Files
DimDoors/StevenDimDoors/mod_pocketDim/helpers/DungeonHelper.java
SenseiKiwi 86f0cd7d21 Improved DungeonHelper.registerCustomDungeon()
Changed the function to use a Hashtable mapping dungeon types to their
respective lists so that it wouldn't be necessary to hardcode a
condition for each type. The code is much shorter now and we can add new
types with ease. The next stage will be to remove
weightedDungeonGetList, if possible, so that we don't have to construct
a list with duplicates just to have weights. The loop that repeatedly
inserted dungeons into that list has been removed anyway, but it
shouldn't affect anything since custom dungeon integration was broken
and weights were being ignored.
2013-06-15 11:21:49 -04:00

619 lines
22 KiB
Java

package StevenDimDoors.mod_pocketDim.helpers;
import java.io.File;
import java.io.FileOutputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Hashtable;
import java.util.Random;
import java.util.regex.Pattern;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.DungeonGenerator;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ByteArrayTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.CompoundTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ListTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.NBTOutputStream;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.ShortTag;
import StevenDimDoors.mod_pocketDim.helpers.jnbt.Tag;
public class DungeonHelper
{
private static DDProperties properties = null;
public static final Pattern NamePattern = Pattern.compile("[A-Za-z0-9_]+");
private static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
private static final int DEFAULT_DUNGEON_WEIGHT = 100;
private static final String HUB_DUNGEON_TYPE = "Hub";
private static final String TRAP_DUNGEON_TYPE = "Trap";
private static final String SIMPLE_HALL_DUNGEON_TYPE = "SimpleHall";
private static final String COMPLEX_HALL_DUNGEON_TYPE = "ComplexHall";
private static final String EXIT_DUNGEON_TYPE = "Exit";
private static final String DEAD_END_DUNGEON_TYPE = "DeadEnd";
private static final String MAZE_DUNGEON_TYPE = "Maze";
//The list of dungeon types will be kept as an array for now. If we allow new
//dungeon types in the future, then this can be changed to an ArrayList.
private static final String[] DUNGEON_TYPES = new String[] {
HUB_DUNGEON_TYPE,
TRAP_DUNGEON_TYPE,
SIMPLE_HALL_DUNGEON_TYPE,
COMPLEX_HALL_DUNGEON_TYPE,
EXIT_DUNGEON_TYPE,
DEAD_END_DUNGEON_TYPE,
MAZE_DUNGEON_TYPE
};
private Random rand = new Random();
public HashMap<Integer, LinkData> customDungeonStatus = new HashMap<Integer, LinkData>();
public ArrayList<DungeonGenerator> customDungeons = new ArrayList<DungeonGenerator>();
public ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> weightedDungeonGenList = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
private ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
public DungeonGenerator defaultUp = new DungeonGenerator(0, "/schematic/simpleStairsUp.schematic", true);
private HashSet<String> dungeonTypeChecker;
private Hashtable<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
public DungeonHelper()
{
//Load the dungeon type checker with the list of all types in lowercase.
//Capitalization matters for matching in a hash set.
dungeonTypeChecker = new HashSet<String>();
for (String dungeonType : DUNGEON_TYPES)
{
dungeonTypeChecker.add(dungeonType.toLowerCase());
}
//Add all the basic dungeon types to dungeonTypeMapping
dungeonTypeMapping.put(SIMPLE_HALL_DUNGEON_TYPE, simpleHalls);
dungeonTypeMapping.put(COMPLEX_HALL_DUNGEON_TYPE, complexHalls);
dungeonTypeMapping.put(HUB_DUNGEON_TYPE, hubs);
dungeonTypeMapping.put(EXIT_DUNGEON_TYPE, exits);
dungeonTypeMapping.put(DEAD_END_DUNGEON_TYPE, deadEnds);
dungeonTypeMapping.put(MAZE_DUNGEON_TYPE, mazes);
dungeonTypeMapping.put(TRAP_DUNGEON_TYPE, pistonTraps);
//Load our reference to the DDProperties singleton
if (properties == null)
properties = DDProperties.instance();
}
public boolean validateSchematicName(String name)
{
String[] dungeonData = name.split("_");
//Check for a valid number of parts
if (dungeonData.length < 3 || dungeonData.length > 4)
return false;
//Check if the dungeon type is valid
if (!dungeonTypeChecker.contains(dungeonData[0].toLowerCase()))
return false;
//Check if the name is valid
if (!NamePattern.matcher(dungeonData[1]).matches())
return false;
//Check if the open/closed flag is present
if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed"))
return false;
//If the weight is present, check that it is valid
if (dungeonData.length == 4)
{
try
{
int weight = Integer.parseInt(dungeonData[3]);
if (weight < 0)
return false;
}
catch (NumberFormatException e)
{
//Not a number
return false;
}
}
return true;
