Finally fixed spawn bug. Still no idea why it was happening though

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-04-01 03:15:16 -04:00
parent f02410f5da
commit f9c1e41677
17 changed files with 112 additions and 117 deletions

View File

@@ -99,16 +99,18 @@ public class pocketTeleporter extends Teleporter
this.setEntityPosition(par1Entity, x+1.5, y, z+.5 );
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
par1Entity.motionX =.39;
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
}
else if(id==3||id==7)
{
this.setEntityPosition(par1Entity, x+.5, y, z+1.5 );
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
par1Entity.motionZ =.39;
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
}
@@ -117,16 +119,18 @@ public class pocketTeleporter extends Teleporter
this.setEntityPosition(par1Entity,x-.5, y, z+.5);
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
par1Entity.motionX =-.39;
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
}
else if(id==1||id==5)
{
this.setEntityPosition(par1Entity,x+.5, y, z-.5);
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
par1Entity.motionZ =-.39;
par1Entity.worldObj.updateEntityWithOptionalForce(par1Entity, false);
}
else