Created DungeonSchematic, a class that extends Schematic and adds
DD-specific functionality such as methods for filtering the schematic's
block before importing and exporting. Testing confirms that
DungeonSchematic works well so far, although it still lacks critical
features.
Made some minor changes to Schematic and copied
SchematicLoader.setBlockDirectly(). I realized during testing that
setting blocks without using that function could cause problems. First,
it's possible that the blocks would not be placed if chunks weren't
created. Second, there are issues with blocks updating if we use World
to set them, even if block updates are disabled. That causes some
torches to break and other weird problems.
Added classes to support block filtering operations applied to
Schematic. These are used to implement ID standardization and removing
mod blocks when importing.
Made progress on overhauling and prettifying our commands. There are
still more changes to be done for this to be functional. I need to do an
intermediate commit because I want to merge in recent changes by Steven.
Partially overhauled our command classes. Added DDCommandBase - it
extends CommandBase and acts as a new base class for our commands. It
removes a little redundancy in our code and provides increased
convenience. Removed the static fields for our commands in
mod_pocketDim. There was no point in keeping them when nothing was using
them. Changed in-game command names to be shorter yet relevant.
Converted all commands to singletons so proper instances can be
retrieved if necessary. Migrated some of the custom dungeon start/ending
logic to DungeonHelper and made customDungeonStatus private. Except for
data objects, we shouldn't be exposing state variables like that without
any kind of checks. I've rewritten the code in some commands but it's
been quite tiring. Still need to fix up lots of things.