Major change is addition of fractal rift rendering, currently first pass. Curves are registered and pregenerated in mod_pocketDim. Rifts look up these curves, choose one, rotate it, and render it. The render is a TESR that does stuff. Hard to explain, look at RenderRift in the code and look at the actual rifts in game to get an idea of what it does. I had to add a triangulation library to accomplish this. Will hopefully do something else that drag around all this. (I tried(and used comments))
14 lines
277 B
Java
14 lines
277 B
Java
package org.poly2tri.triangulation;
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public abstract class TriangulationDebugContext
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{
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protected TriangulationContext<?> _tcx;
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public TriangulationDebugContext( TriangulationContext<?> tcx )
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{
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_tcx = tcx;
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}
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public abstract void clear();
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}
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