextInt(3)+3)
{
dimHelper.getWorld(0).setBlock(i+xc, j-1+yc, k+zc, mod_pocketDim.blockLimboID,2,0);
}
}
}
}
}
{
}
}
}
}
}

View File

@@ -0,0 +1,75 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
public class BlockLimbo extends Block
{
public BlockLimbo(int i, int j, Material par2Material)
{
super(i, Material.ground);
setTickRandomly(false);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
//part of the decay mech, if a block has fallen onto it, when it turns, it makes sure any block above it gets added too.
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if(par1World.getBlockId(par2, par3+1, par4)==Block.gravel.blockID)
{
Point3D point = new Point3D(par2,par3+1,par4);
dimHelper.blocksToDecay.add(point);
}
}
public int quantityDropped(Random par1Random)
{
return 1;
}
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
{
return false;
}
//if a block lands on it and its gravel, adds it to the decay list
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if(par1World.getBlockId(par2, par3+1, par4)==Block.gravel.blockID)
{
Point3D point = new Point3D(par2,par3+1,par4);
dimHelper.blocksToDecay.add(point);
}
}
//TODO set render color!!
}

View File

@@ -0,0 +1,301 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.PacketHandler;
import StevenDimDoors.mod_pocketDim.TileEntityRift;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDimClient.ClosingRiftFX;
import StevenDimDoors.mod_pocketDimClient.GoggleRiftFX;
import StevenDimDoors.mod_pocketDimClient.RiftFX;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockRift extends BlockContainer
{
public BlockRift(int i, int j, Material par2Material)
{
super(i, Material.air);
setTickRandomly(true);
// this.setCreativeTab(CreativeTabs.tabBlock);
this.setLightOpacity(14);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
}
//sends a packet informing the client that there is a link present so it renders properly. (when placed)
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
try
{
PacketHandler.onLinkCreatedPacket(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World));
}
catch(Exception e)
{
e.printStackTrace();
}
// this.updateTick(par1World, par2, par3, par4, new Random());
}
public boolean isCollidable()
{
return false;
}
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
public boolean isOpaqueCube()
{
return false;
}
/**
* Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
*/
public boolean canCollideCheck(int par1, boolean par2)
{
return par2;
}
/**
* Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
* adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
*/
public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
//this doesnt do anything yet.
public int getRenderType()
{
if(mod_pocketDim.isPlayerWearingGoogles)
{
return 0;
}
return 8;
}
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
//function that regulates how many blocks it eats/ how fast it eates them.
public void updateTick(World world, int x, int y, int z, Random random)
{
if(!world.isRemote&&dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId)!=null&&mod_pocketDim.enableRiftGrief)
{
TileEntityRift rift = (TileEntityRift) world.getBlockTileEntity(x, y, z);
if(rift.isNearRift)
{
int range=4;
float distance=range+range/4;
int i=-range;
int j=-range;
int k=-range;
boolean flag=true;
while (i<range&&flag)
{
while (j<range&&flag)
{
while (k<range&&flag)
{
if(!mod_pocketDim.blocksImmuneToRift.contains(world.getBlockId(x+i, y+j, z+k))&&MathHelper.abs(i)+MathHelper.abs(j)+MathHelper.abs(k)<distance&&!world.isAirBlock(x+i, y+j, z+k))
{
if(MathHelper.abs(i)+MathHelper.abs(j)+MathHelper.abs(k)!=0&&random.nextInt(2)==0)
{
world.setBlock(x+i, y+j, z+k,0);
flag=random.nextBoolean()||random.nextBoolean();
}
}
k++;
}
k=-range;
j++;
}
j=-range;
i++;
}
}
}
}
/**
* regulates the render effect, especially when multiple rifts start to link up. Has 3 main parts- Grows toward and away from nearest rft, bends toward it, and a randomization function
*/
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random rand)
{
int count;
//growth in the direction towards the nearby rift
float xGrowth=0;
float yGrowth=0;
float zGrowth=0;
//growth away from the nearby rift
float xGrowthn=0;
float yGrowthn=0;
float zGrowthn=0;
//how far the particles are away from original rift. Used to decrease noise the farther they are away.
float xChange = 0;
float yChange = 0;
float zChange = 0;
TileEntityRift tile = (TileEntityRift)par1World.getBlockTileEntity(par2, par3, par4);
//the noise, ie, how far the rift particles are away from the intended location.
float offset=0;
float Xoffset=0;
float Yoffset=0;
float Zoffset=0;
for (count = 0; count < 12 && tile!=null; ++count)
{
//TODO change to a switch statement for clarity
if(tile.xOffset>0)
{
if(rand.nextInt(tile.xOffset)==0)
{
xGrowth =xGrowth+.15F*tile.xOffset;
}
}
else if(tile.xOffset<0)
{
if(rand.nextInt(-tile.xOffset)==0)
{
xGrowthn =xGrowthn-.15F*-tile.xOffset;
}
}
if(tile.yOffset>0)
{
if(rand.nextInt(tile.yOffset)==0)
{
yGrowth =yGrowth+.15F*tile.yOffset;
}
}
else if(tile.yOffset<0)
{
if(rand.nextInt(-tile.yOffset)==0)
{
yGrowthn =yGrowthn-.15F*-tile.yOffset;
}
}
if(tile.zOffset>0)
{
if(rand.nextInt(tile.zOffset)==0)
{
zGrowth =zGrowth+.15F*tile.zOffset;
}
}
else if(tile.zOffset<0)
{
if(rand.nextInt(-tile.zOffset)==0)
{
zGrowthn =zGrowthn-.15F*-tile.zOffset;
}
}
xChange=(float) ((xGrowth+xGrowthn)+rand.nextGaussian()*.05F);
yChange=(float) ((yGrowth+yGrowthn)+rand.nextGaussian()*.05F);
zChange=(float) ((zGrowth+zGrowthn)+rand.nextGaussian()*.05F);
offset= (float) ((0.2F/(1+Math.abs(xChange)+Math.abs(yChange)+Math.abs(zChange))));
Xoffset= (float) ((0.25F/(1+Math.abs(xChange))));
Yoffset= (float) ((0.25F/(1+Math.abs(yChange))));
Zoffset= (float) ((0.25F/(1+Math.abs(zChange))));
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5+xChange+Xoffset*rand.nextGaussian(), par3+.5+yChange+Yoffset*rand.nextGaussian() , par4+.5+zChange+Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5-xChange-Xoffset*rand.nextGaussian(), par3+.5-yChange-Yoffset*rand.nextGaussian() , par4+.5-zChange-Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
if(rand.nextBoolean())
{
//renders an extra little blob on top of the actual rift location so its easier to find. Eventually will only render if the player has the goggles.
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new GoggleRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
}
if(tile.shouldClose)
{
//renders an opposite color effect if it is being closed by the rift remover
FMLClientHandler.instance().getClient().effectRenderer.addEffect(new ClosingRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
}
}
}
public int idPicked(World par1World, int par2, int par3, int par4)
{
return 0;
}
public int idDropped(int par1, Random par2Random, int par3)
{
return 0;
}
@Override
public TileEntity createNewTileEntity(World var1)
{
// TODO Auto-generated method stub
return new TileEntityRift();
}
}

