Rewrote portions of our maze generation code to use RoomData. This provides an object that unifies all room data instead of having it spread across various data structures and linked loosely by hash maps. We'll need this to implement the remaining generation features.
7 lines
69 B
Java
7 lines
69 B
Java
package StevenDimDoors.experimental;
|
|
|
|
public class MazeLinkData
|
|
{
|
|
|
|
}
|