}
public void registerCustomDungeon(File schematicFile)
{
String name = schematicFile.getName();
String path = schematicFile.getAbsolutePath();
try
{
if (name.endsWith(SCHEMATIC_FILE_EXTENSION) && validateSchematicName(name))
{
//Strip off the file extension while splitting the file name
String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
String dungeonType = dungeonData[0].toLowerCase();
boolean open = dungeonData[2].equals("open");
int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
//Add this custom dungeon to the list corresponding to its type
DungeonGenerator generator = new DungeonGenerator(weight, path, open);
dungeonTypeMapping.get(dungeonType).add(generator);
weightedDungeonGenList.add(generator);
registeredDungeons.add(generator);
System.out.println("Imported " + name);
}
else
{
System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
customDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true));
System.out.println("Imported " + name);
}
}
catch(Exception e)
{
e.printStackTrace();
System.out.println("Failed to import " + name);
}
}
public void importCustomDungeons(String dir)
{
File file = new File(dir);
File[] schematicNames = file.listFiles();
if (schematicNames!=null)
{
for(File schematicFile: schematicNames)
{
this.registerCustomDungeon(schematicFile);
}
}
}
public void registerFlipBlocks()
{
this.metadataFlipList.add(Block.dispenser.blockID);
this.metadataFlipList.add(Block.stairsStoneBrick.blockID);
this.metadataFlipList.add(Block.lever.blockID);
this.metadataFlipList.add(Block.stoneButton.blockID);
this.metadataFlipList.add(Block.redstoneRepeaterIdle.blockID);
this.metadataFlipList.add(Block.redstoneRepeaterActive.blockID);
this.metadataFlipList.add(Block.tripWireSource.blockID);
this.metadataFlipList.add(Block.torchWood.blockID);
this.metadataFlipList.add(Block.torchRedstoneIdle.blockID);
this.metadataFlipList.add(Block.torchRedstoneActive.blockID);
this.metadataFlipList.add(Block.doorIron.blockID);
this.metadataFlipList.add(Block.doorWood.blockID);
this.metadataFlipList.add(Block.pistonBase.blockID);
this.metadataFlipList.add(Block.pistonStickyBase.blockID);
this.metadataFlipList.add(Block.pistonExtension.blockID);
this.metadataFlipList.add(Block.redstoneComparatorIdle.blockID);
this.metadataFlipList.add(Block.redstoneComparatorActive.blockID);
this.metadataFlipList.add(Block.signPost.blockID);
this.metadataFlipList.add(Block.signWall.blockID);
this.metadataFlipList.add(Block.skull.blockID);
this.metadataFlipList.add(Block.ladder.blockID);
this.metadataFlipList.add(Block.vine.blockID);
this.metadataFlipList.add(Block.anvil.blockID);
this.metadataFlipList.add(Block.chest.blockID);
this.metadataFlipList.add(Block.chestTrapped.blockID);
this.metadataFlipList.add(Block.hopperBlock.blockID);
this.metadataFlipList.add(Block.stairsNetherBrick.blockID);
this.metadataFlipList.add(Block.stairsCobblestone.blockID);
this.metadataFlipList.add(Block.stairsNetherBrick.blockID);
this.metadataFlipList.add(Block.stairsNetherQuartz.blockID);
this.metadataFlipList.add(Block.stairsSandStone.blockID);
this.metadataNextList.add(Block.redstoneRepeaterIdle.blockID);
this.metadataNextList.add(Block.redstoneRepeaterActive.blockID);
}
public void registerBaseDungeons()
{
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayBasicHall.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayBasicHall.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/doorTotemRuins.schematic", true));
this.hubs.add(new DungeonGenerator(0, "/schematics/hallwayTrapRooms1.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/longDoorHallway.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/smallRotundaWithExit.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/fortRuins.schematic", true));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayHallExit.schematic", false));
this.hubs.add(new DungeonGenerator(0, "/schematics/4WayHallExit.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/collapsedSingleTunnel1.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/singleStraightHall1.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallBranchWithExit.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallSimpleLeft.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/smallSimpleRight.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleStairsUp.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleStairsDown.schematic", false));
this.simpleHalls.add(new DungeonGenerator(0, "/schematics/simpleSmallT1.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/tntPuzzleTrap.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/brokenPillarsO.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/buggyTopEntry1.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/exitRuinsWithHiddenDoor.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/hallwayHiddenTreasure.schematic", false));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/mediumPillarStairs.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/ruinsO.schematic", true));