View File

@@ -0,0 +1,146 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.DimData;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class ExitDoor extends dimDoor
{
private Icon blockIconBottom;
public ExitDoor(int par1, Material par2Material)
{
super(par1, Material.wood);
// this.blockIndexInTexture = 19;
// TODO Auto-generated constructor stub
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if(!par1World.isRemote&&par1World.getBlockId(par2, par3-1, par4)==this.blockID)
{
int locDimID=par1World.provider.dimensionId;
if(dimHelper.instance.dimList.containsKey(locDimID)&&dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)==null)
{
DimData dimData = dimHelper.dimList.get(locDimID);
int ExitDimID = dimData.exitDimLink.destDimID;
if(dimHelper.instance.getDimDepth(locDimID)==1)
{
//System.out.println("exitToOverowrld from "+String.valueOf(locDimID));
dimHelper.instance.createLink(locDimID, ExitDimID, par2, par3, par4, par2, par3, par4,par1World.getBlockMetadata(par2, par3-1, par4));
dimHelper.instance.createLink(ExitDimID, locDimID, par2, par3, par4, par2, par3, par4,dimHelper.instance.flipDoorMetadata(par1World.getBlockMetadata(par2, par3-1, par4)));
}
else if(dimHelper.dimList.get(par1World.provider.dimensionId).isPocket)
{
//System.out.println("Created new dim from "+String.valueOf(par1World.provider.dimensionId));
LinkData link = new LinkData(par1World.provider.dimensionId, 0, par2, par3, par4, par2, par3, par4, true);
link.linkOrientation= par1World.getBlockMetadata(par2, par3-1, par4);
dimHelper.instance.createPocket(link,false, false);
// dimHelper.instance.generatePocket(dimHelper.getWorld(destDimID), par2, par3, par4,par1World.getBlockMetadata(par2, par3-1, par4));
}
}
else if (dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)!=null)
{
//System.out.println("RiftPresent at "+String.valueOf(par1World.provider.dimensionId));
dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World).linkOrientation=par1World.getBlockMetadata(par2, par3-1, par4);
}
}
//this.onPoweredBlockChange(par1World, par2, par3, par4, false);
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
{
return this.blockIcon;
}
else
{
return this.blockIconBottom;
}
}
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.doorWood.itemID;
}
public int idDropped(int par1, Random par2Random, int par3)
{
return (par1 & 8) != 0 ? 0 : (Item.doorWood.itemID);
}
}

