diff --git a/StevenDimDoors/mod_pocketDim/SchematicLoader.java b/StevenDimDoors/mod_pocketDim/SchematicLoader.java index f7f4038..9622334 100644 --- a/StevenDimDoors/mod_pocketDim/SchematicLoader.java +++ b/StevenDimDoors/mod_pocketDim/SchematicLoader.java @@ -1156,10 +1156,6 @@ public class SchematicLoader } angle = angle % 4; - //Rotations are considered in counterclockwise form because coordinate systems are - //often assumed to be right-handed and convenient formulas are available for - //common counterclockwise rotations. - //Reference: http://en.wikipedia.org/wiki/Rotation_matrix#Common_rotations int rx; int rz; switch (angle)