Moved DDTeleporter
Moved DDTeleporter to the mod_pocketDim.core package. It seemed reasonable given that DDTeleporter is closely tied to how Dimensional Doors works. It controls the most critical feature for all items - teleportation - and handles routing requests to initialize link destinations.
This commit is contained in:
374
StevenDimDoors/mod_pocketDim/core/DDTeleporter.java
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374
StevenDimDoors/mod_pocketDim/core/DDTeleporter.java
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package StevenDimDoors.mod_pocketDim.core;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.item.EntityMinecart;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.packet.Packet41EntityEffect;
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import net.minecraft.network.packet.Packet43Experience;
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import net.minecraft.network.packet.Packet9Respawn;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.DimensionManager;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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import StevenDimDoors.mod_pocketDim.world.PocketBuilder;
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import cpw.mods.fml.common.registry.GameRegistry;
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public class DDTeleporter
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{
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private static final Random random = new Random();
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public static int cooldown = 0;
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private DDTeleporter() { }
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private static void placeInPortal(Entity entity, WorldServer world, Point4D destination, DDProperties properties)
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{
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int x = destination.getX();
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int y = destination.getY();
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int z = destination.getZ();
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int orientation = getDestinationOrientation(destination, properties);
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if (entity instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) entity;
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player.rotationYaw=(orientation*90)+90;
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if(orientation==2||orientation==6)
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{
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player.setPositionAndUpdate( x+1.5, y-1, z+.5 );
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}
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else if(orientation==3||orientation==7)
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{
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player.setPositionAndUpdate( x+.5, y-1, z+1.5 );
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}
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else if(orientation==0||orientation==4)
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{
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player.setPositionAndUpdate(x-.5, y-1, z+.5);
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}
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else if(orientation==1||orientation==5)
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{
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player.setPositionAndUpdate(x+.5, y-1, z-.5);
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}
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else
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{
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player.setPositionAndUpdate(x, y-1, z);
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}
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}
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else if (entity instanceof EntityMinecart)
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{
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entity.motionX=0;
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entity.motionZ=0;
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entity.motionY=0;
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entity.rotationYaw=(orientation*90)+90;
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if(orientation==2||orientation==6)
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{
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DDTeleporter.setEntityPosition(entity, x+1.5, y, z+.5 );
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entity.motionX =.39;
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entity.worldObj.updateEntityWithOptionalForce(entity, false);
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}
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else if(orientation==3||orientation==7)
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{
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DDTeleporter.setEntityPosition(entity, x+.5, y, z+1.5 );
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entity.motionZ =.39;
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entity.worldObj.updateEntityWithOptionalForce(entity, false);
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}
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else if(orientation==0||orientation==4)
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{
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DDTeleporter.setEntityPosition(entity,x-.5, y, z+.5);
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entity.motionX =-.39;
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entity.worldObj.updateEntityWithOptionalForce(entity, false);
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}
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else if(orientation==1||orientation==5)
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{
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DDTeleporter.setEntityPosition(entity,x+.5, y, z-.5);
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entity.motionZ =-.39;
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entity.worldObj.updateEntityWithOptionalForce(entity, false);
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}
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else
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{
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DDTeleporter.setEntityPosition(entity,x, y, z);
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}
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}
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else if (entity instanceof Entity)
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{
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entity.rotationYaw=(orientation*90)+90;
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if(orientation==2||orientation==6)
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{
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DDTeleporter.setEntityPosition(entity, x+1.5, y, z+.5 );
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}
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else if(orientation==3||orientation==7)
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{
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DDTeleporter.setEntityPosition(entity, x+.5, y, z+1.5 );
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}
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else if(orientation==0||orientation==4)
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{
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DDTeleporter.setEntityPosition(entity,x-.5, y, z+.5);
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}
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else if(orientation==1||orientation==5)
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{
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DDTeleporter.setEntityPosition(entity,x+.5, y, z-.5);
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}
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else
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{
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DDTeleporter.setEntityPosition(entity,x, y, z);
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}
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}
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}
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private static void setEntityPosition(Entity entity, double x, double y, double z)
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{
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entity.lastTickPosX = entity.prevPosX = entity.posX = x;
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entity.lastTickPosY = entity.prevPosY = entity.posY = y + (double)entity.yOffset;
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entity.lastTickPosZ = entity.prevPosZ = entity.posZ = z;