View File

@@ -0,0 +1,668 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class dimDoor extends BlockContainer
{
private static Icon blockIconBottom;
public dimDoor(int par1, Material material)
{
super(par1, Material.iron);
// this.blockIndexInTexture = 18;
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
//spawns the rift attatched to the block. Doesnt work in creative mode for some reason
//TODO make work in creative
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
{
if(!par1World.isRemote)
{
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)!=null)
{
LinkData link= dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World);
par1World.setBlock(par2, par3, par4, mod_pocketDim.blockRiftID);
}
if(dimHelper.instance.getLinkDataFromCoords(par2, par3-1, par4, par1World)!=null)
{
LinkData link= dimHelper.instance.getLinkDataFromCoords(par2, par3-1, par4, par1World);
par1World.setBlock(par2, par3-1, par4, mod_pocketDim.blockRiftID);
}
if(dimHelper.instance.getLinkDataFromCoords(par2, par3+1, par4, par1World)!=null)
{
LinkData link= dimHelper.instance.getLinkDataFromCoords(par2, par3+1, par4, par1World);
par1World.setBlock(par2, par3+1, par4, mod_pocketDim.blockRiftID);
}
}
}
//finds the rift data and teleports the player to it.
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if(!par1World.isRemote)
{
int var12 = (int) (MathHelper.floor_double((double)((par5Entity.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
int num=0;
LinkData linkData=null;
if(par1World.getBlockId(par2, par3-1, par4)==this.blockID)
{
num=par1World.getBlockMetadata(par2, par3-1, par4);
linkData= dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World);
}
if(par1World.getBlockId(par2, par3+1, par4)==this.blockID)
{
num=par1World.getBlockMetadata(par2, par3, par4);
linkData= dimHelper.instance.getLinkDataFromCoords(par2, par3+1, par4, par1World);
}
if(!par1World.isRemote&&(num==5||num==4||num==6||num==7)&&(num-4)==var12)
{
//int destinationID= dimHelper.instance.getDestIDFromCoords(par2, par3, par4, par1World);
dimHelper.instance.teleportToPocket(par1World, linkData, par5Entity);
//if(par5Entity instanceof EntityLiving)
{
this.onPoweredBlockChange(par1World, par2, par3, par4, false);
}
}
else if (!(par5Entity instanceof EntityPlayer)&&num>3)
{
if(par5Entity instanceof EntityLiving)
{
this.onPoweredBlockChange(par1World, par2, par3, par4, false);
}
dimHelper.instance.teleportToPocket(par1World, linkData, par5Entity);
}
}
}
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
boolean shouldOpen=true;
//System.out.println(String.valueOf(par1World.getBlockMetadata(par2, par3, par4)));
if(par5EntityPlayer.inventory.getCurrentItem()!=null)
{
if(par5EntityPlayer.inventory.getCurrentItem().getItem() == mod_pocketDim.itemRiftBlade)
{
shouldOpen=false;
if(!par1World.isRemote&&par1World.getBlockId(par2, par3-1, par4)==this.blockID)
{
int var12 = (int) (MathHelper.floor_double((double)((par5EntityPlayer.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
if(par1World.getBlockMetadata(par2, par3-1, par4)==var12)
{
var12=dimHelper.instance.flipDoorMetadata(var12);
}
par1World.setBlockMetadataWithNotify(par2, par3-1, par4, var12,2);
if( dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)!=null)
{
dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World).linkOrientation= par1World.getBlockMetadata(par2, par3-1, par4);
}
}
if(!par1World.isRemote&&par1World.getBlockId(par2, par3+1, par4)==this.blockID)
{
int var12 = (int) (MathHelper.floor_double((double)((par5EntityPlayer.rotationYaw+90) * 4.0F / 360.0F) + 0.5D) & 3);
if(par1World.getBlockMetadata(par2, par3, par4)==var12)
{
var12=dimHelper.instance.flipDoorMetadata(var12);
}
par1World.setBlockMetadataWithNotify(par2, par3, par4, var12,2);
if( dimHelper.instance.getLinkDataFromCoords(par2, par3+1, par4, par1World)!=null)
{
dimHelper.instance.getLinkDataFromCoords(par2, par3+1, par4, par1World).linkOrientation= par1World.getBlockMetadata(par2, par3, par4);
}
}
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1001, par2, par3, par4, 0);
if(!shouldOpen&&!par1World.isRemote)
{
par5EntityPlayer.inventory.getCurrentItem().damageItem(5, par5EntityPlayer);
// par5EntityPlayer.sendChatToPlayer("You wedge the stick into a cranny in the door attempt to rotate the it");
// par5EntityPlayer.sendChatToPlayer("The door rotates, but the stick breaks in half and is lost");
}
}
}
if(shouldOpen)
{
int var10 = this.getFullMetadata(par1World, par2, par3, par4);
int var11 = var10 & 7;
var11 ^= 4;
if ((var10 & 8) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var11,2);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, var11,2);
par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);
}
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)!=null)
{
// System.out.println("Link orient is- " +dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World).linkOrientation);
}
return true;
}
else
{
return false;
}
}
/**
* A function to open a door.
*/
public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
{
int var6 = this.getFullMetadata(par1World, par2, par3, par4);
boolean var7 = (var6 & 4) != 0;
if (var7 != par5)
{
int var8 = var6 & 7;
var8 ^= 4;
if ((var6 & 8) == 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var8,2);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, var8,2);
par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);
}
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
}
}
//TODO simplify this
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
if(!par1World.isRemote&&par1World.getBlockId(par2, par3-1, par4)==this.blockID)
{
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)==null)
{
LinkData link = new LinkData(par1World.provider.dimensionId, 0, par2, par3, par4, par2, par3, par4, true);
link.linkOrientation= par1World.getBlockMetadata(par2, par3-1, par4);
dimHelper.instance.createPocket(link,true, false);
// System.out.println(link.linkOrientation);
}
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World)!=null)
{
dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World).linkOrientation=par1World.getBlockMetadata(par2, par3-1, par4);
}
}
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
{
return this.blockIcon;
}
else
{
return this.blockIconBottom;
}
}
//Called to update the render information on the tile entity. Could probably implement a data watcher, but this works fine and is more versatile I think.
public dimDoor updateAttatchedTile(IBlockAccess par1World, int par2, int par3, int par4)
{
TileEntity tile = (TileEntity) par1World.getBlockTileEntity(par2, par3, par4);
if(tile instanceof TileEntityDimDoor )
{
TileEntityDimDoor dimTile=(TileEntityDimDoor)tile;
if(par1World.getBlockId( par2, par3+1, par4 )==par1World.getBlockId( par2, par3, par4 ))
{
//dimTile.openOrClosed=false;
}
if(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, (World)par1World)==null)
{
dimTile.openOrClosed=false;
}
else
{
dimTile.openOrClosed=true;
}
int metaData = this.getFullMetadata(par1World, par2, par3, par4)%8;
dimTile.orientation=metaData;
}
return this;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
TileEntityDimDoor tile = (TileEntityDimDoor) par1World.getBlockTileEntity(par2, par3, par4);
tile.openOrClosed=this.isDoorOpen( par1World, par2, par3, par4);
int metaData = this.getFullMetadata(par1World, par2, par3, par4);
tile.orientation=metaData%8 ;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);
return (var5 & 4) != 0;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return 7;
}
@SideOnly(Side.CLIENT)
/**
* Returns the bounding box of the wired rectangular prism to render.
*/
public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4));
}
/**
* Returns 0, 1, 2 or 3 depending on where the hinge is.
*/
public int getDoorOrientation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 3;
}
public boolean isDoorOpen(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
return (this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 4) != 0;
}
private void setDoorRotation(int par1)
{
float var2 = 0.1875F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);
int var3 = par1 & 3;
boolean var4 = (par1 & 4) != 0;
boolean var5 = (par1 & 16) != 0;
if (var3 == 0)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(0.001F, 0.0F, 0.0F, 1.0F, 1.0F, var2);
}
else
{
this.setBlockBounds(0.001F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F);
}
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 1.0F);
}
}
else if (var3 == 1)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.001F, 1.0F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.001F, var2, 1.0F, 1.0F);
}
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var2);
}
}
else if (var3 == 2)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, .99F, 1.0F, 1.0F);
}
else
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, .99F, 1.0F, var2);
}
}
else
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
}
else if (var3 == 3)
{
if (var4)
{
if (!var5)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 0.99F);
}
else
{
this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 0.99F);
}
}
else
{
this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F);
}
}
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
// System.out.println(this.getFullMetadata(par1World, par2, par3, par4)%4);
}
/**
* Called upon block activation (right click on the block.)
*/
/**
* A function to open a door.
*/
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) == 0)
{
boolean var7 = false;
if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID)
{
par1World.setBlock(par2, par3, par4, 0);
var7 = true;
}
/**
if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))
{
par1World.setBlockWithNotify(par2, par3, par4, 0);
var7 = true;
if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID)
{
par1World.setBlockWithNotify(par2, par3 + 1, par4, 0);
}
}
**/
if (var7)
{
if (!par1World.isRemote)
{
this.dropBlockAsItem(par1World, par2, par3, par4, mod_pocketDim.dimDoorID, 0);
}
}
else
{
boolean var8 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4);
if ((var8 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID)
{
this.onPoweredBlockChange(par1World, par2, par3, par4, var8);
}
}
}
else
{
if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID)
{
par1World.setBlock(par2, par3, par4, 0);
}
if (par5 > 0 && par5 != this.blockID)
{
this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5);
}
}
}
/**
* Returns the ID of the items to drop on destruction.
*/
/**
* Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
* x, y, z, startVec, endVec
*/
public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
{
this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par3 >= 255 ? false : par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && super.canPlaceBlockAt(par1World, par2, par3, par4) && super.canPlaceBlockAt(par1World, par2, par3 + 1, par4);
}
/**
* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
* and stop pistons
*/
public int getMobilityFlag()
{
return 2;
}
/**
* Returns the full metadata value created by combining the metadata of both blocks the door takes up.
*/
public int getFullMetadata(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
boolean var6 = (var5 & 8) != 0;
int var7;
int var8;
if (var6)
{
var7 = par1IBlockAccess.getBlockMetadata(par2, par3 - 1, par4);
var8 = var5;
}
else
{
var7 = var5;
var8 = par1IBlockAccess.getBlockMetadata(par2, par3 + 1, par4);
}
boolean var9 = (var8 & 1) != 0;
return var7 & 7 | (var6 ? 8 : 0) | (var9 ? 16 : 0);
}
@SideOnly(Side.CLIENT)
/**
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
*/
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.doorSteel.itemID;
}
public int idDropped(int par1, Random par2Random, int par3)
{
return (par1 & 8) != 0 ? 0 : (Item.doorSteel.itemID);
}
/**
* Called when the block is attempted to be harvested
*/
public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)
{
if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID)
{
par1World.setBlock(par2, par3 - 1, par4, 0);
}
}
public TileEntity createNewTileEntity(World par1World)
{
TileEntity tile= new TileEntityDimDoor();
return tile;
}
}

