package StevenDimDoors.mod_pocketDimClient; import StevenDimDoors.mod_pocketDim.core.PocketManager; import StevenDimDoors.mod_pocketDim.watcher.ClientDimData; import StevenDimDoors.mod_pocketDim.watcher.ClientLinkData; import StevenDimDoors.mod_pocketDim.watcher.IUpdateWatcher; public class ClientPacketHandler { //TODO 1.7 private IUpdateWatcher linkWatcher; private IUpdateWatcher dimWatcher; /* public ClientPacketHandler() { PocketManager.getWatchers(this); } @Override public void registerWatchers(IUpdateWatcher dimWatcher, IUpdateWatcher linkWatcher) { this.dimWatcher = dimWatcher; this.linkWatcher = linkWatcher; } @Override public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player) { // TODO: Is this even necessary? I'm not convinced we can receive packets from other channels anyway! if (!packet.channel.equals(PacketConstants.CHANNEL_NAME)) return; //Checking memory connection wasnt working for some reason, but this seems to work fine. if (FMLCommonHandler.instance().getMinecraftServerInstance() instanceof IntegratedServer) return; try { DataInputStream input = new DataInputStream(new ByteArrayInputStream(packet.data)); byte packetID = input.readByte(); switch (packetID) { case PacketConstants.CLIENT_JOIN_PACKET_ID: PocketManager.readPacket(input); break; case PacketConstants.CREATE_DIM_PACKET_ID: dimWatcher.onCreated( ClientDimData.read(input) ); break; case PacketConstants.CREATE_LINK_PACKET_ID: linkWatcher.onCreated( ClientLinkData.read(input) ); break; case PacketConstants.DELETE_DIM_PACKET_ID: dimWatcher.onDeleted( ClientDimData.read(input) ); break; case PacketConstants.DELETE_LINK_PACKET_ID: linkWatcher.onDeleted( ClientLinkData.read(input) ); break; case PacketConstants.UPDATE_LINK_PACKET_ID: linkWatcher.update( ClientLinkData.read(input) ); break; } } catch (Exception e) { System.err.println("An exception occurred while processing a data packet:"); e.printStackTrace(); } } */ }