#Amount of LP the Sacrificial Dagger should provide for each damage dealt. Default value 100
#Range: 0 ~ 10000
sacrificialDaggerConversion = 100
#Declares the amount of LP gained per HP sacrificed for the given entity.
#Setting the value to 0 will blacklist it.
#Use the registry name of the entity followed by a ';' and then the value you want.
#Vanilla entities do not require the modid.
sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100", "dummmmmmy:target_dummy;0"]
#Stops the listed entities from being used in the Well of Suffering.
#Use the registry name of the entity. Vanilla entities do not require the modid.
wellOfSuffering = ["dummmmmmy:target_dummy"]
#Declares the amount of LP gained per HP sacrificed for any entity not defined specifically. Default value 25
#Range: 0 ~ 10000
defaultSacrificeValue = 25
#Amount of upgrade points the living armour has by default. Default value 100
#Range: 0 ~ 2000000000
default_upgrade_points = 100
#Amount of upgrade points the living armour has when evolved. Default value 300
#Range: 0 ~ 2000000000
evolved_upgrade_points = 300
#State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal.
#Used on servers for if you do not trust your players to not destroy other people's bases.
makeDungeonRitualCreativeOnly = false

["Geode Ritual"]
	activation_cost = 50000
	refresh_cost = 50
	min_raw_will = 50.0
	min_corrosive_will = 50.0
	min_destructive_will = 50.0
	min_steadfast_will = 50.0
	min_vengeful_will = 50.0
	store_cost = 1.0
	harm_cost = 0.125
	fortune_cost = 1.0
	silk_touch_cost = 1.0
	growth_cost = 0.5
	hurt_damage = 2
	#Range: 1 ~ 15
	max_budding_blocks = 7
	max_harmed = 8