View File

@@ -0,0 +1,77 @@
package StevenDimDoors.mod_pocketDim.blocks;
import StevenDimDoors.mod_pocketDim.DimData;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.dimHelper;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.pocketProvider;
import net.minecraft.block.BlockTrapDoor;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class dimHatch extends BlockTrapDoor
{
public dimHatch(int par1,int par2, Material par2Material)
{
super(par1, Material.iron);
this.setCreativeTab(CreativeTabs.tabTransport);
// this.setTextureFile("/PocketBlockTextures.png");
// this.blockIndexInTexture = 16;
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
}
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
{
int var10 = par1World.getBlockMetadata(par2, par3, par4);
par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 ^ 4,2);
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
return true;
}
}
//Teleports the player to the exit link of that dimension, assuming it is a pocket
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
int num = par1World.getBlockMetadata(par2, par3, par4);
if(!par1World.isRemote&&(num>3&&num<8||num>11)&&par1World.provider instanceof pocketProvider)
{
this.onPoweredBlockChange(par1World, par2, par3, par4, false);
DimData dimData = (DimData) dimHelper.instance.dimList.get(par1World.provider.dimensionId);
LinkData exitLink=dimData.exitDimLink;
dimHelper.instance.teleportToPocket(par1World, exitLink, par5Entity);
}
}
public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
boolean var7 = (var6 & 4) > 0;
if (var7 != par5)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 ^ 4,2);
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
}
}
}

View File

@@ -0,0 +1,54 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class linkDimDoor extends dimDoor
{
private Icon blockIconBottom;
public linkDimDoor(int par1, Material material) {
super(par1, material);
// TODO Auto-generated constructor stub
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
{
return this.blockIcon;
}
else
{
return this.blockIconBottom;
}
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
}

View File

@@ -0,0 +1,56 @@
package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class linkExitDoor extends ExitDoor
{
private Icon blockIconBottom;
public linkExitDoor(int par1,Material par2Material)
{
super(par1, Material.wood);
//this.blockIndexInTexture = 20;
// TODO Auto-generated constructor stub
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
{
return this.blockIcon;
}
else
{
return this.blockIconBottom;
}
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
}