this.complexHalls.add(new DungeonGenerator(0, "/schematics/pitStairs.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/azersDungeonO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/diamondTowerTemple1.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/fallingTrapO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/hiddenStaircaseO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/lavaTrapO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/randomTree.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallHiddenTowerO.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallSilverfishRoom.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/tntTrapO.schematic", false));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallDesert.schematic", true));
this.deadEnds.add(new DungeonGenerator(0, "/schematics/smallPond.schematic", true));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/fakeTNTTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/hallwayPitFallTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/hallwayPitFallTrap.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFallRuins.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFloorHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonFloorHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/pistonSmasherHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/simpleDropHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/wallFallcomboPistonHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/wallFallcomboPistonHall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/fallingTNThall.schematic", false));
this.pistonTraps.add(new DungeonGenerator(0, "/schematics/lavaPyramid.schematic", true));
this.mazes.add(new DungeonGenerator(0, "/schematics/smallMaze1.schematic", false));
this.mazes.add(new DungeonGenerator(0, "/schematics/smallMultilevelMaze.schematic", false));
this.exits.add(new DungeonGenerator(0, "/schematics/exitCube.schematic", true));
this.exits.add(new DungeonGenerator(0, "/schematics/lockingExitHall.schematic", false));
this.exits.add(new DungeonGenerator(0, "/schematics/smallExitPrison.schematic", true));
this.exits.add(new DungeonGenerator(0, "/schematics/lockingExitHall.schematic", false));
this.weightedDungeonGenList.addAll(this.simpleHalls);
this.weightedDungeonGenList.addAll(this.exits);
this.weightedDungeonGenList.addAll(this.pistonTraps);
this.weightedDungeonGenList.addAll(this.mazes);
this.weightedDungeonGenList.addAll(this.deadEnds);
this.weightedDungeonGenList.addAll(this.complexHalls);
this.weightedDungeonGenList.addAll(this.hubs);
for(DungeonGenerator data : this.weightedDungeonGenList)
{
if(!this.registeredDungeons.contains(data))
{
this.registeredDungeons.add(data);
}
}
}
public DungeonGenerator exportDungeon(World world, int xI, int yI, int zI, String file)
{
int xMin;
int yMin;
int zMin;
int xMax;
int yMax;
int zMax;
xMin=xMax=xI;
yMin=yMax=yI;
zMin=zMax=zI;
for(int count=0;count<50;count++)
{
if(world.getBlockId(xMin, yI, zI)!=properties.PermaFabricBlockID)
{
xMin--;
}
if(world.getBlockId(xI, yMin, zI)!=properties.PermaFabricBlockID)
{
yMin--;
}
if(world.getBlockId(xI, yI, zMin)!=properties.PermaFabricBlockID)
{
zMin--;
}
if(world.getBlockId(xMax, yI, zI)!=properties.PermaFabricBlockID)
{
xMax++;
}
if(world.getBlockId(xI, yMax, zI)!=properties.PermaFabricBlockID)
{
yMax++;
}
if(world.getBlockId(xI, yI, zMax)!=properties.PermaFabricBlockID)
{
zMax++;
}
}
short width =(short) (xMax-xMin);
short height= (short) (yMax-yMin);
short length= (short) (zMax-zMin);
//ArrayList<NBTTagCompound> tileEntities = new ArrayList<NBTTagCompound>();
ArrayList<Tag> tileEntites = new ArrayList<Tag>();
byte[] blocks = new byte[width * height * length];
byte[] addBlocks = null;
byte[] blockData = new byte[width * height * length];
for (int x = 0; x < width; ++x)
{
for (int y = 0; y < height; ++y)
{
for (int z = 0; z < length; ++z)
{
int index = y * width * length + z * width + x;
int blockID = world.getBlockId(x+xMin, y+yMin, z+zMin);
int meta= world.getBlockMetadata(x+xMin, y+yMin, z+zMin);
if(blockID==properties.DimensionalDoorID)
{
blockID=Block.doorIron.blockID;
}
if(blockID==properties.WarpDoorID)
{
blockID=Block.doorWood.blockID;
}
// Save 4096 IDs in an AddBlocks section
if (blockID > 255)
{
if (addBlocks == null)
{ // Lazily create section
addBlocks = new byte[(blocks.length >> 1) + 1];
}
addBlocks[index >> 1] = (byte) (((index & 1) == 0) ?
