#Amount of LP the Sacrificial Dagger should provide for each damage dealt. Default value 100 #Range: 0 ~ 10000 sacrificialDaggerConversion = 100 #Declares the amount of LP gained per HP sacrificed for the given entity. #Setting the value to 0 will blacklist it. #Use the registry name of the entity followed by a ';' and then the value you want. #Vanilla entities do not require the modid. sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100", "dummmmmmy:target_dummy;0"] #Stops the listed entities from being used in the Well of Suffering. #Use the registry name of the entity. Vanilla entities do not require the modid. wellOfSuffering = ["dummmmmmy:target_dummy"] #Declares the amount of LP gained per HP sacrificed for any entity not defined specifically. Default value 25 #Range: 0 ~ 10000 defaultSacrificeValue = 25 #Amount of upgrade points the living armour has by default. Default value 100 #Range: 0 ~ 2000000000 default_upgrade_points = 100 #Amount of upgrade points the living armour has when evolved. Default value 300 #Range: 0 ~ 2000000000 evolved_upgrade_points = 300 #State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal. #Used on servers for if you do not trust your players to not destroy other people's bases. makeDungeonRitualCreativeOnly = false ["Geode Ritual"] activation_cost = 50000 refresh_cost = 50 min_raw_will = 50.0 min_corrosive_will = 50.0 min_destructive_will = 50.0 min_steadfast_will = 50.0 min_vengeful_will = 50.0 store_cost = 1.0 harm_cost = 0.125 fortune_cost = 1.0 silk_touch_cost = 1.0 growth_cost = 0.5 hurt_damage = 2 #Range: 1 ~ 15 max_budding_blocks = 7 max_harmed = 8