moved rift sigs over to use nbt data
fixed limbo inventory issues changed rift generation on dim door placement Signed-off-by: StevenRS11 <stevenrs11@aol.com>
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@@ -38,15 +38,22 @@ public class PlayerRespawnTracker implements IPlayerTracker
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if(player.worldObj.provider.dimensionId==mod_pocketDim.limboDimID)
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{
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if(!player.worldObj.isRemote)
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if(!player.worldObj.isRemote&&mod_pocketDim.returnInventory)
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{
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for(EntityItem drop : mod_pocketDim.limboSpawnInventory.get(player.username))
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if(player.username!=null)
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{
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player.inventory.addItemStackToInventory(drop.getEntityItem());
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if(!mod_pocketDim.limboSpawnInventory.isEmpty()&&mod_pocketDim.limboSpawnInventory.containsKey(player.username))
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{
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for(EntityItem drop : mod_pocketDim.limboSpawnInventory.get(player.username))
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{
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player.inventory.addItemStackToInventory(drop.getEntityItem());
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}
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}
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}
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