Merging changes

This commit is contained in:
StevenRS11
2013-09-30 00:41:12 -04:00
parent f47a9d8b99
commit 2203239c81
17 changed files with 446 additions and 158 deletions

View File

@@ -3,11 +3,9 @@ package StevenDimDoors.mod_pocketDim.helpers;
import java.util.List;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeChunkManager.Ticket;
import net.minecraftforge.common.ForgeChunkManager;
import net.minecraftforge.common.ForgeChunkManager.Ticket;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoorGold;
import com.google.common.collect.Lists;

View File

@@ -33,29 +33,11 @@ import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfigReader;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType;
import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
import StevenDimDoors.mod_pocketDim.util.ConfigurationProcessingException;
import StevenDimDoors.mod_pocketDim.util.FileFilters;
import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
public class DungeonHelper
{
//TODO: File-handling functionality should be spun off to a helper class later
private static class DirectoryFilter implements FileFilter
{
@Override
public boolean accept(File file)
{
return file.isDirectory();
}
}
private static class SchematicFileFilter implements FileFilter
{
@Override
public boolean accept(File file)
{
return file.isFile() && file.getName().endsWith(SCHEMATIC_FILE_EXTENSION);
}
}
private static DungeonHelper instance = null;
private static DDProperties properties = null;
@@ -387,7 +369,7 @@ public class DungeonHelper
File[] packFiles;
ArrayList<String> packFilePaths;
File directory = new File(path);
SchematicFileFilter schematicFileFilter = new SchematicFileFilter();
FileFilter schematicFileFilter = new FileFilters.FileExtensionFilter(SCHEMATIC_FILE_EXTENSION);
//Check that the Ruins pack has been loaded
if (RuinsPack == null)
@@ -411,7 +393,7 @@ public class DungeonHelper
schematics = null; //Release memory
//Load the custom dungeon packs
packDirectories = directory.listFiles(new DirectoryFilter());
packDirectories = directory.listFiles(new FileFilters.DirectoryFilter());
if (packDirectories != null)
{
//Loop through each directory, which is assumed to be a dungeon pack

View File

@@ -218,10 +218,12 @@ public class yCoordHelper
return target;
}
public static Point3D findDropPoint(World world, int x, int y, int z)
public static Point3D findDropPoint(World world, int x, int startY, int z)
{
/*// Find a simple 2-block-high air gap
// Find a simple 2-block-high air gap
// Search across a 3x3 column
final int GAP_HEIGHT = 2;
int localX = x < 0 ? (x % 16) + 16 : (x % 16);
int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
int cornerX = x - localX;
@@ -231,56 +233,45 @@ public class yCoordHelper
Chunk chunk = initializeChunkArea(world, x >> 4, z >> 4);
int y, dx, dz, index;
int height = world.getActualHeight();
int y, dx, dz, blockID;
boolean isSafe;
boolean hasBlocks;
Block block;
int layers = 0;
int[] gaps = new int[9];
// Check if a 3x3 layer of blocks is empty
// If we find a layer that contains replaceable blocks, it can
// serve as the base where we'll place the player and door.
for (y = Math.min(startY + 2, height - 1); y >= 0; y--)
// Check 3x3 layers of blocks for air spaces
for (y = Math.min(startY, height - 1); y > 0; y--)
{
isSafe = true;
hasBlocks = false;
for (dx = -1; dx <= 1 && isSafe; dx++)
for (dx = -1, index = 0; dx <= 1; dx++)
{
for (dz = -1; dz <= 1 && isSafe; dz++)
for (dz = -1; dz <= 1; dz++, index++)
{
blockID = chunk.getBlockID(localX + dx, y, localZ + dz);
if (blockID != 0)
{
block = Block.blocksList[blockID];
if (!block.blockMaterial.isReplaceable())
{
if (layers >= 3)
{
return new Point3D(localX + cornerX, y + 1, localZ + cornerZ);
}
isSafe = false;
}
hasBlocks = true;
if (chunk.getBlockID(localX + dx, y, localZ + dz) != 0)
{
gaps[index] = 0;
}
else
{
gaps[index]++;
}
}
}
if (isSafe)
// Check if an acceptable gap exists in the center of the search column
if (gaps[index / 2] == GAP_HEIGHT)
{
layers++;
if (hasBlocks)
return new Point3D(localX + cornerX, y + GAP_HEIGHT - 1, localZ + cornerZ);
}
// Check the other positions in the column
for (dx = -1, index = 0; dx <= 1; dx++)
{
for (dz = -1; dz <= 1; dz++, index++)
{
if (layers >= 3)
if (gaps[index] == GAP_HEIGHT)
{
return new Point3D(localX + cornerX, y, localZ + cornerZ);
return new Point3D(localX + cornerX + dx, y + GAP_HEIGHT - 1, localZ + cornerZ + dz);
}
layers = 0;
}
}
}
return null;*/
// Temporary measure to not break the build
return new Point3D(x, y - 2, z);
return null;
}
public static int adjustDestinationY(int y, int worldHeight, int entranceY, int dungeonHeight)