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entity.setPosition(x, y, z);
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}
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private static int getDestinationOrientation(Point4D door, DDProperties properties)
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{
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World world = DimensionManager.getWorld(door.getDimension());
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if (world == null)
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{
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throw new IllegalStateException("The destination world should be loaded!");
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}
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//Check if the block below that point is actually a door
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int blockID = world.getBlockId(door.getX(), door.getY() - 1, door.getZ());
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if (blockID != properties.DimensionalDoorID && blockID != properties.WarpDoorID &&
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blockID != properties.TransientDoorID && blockID != properties.UnstableDoorID)
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{
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//Return the pocket's orientation instead
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return PocketManager.getDimensionData(door.getDimension()).orientation();
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}
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//Return the orientation portion of its metadata
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return world.getBlockMetadata(door.getX(), door.getY() - 1, door.getZ()) & 3;
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}
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public static Entity teleportEntity(Entity entity, Point4D destination)
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{
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if (entity == null)
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{
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throw new IllegalArgumentException("entity cannot be null.");
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}
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if (destination == null)
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{
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throw new IllegalArgumentException("destination cannot be null.");
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}
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//This beautiful teleport method is based off of xCompWiz's teleport function.
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WorldServer oldWorld = (WorldServer) entity.worldObj;
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WorldServer newWorld;
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EntityPlayerMP player = (entity instanceof EntityPlayerMP) ? (EntityPlayerMP) entity : null;
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DDProperties properties = DDProperties.instance();
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// Is something riding? Handle it first.
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if (entity.riddenByEntity != null)
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{
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return teleportEntity(entity.riddenByEntity, destination);
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}
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// Are we riding something? Dismount and tell the mount to go first.
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Entity cart = entity.ridingEntity;
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if (cart != null)
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{
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entity.mountEntity(null);
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cart = teleportEntity(cart, destination);
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// We keep track of both so we can remount them on the other side.
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}
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// Determine if our destination is in another realm.
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boolean difDest = entity.dimension != destination.getDimension();
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if (difDest)
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{
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// Destination isn't loaded? Then we need to load it.
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newWorld = DimensionManager.getWorld(destination.getDimension());
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if (newWorld == null)
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{
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DimensionManager.initDimension(destination.getDimension());
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newWorld = DimensionManager.getWorld(destination.getDimension());
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}
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}
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else
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{
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newWorld = (WorldServer) oldWorld;
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}
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// GreyMaria: What is this even accomplishing? We're doing the exact same thing at the end of this all.
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// TODO Check to see if this is actually vital.
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DDTeleporter.placeInPortal(entity, newWorld, destination, properties);
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if (difDest) // Are we moving our target to a new dimension?
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{
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if(player != null) // Are we working with a player?
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{
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// We need to do all this special stuff to move a player between dimensions.
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// Set the new dimension and inform the client that it's moving to a new world.
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player.dimension = destination.getDimension();
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player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType()));
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// GreyMaria: Used the safe player entity remover before.
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// This should fix an apparently unreported bug where
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// the last non-sleeping player leaves the Overworld
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// for a pocket dimension, causing all sleeping players
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// to remain asleep instead of progressing to day.
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oldWorld.removePlayerEntityDangerously(player);
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player.isDead = false;
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// Creates sanity by ensuring that we're only known to exist where we're supposed to be known to exist.
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oldWorld.getPlayerManager().removePlayer(player);
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newWorld.getPlayerManager().addPlayer(player);
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player.theItemInWorldManager.setWorld((WorldServer)newWorld);
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// Synchronize with the server so the client knows what time it is and what it's holding.
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player.mcServer.getConfigurationManager().updateTimeAndWeatherForPlayer(player, (WorldServer)newWorld);
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player.mcServer.getConfigurationManager().syncPlayerInventory(player);
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for(Object potionEffect : player.getActivePotionEffects())
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{
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PotionEffect effect = (PotionEffect)potionEffect;
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player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect));
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}
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player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
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}
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// Creates sanity by removing the entity from its old location's chunk entity list, if applicable.
