moved rift sigs over to use nbt data
fixed limbo inventory issues changed rift generation on dim door placement Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -56,7 +56,7 @@ public class mod_pocketDim
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{
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public static final String version = "1.5.1R1.3.3RC2";
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public static final String version = "1.5.1R1.3.3RC3";
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public static final String modid = "DimensionalDoors";
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//need to clean up
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@@ -190,6 +190,7 @@ public class mod_pocketDim
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public static boolean hardcoreLimbo;
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public static boolean returnInventory;
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public static boolean hasInitDims=false;
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@@ -243,6 +244,8 @@ public class mod_pocketDim
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this.enableUnstableDoor = config.get("BOOLEAN", "true to enable unstable door crafting", true).getBoolean(true);
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this.enableWoodenDimDoor = config.get("BOOLEAN", "true to enable wooden door crafting", true).getBoolean(true);
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this.enableDoorOpenGL = config.get("BOOLEAN", "Toggles the door render effect", true).getBoolean(true);
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this.returnInventory = config.get("BOOLEAN", "Toggles whether or not your inventory is returned upon dying and respawning in limbo", true).getBoolean(true);
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// dimRailID = config.getBlock("Dimensional Rail", 1980).getInt();
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