addBlocks[index >> 1] & 0xF0 | (blockID >> 8) & 0xF
: addBlocks[index >> 1] & 0xF | ((blockID >> 8) & 0xF) << 4);
}
blocks[index] = (byte) blockID;
blockData[index] = (byte) meta;
if (Block.blocksList[blockID] instanceof BlockContainer)
{
//TODO fix this
/**
TileEntity tileEntityBlock = world.getBlockTileEntity(x+xMin, y+yMin, z+zMin);
NBTTagCompound tag = new NBTTagCompound();
tileEntityBlock.writeToNBT(tag);
CompoundTag tagC = new CompoundTag("TileEntity",Map.class.cast(tag.getTags()));
// Get the list of key/values from the block
if (tagC != null)
{
tileEntites.add(tagC);
}
**/
}
}
}
}
/**
*
* this.nbtdata.setShort("Width", width);
this.nbtdata.setShort("Height", height);
this.nbtdata.setShort("Length", length);
this.nbtdata.setByteArray("Blocks", blocks);
this.nbtdata.setByteArray("Data", blockData);
*/
HashMap<String, Tag> schematic = new HashMap<String, Tag>();
schematic.put("Blocks", new ByteArrayTag("Blocks", blocks));
schematic.put("Data", new ByteArrayTag("Data", blockData));
schematic.put("Width", new ShortTag("Width", (short) width));
schematic.put("Length", new ShortTag("Length", (short) length));
schematic.put("Height", new ShortTag("Height", (short) height));
schematic.put("TileEntites", new ListTag("TileEntities", CompoundTag.class,tileEntites));
if (addBlocks != null)
{
schematic.put("AddBlocks", new ByteArrayTag("AddBlocks", addBlocks));
}
CompoundTag schematicTag = new CompoundTag("Schematic", schematic);
try
{
NBTOutputStream stream = new NBTOutputStream(new FileOutputStream(file));
stream.writeTag(schematicTag);
stream.close();
}
catch(Exception e)
{
e.printStackTrace();
}
this.registerCustomDungeon(new File(file));
return new DungeonGenerator(0, file, true);
}
public void generateDungeonlink(LinkData incoming)
{
//DungeonGenerator dungeon = mod_pocketDim.registeredDungeons.get(new Random().nextInt(mod_pocketDim.registeredDungeons.size()));
DungeonGenerator dungeon;
int depth = dimHelper.instance.getDimDepth(incoming.locDimID)+2;
int depthWeight = rand.nextInt(depth)+rand.nextInt(depth)-2;
depth=depth-2;
// DungeonGenerator
boolean flag = true;
int count=10;
try
{
if(dimHelper.dimList.get(incoming.destDimID)!=null&&dimHelper.dimList.get(incoming.destDimID).dungeonGenerator!=null)
{
mod_pocketDim.loader.init(incoming);
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator=dimHelper.dimList.get(incoming.destDimID).dungeonGenerator;
return;
}
if(incoming.destYCoord>15)
{
do
{
count--;
flag = true;
dungeon = this.weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
if(depth<=1)
{
if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(deadEnds.contains(dungeon)||exits.contains(dungeon))
{
flag=false;
}
}
else if (depth<=3&&(deadEnds.contains(dungeon)||exits.contains(dungeon)||rand.nextBoolean()))
{
if(rand.nextBoolean())
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
else if(rand.nextBoolean())
{
dungeon = mazes.get(rand.nextInt(mazes.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag=false;
}
}
else if(rand.nextInt(3)==0&&!complexHalls.contains(dungeon))
{
if(rand.nextInt(3)==0)
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else if(depth<4)
{
dungeon = hubs.get(rand.nextInt(hubs.size()));
}
}
else if(depthWeight-depthWeight/2>depth-4&&(deadEnds.contains(dungeon)||exits.contains(dungeon)))
{
if(rand.nextBoolean())
{
dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
}
else if(rand.nextBoolean())
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
else
{
flag=false;
}
}
else if(depthWeight>7&&hubs.contains(dungeon))
{
if(rand.nextInt(12)+5<depthWeight)
{
if(rand.nextBoolean())
{
dungeon = exits.get(rand.nextInt(exits.size()));
}
else if(rand.nextBoolean())
{
dungeon = deadEnds.get(rand.nextInt(deadEnds.size()));
}
else
{
dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
}
}
else
{
flag = false;
}
}
else if(depth>10&&hubs.contains(dungeon))
{
flag = false;
}
}
while (!flag && count > 0);
}
else
{
dungeon = defaultUp;
}
}
catch (Exception e)
{
if (weightedDungeonGenList.size() > 0)
{
dungeon = weightedDungeonGenList.get(rand.nextInt(weightedDungeonGenList.size()));
}
else
{
e.printStackTrace();
return;
}
}
dimHelper.dimList.get(incoming.destDimID).dungeonGenerator = dungeon;
}
}