diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/core/PocketManager.java b/src/main/java/StevenDimDoors/mod_pocketDim/core/PocketManager.java index ae29b94..99722d3 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/core/PocketManager.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/core/PocketManager.java @@ -457,11 +457,7 @@ public class PocketManager try { - System.out.println("Writing Dimensional Doors save data..."); - if ( DDSaveHandler.saveAll(dimensionData.values(),dimensionIDBlackList) ) - { - System.out.println("Saved successfully!"); - } + DDSaveHandler.saveAll(dimensionData.values(), dimensionIDBlackList); } catch (Exception e) { diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/mod_pocketDim.java b/src/main/java/StevenDimDoors/mod_pocketDim/mod_pocketDim.java index ec43216..2919f43 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/mod_pocketDim.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/mod_pocketDim.java @@ -171,7 +171,6 @@ public class mod_pocketDim riftGen = new GatewayGenerator(properties); } - @SuppressWarnings("unused") @EventHandler public void onInitialization(FMLInitializationEvent event) { @@ -211,8 +210,8 @@ public class mod_pocketDim itemWorldThread = (new ItemWorldThread(properties.ItemWorldThreadID)).setUnlocalizedName("itemWorldThread"); - mod_pocketDim.limboBiome= (new BiomeGenLimbo(properties.LimboBiomeID)); - mod_pocketDim.pocketBiome= (new BiomeGenPocket(properties.PocketBiomeID)); + mod_pocketDim.limboBiome = (new BiomeGenLimbo(properties.LimboBiomeID)); + mod_pocketDim.pocketBiome = (new BiomeGenPocket(properties.PocketBiomeID)); GameRegistry.registerWorldGenerator(mod_pocketDim.riftGen); tracker = new PlayerTracker(); @@ -331,7 +330,7 @@ public class mod_pocketDim { ChunkLoaderHelper.loadChunkForcedWorlds(event); } - catch(Exception e) + catch (Exception e) { System.out.println("Loading chunkloaders failed"); } @@ -342,6 +341,5 @@ public class mod_pocketDim ChatMessageComponent cmp = new ChatMessageComponent(); cmp.addText(message); player.sendChatToPlayer(cmp); - } }