Fixed monolith spawning
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@@ -20,14 +20,14 @@ public class BiomeGenLimbo extends BiomeGenBase
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableCaveCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
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// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
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