Commit Graph

10 Commits

Author SHA1 Message Date
SenseiKiwi
0a6f6c9615 Cleaned up PocketGenerator
Cleaned up some of the code in PocketGenerator. Seeded the generation of
Monoliths as a function of the world seed. All of our randomized
selections should be functions of the world seed so people can exchange
seeds with cool DD features. I will rename the file to have proper
capitalization in the next commit. Then I have to fix Monolith spawning.

Also, don't use recursion as a way to loop functions if you could simply
have a loop. I'm referring to the way PocketGenerator.populate() calls
itself. Completely unnecessary.
2013-06-23 02:49:25 -04:00
StevenRS11
4a58f793a9 oknow 2013-06-15 04:30:46 -04:00
StevenRS11
7ebcfb6c20 release 2013-06-15 04:19:08 -04:00
StevenRS11
c0b7e7d2d3 more monolith spawning 2013-06-15 03:09:46 -04:00
StevenRS11
cf332703c9 tweaked mob spawn frequency and rifts erase 2013-06-15 02:17:06 -04:00
StevenRS11
fa4055f198 Fixed monolith spawning 2013-06-15 02:09:17 -04:00
StevenRS11
bd1c1d0118 finished update, starting testing builds 2013-06-10 17:03:52 -04:00
StevenRS11
4651be614e working on dungeon changes 2013-06-09 23:56:31 -04:00
StevenRS11
c16dd49a18 changed import function 2013-06-02 01:46:31 -04:00
StevenRS11
27c073f75d .schematic importer finished 2013-06-01 21:43:56 -04:00