Changed rifts to using world.destroyBlock() instead of world.setBlockToAir(). That has the advantage of causing block destruction animations and sound effects instead of blocks vanishing silently.
DDoors get a TE when they are generated now. May fix other bugs too, who knows.
Rerworked rift growth Fixed teleport command Fixed deleteRifts command Fixed Rift rendering
Restructured folder structure for ForgeGradle Signed-off-by: deathrat <deathrat43@gmail.com>