moved rift sigs over to use nbt data

fixed limbo inventory issues
changed rift generation on dim door placement

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
This commit is contained in:
StevenRS11
2013-04-13 21:15:06 -04:00
parent 2d6d430277
commit f816e96bdb
4 changed files with 24 additions and 14 deletions

View File

@@ -56,7 +56,7 @@ public class mod_pocketDim
{
public static final String version = "1.5.1R1.3.3RC2";
public static final String version = "1.5.1R1.3.3RC3";
public static final String modid = "DimensionalDoors";
//need to clean up
@@ -190,6 +190,7 @@ public class mod_pocketDim
public static boolean hardcoreLimbo;
public static boolean returnInventory;
public static boolean hasInitDims=false;
@@ -243,6 +244,8 @@ public class mod_pocketDim
this.enableUnstableDoor = config.get("BOOLEAN", "true to enable unstable door crafting", true).getBoolean(true);
this.enableWoodenDimDoor = config.get("BOOLEAN", "true to enable wooden door crafting", true).getBoolean(true);
this.enableDoorOpenGL = config.get("BOOLEAN", "Toggles the door render effect", true).getBoolean(true);
this.returnInventory = config.get("BOOLEAN", "Toggles whether or not your inventory is returned upon dying and respawning in limbo", true).getBoolean(true);
// dimRailID = config.getBlock("Dimensional Rail", 1980).getInt();