Fixed the issue of rifts spreading through walls. We tried using raytracing but rifts would always "leak" out of unbreakable enclosures. With this latest change, rifts spread with the same logic that determines which blocks are reachable to them.
Fixed the issue of rifts spreading through walls. We tried using raytracing but rifts would always "leak" out of unbreakable enclosures. With this latest change, rifts spread with the same logic that determines which blocks are reachable to them.