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Houngry-I/minecraft/config/bloodmagic-common.toml
APEX FIGHT 5972b37123 init
2025-12-22 14:33:45 -05:00

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TOML

#Amount of LP the Sacrificial Dagger should provide for each damage dealt. Default value 100
#Range: 0 ~ 10000
sacrificialDaggerConversion = 100
#Declares the amount of LP gained per HP sacrificed for the given entity.
#Setting the value to 0 will blacklist it.
#Use the registry name of the entity followed by a ';' and then the value you want.
#Vanilla entities do not require the modid.
sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100", "dummmmmmy:target_dummy;0"]
#Stops the listed entities from being used in the Well of Suffering.
#Use the registry name of the entity. Vanilla entities do not require the modid.
wellOfSuffering = ["dummmmmmy:target_dummy"]
#Declares the amount of LP gained per HP sacrificed for any entity not defined specifically. Default value 25
#Range: 0 ~ 10000
defaultSacrificeValue = 25
#Amount of upgrade points the living armour has by default. Default value 100
#Range: 0 ~ 2000000000
default_upgrade_points = 100
#Amount of upgrade points the living armour has when evolved. Default value 300
#Range: 0 ~ 2000000000
evolved_upgrade_points = 300
#State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal.
#Used on servers for if you do not trust your players to not destroy other people's bases.
makeDungeonRitualCreativeOnly = false
["Geode Ritual"]
activation_cost = 50000
refresh_cost = 50
min_raw_will = 50.0
min_corrosive_will = 50.0
min_destructive_will = 50.0
min_steadfast_will = 50.0
min_vengeful_will = 50.0
store_cost = 1.0
harm_cost = 0.125
fortune_cost = 1.0
silk_touch_cost = 1.0
growth_cost = 0.5
hurt_damage = 2
#Range: 1 ~ 15
max_budding_blocks = 7
max_harmed = 8