Overhauling DungeonHelper
I changed the name filter for schematic names from CommandEndDungeonCreation to DungeonHelper, and renamed it to NamePattern. I also rewrote most of registerCustomDungeon() to be much more concise. The changes are incomplete but I'm making an intermediate commit. The aim is to change DungeonHelper into a proper singleton and to eliminate the clunky sections that manually map dungeon categories to their corresponding lists. Instead, I'll use data structures to implement that far more efficiently.
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@@ -8,11 +8,11 @@ import net.minecraft.entity.player.EntityPlayer;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DungeonGenerator;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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public class CommandEndDungeonCreation extends CommandBase
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{
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private static DDProperties properties = null;
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private static Pattern nameFilter = Pattern.compile("[A-Za-z0-9_]+");
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public CommandEndDungeonCreation()
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{
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@@ -59,13 +59,13 @@ public class CommandEndDungeonCreation extends CommandBase
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else if(!player.worldObj.isRemote)
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{
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//Check that the dungeon name is valid to prevent directory traversal and other forms of abuse
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if (nameFilter.matcher(var2[0]).matches())
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if (DungeonHelper.NamePattern.matcher(var2[0]).matches())
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{
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DungeonGenerator newDungeon = mod_pocketDim.dungeonHelper.exportDungeon(player.worldObj, x, y, z, properties.CustomSchematicDirectory + "/" + var2[0] + ".schematic");
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player.sendChatToPlayer("created dungeon schematic in " + properties.CustomSchematicDirectory +"/"+var2[0]+".schematic");
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player.sendChatToPlayer("created dungeon schematic in " + properties.CustomSchematicDirectory + "/" + var2[0]+".schematic");
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mod_pocketDim.dungeonHelper.customDungeons.add(newDungeon);
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if(mod_pocketDim.dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId)&&!player.worldObj.isRemote)
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if (mod_pocketDim.dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId) && !player.worldObj.isRemote)
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{
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// mod_pocketDim.dungeonHelper.customDungeonStatus.remove(player.worldObj.provider.dimensionId);
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// dimHelper.instance.teleportToPocket(player.worldObj, mod_pocketDim.dungeonHelper.customDungeonStatus.get(player.worldObj.provider.dimensionId), player);
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