Commit Graph

4 Commits

Author SHA1 Message Date
SenseiKiwi
fa629db4fe Progress on Maze Generation
* Implemented link creation based on link plans
* Improvised an implementation of door placement in DefaultDoorDecorator
for testing purposes. I'll provide a better version later.

Known issues:
1. Doors with one-way links to other rooms will generate a return door
at the destination. The return door doesn't actually lead back, it leads
to a new pocket. Need to disable pair generation for doors in mazes.
2. Consider weighing sections by the door capacity to avoid putting a
lot of doors into a small section. Also double-check that room selection
within sections is unbiased.
2014-04-15 07:40:44 -04:00
SenseiKiwi
81b48158bd Progress on Maze Generation
* Finished implementing link planning for mazes. Doors aren't placed yet
because that's up to Decorators and those haven't been implemented yet.
* Added bounding walls to mazes.
* Added decay effects to mazes.
2014-04-14 22:24:59 -04:00
SenseiKiwi
82da53b992 Minor Change
Added blank lines to Point3D to space out functions. <_<
2013-12-26 15:29:42 -04:00
deathrat
505b182af9 Created build.gradle
Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 03:36:38 -05:00