Fixed door render issue finally
Signed-off-by: StevenRS11 <steven.r.stafford.ii.14@dartmouth.edu>
This commit is contained in:
@@ -25,7 +25,7 @@ public class TransientDoor extends ExitDoor
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protected TransientDoor(int par1, Material material)
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{
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super(par1, Material.air);
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super(par1, Material.grass);
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// this.blockIndexInTexture = 18;
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this.setTextureFile("/PocketBlockTextures.png");
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@@ -35,9 +35,14 @@ public class TransientDoor extends ExitDoor
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return false;
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}
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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this.updateAttatchedTile(par1World, par2, par3, par4);
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}
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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@Override
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@@ -83,17 +88,9 @@ public class TransientDoor extends ExitDoor
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}
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public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
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{
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}
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return super.getCollisionBoundingBoxFromPool(par1World, 0, 0, 0);
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}
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public int idPicked(World par1World, int par2, int par3, int par4)
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@@ -107,12 +104,7 @@ public class TransientDoor extends ExitDoor
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}
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public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
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{
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return false;
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}
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/**
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* A function to open a door.
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