Commit Graph

11 Commits

Author SHA1 Message Date
StevenRS11
ea2be9b803 Merging SenseiKiwi's merger 2014-01-19 00:59:24 -05:00
StevenRS11
1104961c54 added support for different dungeon gateways 2014-01-11 22:25:00 -05:00
SenseiKiwi
a8c3dfb524 Fixed Bug in DungeonSchematic
Fixed a bug in DungeonSchematic that would cause a mysterious
NullPointerException if a dungeon schematic was missing it's entrance
door.
2014-01-06 00:08:25 -04:00
SenseiKiwi
7ebc4e6ead Resolved Merge Conflicts
Resolved merge conflicts between recent bug fixes in DungeonSchematic
and some minor additions to the code from another branch.
2014-01-04 03:36:37 -04:00
SenseiKiwi
7aeaa46a47 Merge branch 'mazes' 2014-01-04 03:22:26 -04:00
StevenRS11
394f92d5fc Fixed rending in pockets for doors
DDoors get a TE when they are generated now. May fix other bugs too, who
knows.
2014-01-04 01:10:33 -06:00
SenseiKiwi
63879b1851 Minor Change
Removed empty line
2013-12-31 15:13:29 -04:00
SenseiKiwi
cfb370ad1f Minor Change
Removed a pointless SupressWarning annotation
2013-12-22 18:30:41 -04:00
SenseiKiwi
a6048c6c29 Overhauled Loot
Changed our loot generation. Instead of relying on Minecraft's built-in
loot categories, we now have our own static loot category. There are two
types of chests now. Regular chests contain randomly-picked coal, iron,
gold, diamonds, emeralds, quartz, enchanted books, and golden apples
(very rare). We also have a function for filling out "grave chests",
which occur in 1 out of every 7 chests. Those contain rotten flesh,
bones, and some armor pieces and equipment that are assigned random
damage values and occasionally also get level 1 enchantments. Small
changes were made to various files to incorporate this update.
2013-12-22 18:30:16 -04:00
SenseiKiwi
75e103aa65 Merge remote-tracking branch 'upstream/1.6.2-code' 2013-12-20 17:28:50 -04:00
deathrat
505b182af9 Created build.gradle
Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 03:36:38 -05:00