Fixed door render issue finally

Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu>
This commit is contained in:
StevenRS11
2013-03-22 00:58:55 -04:00
parent c812fafc52
commit f800a9a353
5 changed files with 49 additions and 34 deletions

View File

@@ -25,7 +25,7 @@ public class TransientDoor extends ExitDoor
protected TransientDoor(int par1, Material material)
{
super(par1, Material.air);
super(par1, Material.grass);
// this.blockIndexInTexture = 18;
this.setTextureFile("/PocketBlockTextures.png");
@@ -35,9 +35,14 @@ public class TransientDoor extends ExitDoor
return false;
}
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
public void onBlockAdded(World par1World, int par2, int par3, int par4)
{
this.updateAttatchedTile(par1World, par2, par3, par4);
}
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
@Override
@@ -83,17 +88,9 @@ public class TransientDoor extends ExitDoor
}
public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
{
}
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return super.getCollisionBoundingBoxFromPool(par1World, 0, 0, 0);
}
public int idPicked(World par1World, int par2, int par3, int par4)
@@ -107,12 +104,7 @@ public class TransientDoor extends ExitDoor
}
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
return false;
}
/**
* A function to open a door.