Exit doors are safer now, but only dungeon exit doors will stop you from falling into liquids. Doors you place in pockets you make will happily drop you into lava, but not spawn you inside of it. Dungeon gateway orientation fix Removed excess .schematics and fixed one of them.
72 lines
1.8 KiB
Java
72 lines
1.8 KiB
Java
package StevenDimDoors.mod_pocketDim.helpers;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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public class yCoordHelper
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{
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private static final int MAXIMUM_UNCOVERED_Y = 245;
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public static int getFirstUncovered(LinkData pointerLink)
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{
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return yCoordHelper.getFirstUncovered(
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pointerLink.destDimID,
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pointerLink.destXCoord,
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pointerLink.destYCoord,
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pointerLink.destZCoord);
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}
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public static int getFirstUncovered(int worldID, int x, int yStart, int z)
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{
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if (dimHelper.getWorld(worldID) == null ||
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dimHelper.getWorld(worldID).provider == null)
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{
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dimHelper.initDimension(worldID);
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}
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return yCoordHelper.getFirstUncovered(dimHelper.getWorld(worldID), x, yStart, z);
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}
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public static int getFirstUncovered(World world, int x, int yStart, int z)
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{
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Chunk chunk = world.getChunkProvider().loadChunk(x >> 4, z >> 4);
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int localX = x < 0 ? (x % 16) + 16 : (x % 16);
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int localZ = z < 0 ? (z % 16) + 16 : (z % 16);
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int height = MAXIMUM_UNCOVERED_Y; //world.getHeight();
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int y;
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boolean covered = true;
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for (y = yStart; y < height && covered; y++)
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{
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covered = IsCoveredBlock(chunk, localX, y - 1, localZ) || IsCoveredBlock(chunk, localX, y, localZ);
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}
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return y;
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}
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public static boolean IsCoveredBlock(Chunk chunk, int localX, int y, int localZ)
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{
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int blockID;
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Block block;
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Material material;
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if (y < 0)
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return false;
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blockID = chunk.getBlockID(localX, y, localZ);
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if (blockID == 0)
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return false;
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block = Block.blocksList[blockID];
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if (block == null)
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return false;
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material = block.blockMaterial;
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return (material.isLiquid() || !material.isReplaceable());
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}
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} |