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@@ -44,9 +44,8 @@ public class EventHookContainer
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public void onInitMapGen(InitMapGenEvent event)
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{
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// Replace the Nether fortress generator with our own only if any
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// gateways would ever generate.
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// This allows admins to disable our fortress overriding without
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// disabling all gateways.
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// gateways would ever generate. This allows admins to disable our
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// fortress overriding without disabling all gateways.
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/*
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* if (properties.FortressGatewayGenerationChance > 0 &&
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* properties.WorldRiftGenerationEnabled && event.type ==
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@@ -88,28 +87,24 @@ public class EventHookContainer
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World world = event.entity.worldObj;
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ItemStack stack = event.entityPlayer.inventory.getCurrentItem();
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if (stack != null)
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if (stack != null && stack.getItem() instanceof ItemDoor)
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{
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if (stack.getItem() instanceof ItemDoor)
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if (mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world,
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event.x, event.y, event.z, event.face))
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{
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if(mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world, event.x, event.y, event.z, event.face))
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{
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//cancel the event so we dont get two doors from vanilla doors
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// Cancel the event so that we don't get two doors from vanilla doors
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event.setCanceled(true);
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}
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}
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}
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}
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@ForgeSubscribe
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public void onWorldLoad(WorldEvent.Load event)
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{
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// We need to initialize PocketManager here because onServerAboutToStart
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// fires before we can
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// use DimensionManager and onServerStarting fires after the game tries
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// to generate terrain.
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// If a gateway tries to generate before PocketManager has initialized,
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// we get a crash.
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// fires before we can use DimensionManager and onServerStarting fires
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// after the game tries to generate terrain. If a gateway tries to
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// generate before PocketManager has initialized, we get a crash.
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if (!PocketManager.isLoaded())
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{
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PocketManager.load();
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@@ -131,16 +126,14 @@ public class EventHookContainer
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public boolean onDeathWithHighPriority(LivingDeathEvent event)
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{
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// Teleport the entity to Limbo if it's a player in a pocket dimension
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// and
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// if Limbo preserves player inventories. We'll check again in a
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// low-priority event handler
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// to give other mods a chance to save the player if Limbo does _not_
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// preserve inventories.
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// and if Limbo preserves player inventories. We'll check again in a
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// low-priority event handler to give other mods a chance to save the
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// player if Limbo does _not_ preserve inventories.
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Entity entity = event.entity;
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if (entity instanceof EntityPlayer && properties.LimboEnabled && entity.worldObj.provider instanceof PocketProvider
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&& properties.LimboReturnsInventoryEnabled)
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if (properties.LimboEnabled && properties.LimboReturnsInventoryEnabled &&
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entity instanceof EntityPlayer && entity.worldObj.provider instanceof PocketProvider)
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{
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EntityPlayer player = (EntityPlayer) entity;
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mod_pocketDim.deathTracker.addUsername(player.username);
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@@ -155,11 +148,10 @@ public class EventHookContainer
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public boolean onDeathWithLowPriority(LivingDeathEvent event)
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{
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// This low-priority handler gives mods a chance to save a player from
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// death before we apply
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// teleporting them to Limbo _without_ preserving their inventory. We
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// also check if the player
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// died in a pocket dimension and record it, regardless of whether the
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// player will be sent to Limbo.
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// death before we apply teleporting them to Limbo _without_ preserving
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// their inventory. We also check if the player died in a pocket
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// dimension and record it, regardless of whether the player will be
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// sent to Limbo.
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Entity entity = event.entity;
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@@ -209,9 +201,8 @@ public class EventHookContainer
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SoundManager sndManager = FMLClientHandler.instance().getClient().sndManager;
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// SenseiKiwi: I've added the following check as a quick fix for a
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// reported crash.
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// This needs to work without a hitch or we have to stop trying to
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// replace the background music...
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// reported crash. This needs to work without a hitch or we have to
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// stop trying to replace the background music...
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if (sndManager != null && sndManager.sndSystem != null)
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{
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if (world.provider instanceof LimboProvider)
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@@ -304,6 +304,7 @@ public class PocketManager
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return true;
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}
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public static boolean deletePocket(NewDimData target, boolean deleteFolder)
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{
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// We can't delete the dimension if it's currently loaded or if it's not actually a pocket.
