Implemented Automatic Versioning in Build Script
1. Changed build.gradle so that it edits the version numbers in mod_pocketDim.java and mcmod.info. 2. Changed mod_pocketDim to use a placeholder for its version number and fixed an annotation that was wrong. It would cause our mod_pocketDim instance to not initialize properly. I removed what seemed to be workarounds that were hiding the problem. 3. Fixed space in TileEntityDimDoor.invalidate() and corrected a non-static access to a static field in mod_pocketDim. 4. Changed mcmod.info so that it users placeholders for the mod version and MC version values.
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@@ -6,10 +6,10 @@
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"modid": "dimdoors",
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"name": "Dimensional Doors",
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"description": "Bend and twist reality itself, creating pocket dimensions, rifts, and much more",
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"version": "1.6.4-R2.2.4",
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"version": "$version",
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"credits": "Created by StevenRS11, Coded by StevenRS11 and SenseiKiwi, Logo and Testing by Jaitsu",
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"logoFile": "/dimdoors_logo.png",
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"mcversion": "",
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"mcversion": "$mcversion",
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"url": "http://www.minecraftforum.net/topic/1650007-147smpssplan-dimensional-doors-v110-physics-what-physics-updated-with-fancy-opengl/",
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"updateUrl": "",
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"authors": [ "StevenRS11", "SenseiKiwi" ],
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