init
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minecraft/config/bloodmagic-common.toml
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42
minecraft/config/bloodmagic-common.toml
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#Amount of LP the Sacrificial Dagger should provide for each damage dealt. Default value 100
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#Range: 0 ~ 10000
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sacrificialDaggerConversion = 100
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#Declares the amount of LP gained per HP sacrificed for the given entity.
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#Setting the value to 0 will blacklist it.
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#Use the registry name of the entity followed by a ';' and then the value you want.
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#Vanilla entities do not require the modid.
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sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100", "dummmmmmy:target_dummy;0"]
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#Stops the listed entities from being used in the Well of Suffering.
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#Use the registry name of the entity. Vanilla entities do not require the modid.
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wellOfSuffering = ["dummmmmmy:target_dummy"]
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#Declares the amount of LP gained per HP sacrificed for any entity not defined specifically. Default value 25
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#Range: 0 ~ 10000
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defaultSacrificeValue = 25
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#Amount of upgrade points the living armour has by default. Default value 100
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#Range: 0 ~ 2000000000
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default_upgrade_points = 100
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#Amount of upgrade points the living armour has when evolved. Default value 300
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#Range: 0 ~ 2000000000
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evolved_upgrade_points = 300
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#State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal.
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#Used on servers for if you do not trust your players to not destroy other people's bases.
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makeDungeonRitualCreativeOnly = false
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["Geode Ritual"]
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activation_cost = 50000
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refresh_cost = 50
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min_raw_will = 50.0
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min_corrosive_will = 50.0
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min_destructive_will = 50.0
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min_steadfast_will = 50.0
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min_vengeful_will = 50.0
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store_cost = 1.0
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harm_cost = 0.125
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fortune_cost = 1.0
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silk_touch_cost = 1.0
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growth_cost = 0.5
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hurt_damage = 2
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#Range: 1 ~ 15
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max_budding_blocks = 7
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max_harmed = 8
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