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int entX = entity.chunkCoordX;
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int entZ = entity.chunkCoordZ;
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if ((entity.addedToChunk) && (oldWorld.getChunkProvider().chunkExists(entX, entZ)))
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{
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oldWorld.getChunkFromChunkCoords(entX, entZ).removeEntity(entity);
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oldWorld.getChunkFromChunkCoords(entX, entZ).isModified = true;
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}
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// Memory concerns.
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oldWorld.releaseEntitySkin(entity);
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if (player == null) // Are we NOT working with a player?
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{
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NBTTagCompound entityNBT = new NBTTagCompound();
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entity.isDead = false;
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entity.addEntityID(entityNBT);
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entity.isDead = true;
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entity = EntityList.createEntityFromNBT(entityNBT, newWorld);
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if (entity == null)
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{
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// TODO FIXME IMPLEMENT NULL CHECKS THAT ACTUALLY DO SOMETHING.
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/*
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* shit ourselves in an organized fashion, preferably
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* in a neat pile instead of all over our users' games
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*/
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}
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}
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// Finally, respawn the entity in its new home.
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newWorld.spawnEntityInWorld(entity);
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entity.setWorld(newWorld);
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}
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entity.worldObj.updateEntityWithOptionalForce(entity, false);
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// Hey, remember me? It's time to remount.
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if (cart != null)
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{
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// Was there a player teleported? If there was, it's important that we update shit.
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if (player != null)
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{
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entity.worldObj.updateEntityWithOptionalForce(entity, true);
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}
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entity.mountEntity(cart);
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}
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// Did we teleport a player? Load the chunk for them.
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if (player != null)
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{
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newWorld.getChunkProvider().loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4);
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// Tell Forge we're moving its players so everyone else knows.
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// Let's try doing this down here in case this is what's killing NEI.
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GameRegistry.onPlayerChangedDimension((EntityPlayer)entity);
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}
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DDTeleporter.placeInPortal(entity, newWorld, destination, properties);
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return entity;
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}
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/**
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* Primary function used to teleport the player using doors. Performs numerous null checks, and also generates the destination door/pocket if it has not done so already.
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* Also ensures correct orientation relative to the door.
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* @param world - world the player is currently in
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* @param link - the link the player is using to teleport; sends the player to its destination
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* @param player - the instance of the player to be teleported
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*/
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public static void traverseDimDoor(World world, DimLink link, Entity entity)
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{
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if (world == null)
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{
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throw new IllegalArgumentException("world cannot be null.");
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}
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if (link == null)
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{
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throw new IllegalArgumentException("link cannot be null.");
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}
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if (entity == null)
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{
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throw new IllegalArgumentException("entity cannot be null.");
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}
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if (world.isRemote)
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{
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return;
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}
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if (cooldown == 0 || entity instanceof EntityPlayer)
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{
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cooldown = 2 + random.nextInt(2);
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}
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else
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{
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return;
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}
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if (!initializeDestination(link, DDProperties.instance()))
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{
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return;
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}
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entity = teleportEntity(entity, link.destination());
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entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, "mob.endermen.portal", 1.0F, 1.0F);
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}
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private static boolean initializeDestination(DimLink link, DDProperties properties)
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{
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//FIXME: Change this later to support rooms that have been wiped and must be regenerated.
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if (link.hasDestination())
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{
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return true;
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}
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//Check the destination type and respond accordingly
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//FIXME: Add missing link types.
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//FIXME: Add code for restoring the destination-side door.
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switch (link.linkType())
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{
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case LinkTypes.DUNGEON:
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return PocketBuilder.generateNewDungeonPocket(link, properties);
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case LinkTypes.POCKET:
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return PocketBuilder.generateNewPocket(link, properties);
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case LinkTypes.NORMAL:
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return true;
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default:
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throw new IllegalArgumentException("link has an unrecognized link type.");
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}
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}
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}
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