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@@ -314,7 +315,7 @@ public class PocketManager
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{
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if (deleteFolder)
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{
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deleteDimensionFolder(target);
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deleteDimensionFiles(target);
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}
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dimensionIDBlackList.add(dimension.id);
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deleteDimensionData(dimension.id);
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@@ -322,17 +323,22 @@ public class PocketManager
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}
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return false;
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}
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private static boolean deleteDimensionFolder(NewDimData target)
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private static boolean deleteDimensionFiles(NewDimData target)
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{
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InnerDimData dimension = (InnerDimData) target;
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if (dimension.isPocketDimension() && DimensionManager.getWorld(dimension.id()) == null)
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{
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File saveDirectory = new File(DimensionManager.getCurrentSaveRootDirectory() + "/DimensionalDoors/pocketDimID" + dimension.id());
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String saveRootPath = DimensionManager.getCurrentSaveRootDirectory().getAbsolutePath();
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File saveDirectory = new File(saveRootPath + "/DimensionalDoors/pocketDimID" + dimension.id());
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DeleteFolder.deleteFolder(saveDirectory);
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File dataFile = new File(saveRootPath + "/DimensionalDoors/data/dim_" + dimension.id() + ".txt");
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dataFile.delete();
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return true;
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}
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return false;
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}
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private static boolean deleteDimensionData(int dimensionID)
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{
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if (dimensionData.containsKey(dimensionID) && DimensionManager.getWorld(dimensionID) == null)
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@@ -245,57 +245,34 @@ public class DDSaveHandler
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// Don't catch exceptions here. If we can't create this folder,
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// the mod should crash to let the user know early on.
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//I still dont think that this is the best way to do this, but atleast it is better than
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//risking deleting everything. I delete files afterwards that I did not modify.
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//get the save directory path
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// Get the save directory path
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File saveDirectory = new File(DimensionManager.getCurrentSaveRootDirectory() + "/DimensionalDoors/data/");
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String savePath = saveDirectory.getAbsolutePath();
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//create the save directory
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// Create the save directory
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Files.createParentDirs(saveDirectory);
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saveDirectory.mkdir();
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//create and write the blackList
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BlacklistProcessor blacklistReader = new BlacklistProcessor();
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writeBlacklist(blacklist, blacklistReader,saveDirectory);
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FileFilter dataFileFilter = new FileFilters.RegexFileFilter("dim_-?\\d+\\.txt");
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//Take the list of all dimData files already saved in the save Directory, and map them according to ID.
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File[] dataFiles = saveDirectory.listFiles(dataFileFilter);
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HashMap<Integer,File> unsavedDimData = new HashMap<Integer,File>();
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for (File dataFile : dataFiles)
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{
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unsavedDimData.put(Integer.parseInt(dataFile.getName().split("[.]")[0].substring(4)), dataFile);
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}
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// Create and write the blackList
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writeBlacklist(blacklist, savePath);
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// Write the dimension save data, and remove the ones we save from the mapping
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boolean succeeded = true;
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//write the dimension save data, and remove the ones we save from the mapping
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DimDataProcessor writer = new DimDataProcessor();
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for (IPackable<PackedDimData> dimension : dimensions)
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{
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succeeded &= writeDimension(dimension, writer, saveDirectory.getAbsolutePath()+"/dim_");
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unsavedDimData.remove(Integer.parseInt(dimension.name()));
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}
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//once we have finished saving, delete the files from the save directory that where not saved
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if(succeeded)
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{
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for (File dataFile : unsavedDimData.values())
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{
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dataFile.delete();
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}
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succeeded &= writeDimension(dimension, writer, savePath + "/dim_");
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}
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return succeeded;
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}
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private static boolean writeBlacklist(List<Integer> blacklist, BlacklistProcessor writer, File saveDirectory)
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private static boolean writeBlacklist(List<Integer> blacklist, String savePath)
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{
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try
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{
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File tempFile = new File(saveDirectory.getAbsolutePath() + "blacklist.tmp");
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File saveFile = new File(saveDirectory.getAbsolutePath() + "blacklist.txt");
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BlacklistProcessor writer = new BlacklistProcessor();
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File tempFile = new File(savePath + "/blacklist.tmp");
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File saveFile = new File(savePath + "/blacklist.txt");
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writer.writeToFile(tempFile, blacklist);
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saveFile.delete();
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tempFile.renameTo(saveFile);
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@@ -307,8 +284,8 @@ public class DDSaveHandler
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printException(e, true);
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return false;
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}
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}
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private static boolean writeDimension(IPackable<PackedDimData> dimension, DimDataProcessor writer, String basePath)
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{
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try
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